The Music and SFX Update Is Out Now!
Greetings Warriors,
The epic melodies of the battlefield shall now echo in your ears, for the sound of victory has
never resonated so powerfully! In the world of Eyes of War, every clash's echo and every
whisper's tone have been reborn to draw you deeper into the heart of the battle.
With the Music and SFX Update, you will feel the magic of sound like never before. The
triumphant shouts of victory on the battlefield, the ancient tunes carried by the wind—all will
now touch your soul, letting you witness the true voice of war.
In addition to the music and SFX update, weekly bug fixes have been made to the game. For
all the details;
Eyes of War is now brought to life with brand-new music, created under the leadership of
Güldiyar Tanrıdağlı and Doğan Saldanlı. The 12-piece Istanbul Strings orchestra combines
with the oud and lute performances of Caner Yılmaz and the percussion of Tarık Aslan.
Together, this talented team has crafted symphonic compositions that elevate the game's
atmosphere to new heights. These pieces offer a unique experience for each region and
faction.
In Norvion, the music pulses with energy, capturing the bold spirit of the North and its drive
for conquest. Meanwhile, in Solvong, the melodies are more subtle and mysterious, with
delicate notes that invite you to explore the deep cultural richness of the East. In Silveria, the
exotic sounds of the Middle East create a mystical atmosphere, while in Veridia, the
elegance of Europe and its classical music traditions bring the sophistication of these lands
to life through melodies.
The talented 14-member team behind these works is ready to take you on a journey through
the world of Eyes of War. Get ready to dive into new adventures in a mesmerizing medieval
world, all while being swept away by these captivating melodies!
Music:
Güldiyar Tanrıdağlı
Doğan Saldanlı
Orchestra:
Strings: Istanbul Strings
Oud & Lute: Caner Yılmaz
Percussion: Tarık Aslan
Mix & Mastering: Doğan Saldanlı
[h2]Revamping of Building and Building Upgrade Sounds[/h2]
● New sound effects were added for various situations such as the construction,
upgrading, and destruction of all structures in the game.
● A unique sound palette was created for each building, allowing different sounds to be
heard depending on the building type.
● Special building-based sound transitions were created for upgrade processes, so the
sound effects change according to the type of building being upgraded.
[h2]Revamping of Weapon Sounds[/h2]
● New, detailed sound effects were created for each weapon type used in the game.
● The sound effects for various interactions, such as drawing weapons, swords
clashing, and arrows being shot, were made richer and more diverse.
● The sound effects for weapons hitting different materials like metal, wood, and
leather were detailed.
[h2]Adding Special Sound Effects to Weapons[/h2]
● Special sound effects were integrated into all weapon types during interactions.
● Sounds like "swipe" (cutting) and "swoosh" (fast movement) were added for melee
weapons.
● The sound effects were designed to enhance the realism of weapon strikes and
swings.
[h2]Bug Fix[/h2]
● Arena UI bugs fixed.
● The issue where some buildings appeared incomplete when loading a saved game
has been resolved.
● Menu UI bugs fixed.
● The problem of not being able to enter a saved game has been resolved.
● Cavalry errors in Battle mode have been fixed.
● Ballista and catapult animation bugs fixed.
● Tutorial bugs fixed.
● The issue of the Silveria faction's main tower being incorrectly positioned in
Strategy mode has been resolved.
● The bug where pressing the exit button multiple times when exiting the game would
create multiple main menus has been fixed.
● The problem where the camera would clip into the camel has been corrected.
● The issue of building costs not displaying on in-game building visuals has been
resolved.
● The elephant archer character on the selection screen in Battle mode has been
resized and corrected to fit the screen.
● The bug where the playtime was not displayed in Training mode has been fixed.
● The issue where formation commands were not applied in Strategy mode has been
resolved.
● The problem where worker characters' tools were either missing or incorrectly
positioned has been fixed.
● The display issue of the door construction phase in the tutorial has been corrected.
● The camera transition issue with the desert cavalry has been resolved.
● The walking animation bug for characters moving the catapult has been fixed.
● The animation issues with the soldiers in the barracks have been corrected.
● The problem of workers being in different colors has been fixed.
● The targeting issue with the imperial elephant archer has been resolved.
● Quiver models have been changed.
● The issue of quivers clipping into the cape has been fixed.
● Fixed the issue with health and damage info text.
● Fixed the issue with the crossbow not fitting in the character's hand.
● Character dimensions have been corrected.
● Updated the materials of the flags on the character.
● Fixed the issue with the positioning of the UIs in the TAB command.
● Fixed command animation bugs in multiplayer strategy mode.
● Optimized the AI's source finding mechanics.
● Updated mine positions on the Rapids map
● Some buttons have changed
● The countdown timer when our character dies has changed
● Introduced the ability for attacking bandits to have the same color as the player who
captured the bandit camp
The epic melodies of the battlefield shall now echo in your ears, for the sound of victory has
never resonated so powerfully! In the world of Eyes of War, every clash's echo and every
whisper's tone have been reborn to draw you deeper into the heart of the battle.
With the Music and SFX Update, you will feel the magic of sound like never before. The
triumphant shouts of victory on the battlefield, the ancient tunes carried by the wind—all will
now touch your soul, letting you witness the true voice of war.
In addition to the music and SFX update, weekly bug fixes have been made to the game. For
all the details;
Music
Eyes of War is now brought to life with brand-new music, created under the leadership of
Güldiyar Tanrıdağlı and Doğan Saldanlı. The 12-piece Istanbul Strings orchestra combines
with the oud and lute performances of Caner Yılmaz and the percussion of Tarık Aslan.
Together, this talented team has crafted symphonic compositions that elevate the game's
atmosphere to new heights. These pieces offer a unique experience for each region and
faction.
In Norvion, the music pulses with energy, capturing the bold spirit of the North and its drive
for conquest. Meanwhile, in Solvong, the melodies are more subtle and mysterious, with
delicate notes that invite you to explore the deep cultural richness of the East. In Silveria, the
exotic sounds of the Middle East create a mystical atmosphere, while in Veridia, the
elegance of Europe and its classical music traditions bring the sophistication of these lands
to life through melodies.
The talented 14-member team behind these works is ready to take you on a journey through
the world of Eyes of War. Get ready to dive into new adventures in a mesmerizing medieval
world, all while being swept away by these captivating melodies!
Music:
Güldiyar Tanrıdağlı
Doğan Saldanlı
Orchestra:
Strings: Istanbul Strings
Oud & Lute: Caner Yılmaz
Percussion: Tarık Aslan
Mix & Mastering: Doğan Saldanlı
Eyes of War SFX - Glaze Sound
[h2]Revamping of Building and Building Upgrade Sounds[/h2]
● New sound effects were added for various situations such as the construction,
upgrading, and destruction of all structures in the game.
● A unique sound palette was created for each building, allowing different sounds to be
heard depending on the building type.
● Special building-based sound transitions were created for upgrade processes, so the
sound effects change according to the type of building being upgraded.
[h2]Revamping of Weapon Sounds[/h2]
● New, detailed sound effects were created for each weapon type used in the game.
● The sound effects for various interactions, such as drawing weapons, swords
clashing, and arrows being shot, were made richer and more diverse.
● The sound effects for weapons hitting different materials like metal, wood, and
leather were detailed.
[h2]Adding Special Sound Effects to Weapons[/h2]
● Special sound effects were integrated into all weapon types during interactions.
● Sounds like "swipe" (cutting) and "swoosh" (fast movement) were added for melee
weapons.
● The sound effects were designed to enhance the realism of weapon strikes and
swings.
[h2]Bug Fix[/h2]
● Arena UI bugs fixed.
● The issue where some buildings appeared incomplete when loading a saved game
has been resolved.
● Menu UI bugs fixed.
● The problem of not being able to enter a saved game has been resolved.
● Cavalry errors in Battle mode have been fixed.
● Ballista and catapult animation bugs fixed.
● Tutorial bugs fixed.
● The issue of the Silveria faction's main tower being incorrectly positioned in
Strategy mode has been resolved.
● The bug where pressing the exit button multiple times when exiting the game would
create multiple main menus has been fixed.
● The problem where the camera would clip into the camel has been corrected.
● The issue of building costs not displaying on in-game building visuals has been
resolved.
● The elephant archer character on the selection screen in Battle mode has been
resized and corrected to fit the screen.
● The bug where the playtime was not displayed in Training mode has been fixed.
● The issue where formation commands were not applied in Strategy mode has been
resolved.
● The problem where worker characters' tools were either missing or incorrectly
positioned has been fixed.
● The display issue of the door construction phase in the tutorial has been corrected.
● The camera transition issue with the desert cavalry has been resolved.
● The walking animation bug for characters moving the catapult has been fixed.
● The animation issues with the soldiers in the barracks have been corrected.
● The problem of workers being in different colors has been fixed.
● The targeting issue with the imperial elephant archer has been resolved.
● Quiver models have been changed.
● The issue of quivers clipping into the cape has been fixed.
● Fixed the issue with health and damage info text.
● Fixed the issue with the crossbow not fitting in the character's hand.
● Character dimensions have been corrected.
● Updated the materials of the flags on the character.
● Fixed the issue with the positioning of the UIs in the TAB command.
● Fixed command animation bugs in multiplayer strategy mode.
● Optimized the AI's source finding mechanics.
● Updated mine positions on the Rapids map
● Some buttons have changed
● The countdown timer when our character dies has changed
● Introduced the ability for attacking bandits to have the same color as the player who
captured the bandit camp