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Eyes of War is Out Now! Watch Live Stream!

Commanders, Warriors, The Big Day Has Arrived! Eyes of War 1.0 is Live – Join Our Stream!

After a long and challenging journey, Eyes of War 1.0 is finally here! To celebrate this moment, we invite you to our stream. Together, we will conquer the battlefields, explore the new features, and celebrate this grand launch with our community!

Eyes of War is Out Now with Special Launch Prices! 🎉

Commanders, Warriors, The wait is over! Eyes of War 1.0 is here!

After a long and challenging journey, we are incredibly proud to present the 1.0 release of Eyes of War! We extend our deepest gratitude to everyone who has supported us, stood by our side, and contributed to shaping the game. This moment wouldn’t have been possible without you. Every strategic move you made, every battle you won, made our game even more special.

This journey began in 2023. From the very start, everyone poured their heart and soul into creating a virtual world that would provide players with countless hours of enjoyment. As a small indie team, we continue to grow with your support. We are proud of every team member who has contributed to this game, past and present, and we will keep pushing the game even further!

The 1.0 version brings a fresh breath of innovation, improvements, and meticulous details to the battlefield and the world of strategy. Those who followed our Steam Early Access updates already know that we have been working on additional content updates alongside the full release. As of today, we are thrilled to share these updates and a few surprises with all our players! You can find all the details in the patch notes.

Regarding launch pricing, we are offering a special launch discount for our valued community! However, this opportunity won’t last long secure your advantage on the battlefield before it’s gone! 🔥

[h3]THANK YOU![/h3]
As Eyes of War leaves Early Access, we want to take a moment to express our gratitude to the incredible people who made this game what it is today.

First and foremost, our community!
Your unwavering support, constructive feedback, and heartfelt comments have guided our path. We are grateful for the warm and friendly community you’ve built around our game, for standing by us throughout the development process, and for embarking on this journey with us.

Our team members and families!
A huge thank you to everyone who contributed coding, designing models, testing, providing feedback your dedication has been invaluable! We are also deeply grateful to our friends and families for their patience and support during the tough times.

Enjoy the new content, and don’t forget to share your thoughts with us!

Join us on Discord: https://discord.com/invite/XCR3QSJNQM


Best Regards, The Good Mood Games Team

1.0 Release Update Notes

After a long journey crowned with victory, we proudly present the biggest update yet for Eyes of War! Version 1.0 brings countless innovations and improvements, making battlefields more dynamic, strategies deeper, and warriors more formidable. This update has been shaped by your invaluable feedback, refining both the battle mechanics and the overall gameplay experience. Now, with smarter AI, enhanced combat mechanics, brand-new animations, visual improvements, and much more, you are ready to dominate the battlefield like never before!

Here are all the new features and changes introduced in Eyes of War 1.0:

[h3]New Features[/h3]
  • The crosshair visual has been updated and is now more interactive.
  • Arrows now generate distinct sound effects based on impact surfaces for improved audio immersion.
  • Characters now realistically shift their stance when turning while stationary.
  • Players can now transfer their single-player saves across devices seamlessly.
  • The map and faction selection screens have been redesigned.
  • Units hidden behind walls now appear as silhouettes, enhancing tactical awareness.
  • The tutorial has been fully overhauled with new steps, clearer guidance, and smoother onboarding for new players.
  • New faction and color-specific transition effects enhance character identity and differentiation.
  • Finisher moves have been reworked! The finisher camera has been redesigned, animation camera transitions have been added for all modes, 12 new animations have been introduced, and visual and audio feedback has been enhanced.
  • Feedback has been added for buildings when resources are depleted.
  • Mining buildings have received visual upgrades for improved aesthetics and clarity.
  • New animations bring mechanical map elements to life, adding realism and atmosphere.
  • Siege structures and houses now feature dynamic moving parts, enhancing world interactivity.
  • Players can now customize zoom controls with newly added key bindings.
  • Horse armor visuals now accurately reflect equipment tiers for better visual progression.

[h3]General Improvements[/h3]
  • Changes have been made to soldier behavior on walls.
  • AI resource-finding and gathering mechanics have been improved.
  • Reactions displayed when shields are active have been enhanced.
  • AI characters now attack more intelligently.
  • Damage reaction animations have been improved.
  • Death animations now vary based on the direction of impact.
  • Death and damage reactions are now categorized by weapon type.
  • RTS camera bugs have been fixed.
  • Group movement and enemy detection behaviors have been updated.
  • Group behavior on walls has been adjusted, resolving pathfinding issues when commanded to move onto walls.
  • The logic behind sequential orders in formations has been updated.
  • Walkable areas have been adjusted.
  • Various structural visual improvements have been made.
  • A bug preventing mount sounds from playing has been fixed.

[h3]Platform Support[/h3]
  • Full gamepad support is now available, including fully localized controls.
  • Steam Deck support has been added.
  • Linux and SteamOS support have been added.

[h3]Detailed Visual Enhancements[/h3]
  • Animated props have been added to faction buildings.
  • Building textures now dynamically change based on the environment.
  • The scaling of all buildings has been improved.
  • New building shaders have been created to match maps.
  • The mining camps of all factions have been revamped.
  • The texture resolution of all Veridia structures has been increased.
  • Fire and smoke effects are now more dynamic, enhancing battle realism.
  • Building destruction and impact animations and visual effects have been updated.
  • Bow and arrow visual effects have been improved.
  • Catapult visual effects have been enhanced.
  • 8 characters have been updated. Shields and weapons have been redesigned.

[h3]Updated Characters[/h3]
  • Norvion: Geirr, Swords Cavalry
  • Silveria: Dune Trooper, Sultan’s Raider
  • Solvong: Swordsman, Swords Cavalry
  • Veridia: Knight, Axeman

[h3]Updated Shields & Weapons[/h3]
New Shield Models
  • Norvion Axeman
  • Silveria Maceman
  • Veridia Axeman
  • Solvong Swordsman
New Weapon Models
  • Norvion Axeman
  • Solvong Swordsman

[h3]Maps[/h3]
Frozen Harbor
  • Terrain textures have been improved.
  • The ratio of snowy surfaces to soil areas has been adjusted.
  • New props have been added to enhance variety.
  • Lighting and post-processing have been improved.
Serpent Pass
  • Biome (trees and ground cover) improvements have been made.
  • Various thematic props have been added.
  • The playability of attack and defense areas has been enhanced.
  • Lighting and post-processing have been improved.
Two River
  • Trees have been resized.
  • Playable areas have been expanded.
  • Lighting and post-processing have been improved.
Rapids
  • Water visuals have been enhanced.
  • The texture quality of debris (wood pieces, rocks, etc.) has been increased.
  • Post-processing and lighting have been improved.
Flatriver
  • The areas where bases are established have been expanded, increasing playable areas.
  • The visual quality of grass has been enhanced.
  • Lighting and post-processing have been improved.
Barren Dunes
  • Thematic props have been added.
  • Surface texture quality has been improved.
  • Lighting and post-processing have been improved.

[h3]Arenas[/h3]
Lion’s Roar
  • Playable area expanded.
  • Arena textures have been updated.
  • Lighting and post-processing have been improved.
Green Garden
  • Playable area expanded.
  • Textures and surface details have been updated.
  • Lighting and post-processing have been improved.
Holmgang
  • Lighting and post-processing have been improved.
  • Thematic props have been added.
  • Textures have been enhanced.
Battle Modes (Applicable to all modes)
  • Playable areas have been expanded.
  • Biomes have been improved.
  • Lighting and post-processing have been enhanced.
  • Surface texture resolutions have been increased.

[h3]BUG FIXES[/h3]
  • Fixed an issue where the main castle health bar was not visible.
  • Fixed an issue where the ballista tower health bar was not visible.
  • Fixed an issue where the archer tower health bar was not visible.
  • Fixed an issue where the wall gate health bar was not visible.
  • Fixed smoke particle issues in the mining camp.
  • Fixed an issue in tutorial mode where players could control units after the final battle.
  • Fixed an animation issue in the Solvong mining camp construction.
  • Fixed an issue where ladders could not be placed on repaired walls.
  • Fixed font issues.
  • Fixed an AI-related main castle health bar issue.
  • Fixed various battle menu issues.
  • Fixed a battle localization issue.
  • Fixed an issue where the Solvong main castle health bar was not displayed correctly.
  • Fixed various bugs related to the Maceman unit.
  • Fixed issues with the catapult.
  • Fixed an issue where the story could not be skipped using the spacebar.
  • Fixed a localization issue in Korean.
  • Fixed tutorial-related issues.
  • Fixed problems with placing soldiers on walls.
  • Fixed an issue where the cursor would disappear when returning to the main menu from any mode.
  • Fixed an issue in battle mode where the game would start without selecting enemy units.
  • Fixed minimap issues in multiplayer strategy mode when a client left the game or was eliminated.
  • Fixed attack issues with the Spearman infantry unit.
  • Fixed issues with infantry death animations.
  • Fixed transition issues when switching to RTS mode.
  • Fixed visual issues occurring during tower construction.
  • Fixed problems with the Solvong katana infantry unit.
  • Fixed issues found at wall corners.
  • Fixed camera-related issues occurring during construction.
  • Fixed an issue where workers could pass through wall gates.
  • Fixed localization errors in the settings menu.
  • Fixed an issue in multiplayer mode where main castle archers would incorrectly throw torches.
  • Fixed decal issues occurring after construction.
  • Fixed problems that arose when placing ladders.
  • Fixed issues that appeared when reloading a saved game after using a technology.
  • Fixed a visible error in RTS mode.
  • Fixed animation issues when giving commands via the UI using the TAB key.
  • Fixed issues occurring when deploying archers on walls.
  • Fixed AI torch-throwing issues.
  • Fixed an AI population-related issue.
  • Fixed errors related to allied AI behavior.
  • Fixed a bug where soldiers would remain stuck if a gate was built on a wall they were standing on.
  • Fixed issues occurring after destroying walls in multiplayer strategy mode.
  • Fixed issues that appeared while constructing walls.
  • Fixed a health bar issue for the siege workshop.
  • Fixed a font issue in the save game menu.
  • Fixed a white screen issue appearing on the loading screen.
  • Fixed an issue in both multiplayer and single-player where the victory screen appeared before the enemy main castle was destroyed.
  • Fixed issues with the Veridia faction’s crossbow unit.
  • Fixed issues occurring when deleting multiple soldiers after researching a technology.
  • Fixed additional catapult issues.
  • Fixed various UI errors in the main menu.
  • Fixed an animation and sound issue with flaming catapult shots.
  • Fixed issues where the cursor would not appear.
  • Fixed problems in the death animations of certain soldiers.
  • Fixed horizontal movement issues with the Samurai character.
  • Fixed an issue in multiplayer strategy mode where a defeated enemy was not removed from the minimap.
  • Fixed errors in Chinese-language game tips.
  • Fixed errors in Chinese-language map selection descriptions.
  • Fixed missing text issues in battle and arena modes for certain languages.
  • Fixed text display issues on soldier assignment buttons in the Chinese language.
  • Fixed animation issues with barracks soldiers.
  • Fixed missing material issues with the siege castle of the Silveria faction.
  • Fixed a snow material problem in the Veridia faction’s main building on the Frozen Harbor map.
  • Disabled Molotov throwing for main castle archers.
  • Fixed a dodge mechanic issue in multiplayer arena mode.
  • Fixed issues with archer death animations.
  • Fixed missing text issues in keybindings.
  • Fixed a problem in arena and battle mode map selection.
  • Fixed problems with lumber and mining workers in training mode.
  • Fixed issues with soldier finishing sounds.
  • Fixed attack issues for both elephant archers and mounted archers.
  • Fixed an issue where the camel warrior would not attack.
  • Fixed an issue in AI-controlled arena mode where enemy soldiers would not attack.
  • Fixed an issue in strategy mode where structures could be seen through a rock on the Barren Dunes map.
  • Fixed an issue where camera height would be distorted in strategy mode.
  • Fixed missing material issues in AI-controlled Frozen Harbor maps in strategy mode.
  • Fixed an issue in strategy mode where the camera would shift towards the bottom left.
  • Fixed animation issues in mining camps in strategy mode.
  • Fixed an issue in strategy mode where attacking and retreating from the AI would prevent its progression.
  • Fixed an issue where soldiers would get stuck at the gate in strategy mode.
  • Fixed issues where AI soldiers would not attack under certain conditions in strategy mode.
  • Fixed an issue where AI-built towers would not be visible in strategy mode.
  • Fixed UI displacement issues in strategy mode.
  • Fixed an issue where added AI bots’ names would not be displayed in strategy mode.
  • Fixed an issue where adding AI to a game would cause errors in strategy mode.
  • Fixed minor wall construction issues in strategy mode.
  • Fixed ladder placement issues for AI in strategy mode.
  • Fixed missing materials for the Solvong faction’s lumber camp in strategy mode.
  • Fixed missing materials for the Silveria faction’s archer castle in strategy mode.
  • Fixed button display issues in the soldier information panel in strategy mode.
  • Fixed an issue where mounted archers could not move properly in strategy mode.
  • Fixed an issue where soldiers could not climb enemy ladders in strategy mode.
  • Fixed an issue in the catapult machine where the rock’s visibility would toggle on and off.
  • Fixed an issue in multiplayer strategy mode where the enemy’s castle would not be destroyed.
  • Fixed an empty task issue in training mode.
  • Fixed a white screen issue during loading screens.
  • Fixed an issue in battle mode where the chat screen would not function.
  • Fixed an issue where archers' rotation would break while throwing Molotovs.
  • Fixed problems with shields and arms for shielded soldiers.
  • Fixed formation issues for soldiers.
  • Fixed an issue where soldiers would not attack enemy wall gates.
  • Fixed an issue with the crossbow’s shooting mechanics.
  • Fixed an issue in arena mode where players could not proceed to round two.
  • Fixed an issue in multiplayer where the enemy’s dodge mechanics were broken.
  • Fixed an issue with the crossbow character’s attack mechanics.
  • Fixed an issue where the catapult’s projectile would not display correctly in TPS mode.
  • Fixed various material issues with characters.
  • Fixed attack issues with spear soldiers in arena mode.
  • Fixed archer damage inconsistencies in multiplayer strategy mode.
  • Fixed an issue with the dodge mechanic in multiplayer matches.
  • Fixed an issue where damage to running enemy soldiers caused problems.


Eyes of War Live Stream!

[h3]Welcome to the stream, Commander! 💥
[/h3]
Get ready to dive into the captivating world of Eyes of War, where RTS and TPS mechanics come together! Command the battlefield from a strategic viewpoint, or switch to TPS mode and step right into the heart of the action! Unique tactics and powerful armies await you.

In this live broadcast, we’re delving deep into the game’s mechanics—from strategic decisions to TPS combat, we’ll explore every detail with you.

Eyes of War is ready to shine at the Real-Time Strategy Festival 2025!

Commanders, ready your swords and rally your armies!

From January 20th to 27th, Eyes of War will proudly take part in the Steam Real-Time Strategy Festival.

Throughout the festival, you’ll have the chance to step into the immersive world of Eyes of War, experience our real-time strategy mechanics, and witness battles that demand both intellect and bravery.

During the festival:

Join our community and take part in a giveaway on our Discord channel! 🎉🎁✨🎊

Discord: https://discord.gg/2s3BGMPVzs

The fate of war lies in your hands! Are you ready to prove your leadership in a world where strategy and tactics define victory?