1. Eyes Of War
  2. News

Eyes Of War News

Pre Release Patch Notes 27.12

The latest update for Eyes of War introduces a wide array of enhancements, new features, and bug fixes designed to improve gameplay, visuals, and overall performance. Dive into the details below and discover what’s new in your journey to victory!

[h3]IMPROVEMENTS[/h3]
  • Added a feature enabling structures to alter the terrain where they are placed.
  • Adjusted the functionality of Archer Towers and Ballista Towers.
  • Enhanced performance for worker units.
  • Improved the system for creating corner walls.
  • Revised AI attack and defense mechanics, improving the decision-making system.
  • Enhanced the impact feedback of Ballista hits.
  • Increased visibility for Catapult hit locations.
  • Introduced soldier placement in wall-top formations.
  • Diversified death animations for a more dynamic experience.
  • Improved soldier animation quality.
  • Optimized performance during wall construction processes.
  • Added Korean language support.
  • Refreshed the menu UI with updated visuals.

[h3]BUG FIXES[/h3]
  • Fixed errors originating from multiplayer game lobbies.
  • Fixed the multiplayer gate construction issue.
  • Fixed arena finisher-related errors.
  • Addressed particle issues affecting worker units.
  • Addressed multiplayer wall construction errors.
  • Corrected multiplayer wall corner errors.
  • Fixed single player wall corner errors.
  • Corrected corner wall placement issues in multiplayer mode.
  • Fixed similar corner placement errors in single-player mode.
  • Corrected errors with corner placements during diagonal wall construction.
  • Fixed the issue where duplicate AI with the same name could be added to strategy mode lobbies.
  • Resolved AI-related wall construction errors in strategy mode.
  • Addressed decal issues when building towers and ladders in strategy mode.
  • Fixed debris rendering issues.
  • Corrected decal sizing errors.
  • Fixed vision inconsistencies in mining and lumber camps.
  • Resolved visual effect issues on swords and arrows.
  • Fixed fog not clearing after constructing lumber camps.
  • Resolved fog persistence issues after constructing mining camps.
  • Addressed decal inconsistencies in military buildings.
  • Fixed floating torch issues during attacks on enemy structures in multiplayer mode.
  • Corrected font display problems.
  • Fixed arrow range errors for the Veridia crossbow unit.
  • Resolved AI catapult-related issues.
  • Fixed soldier animation glitches on the arena selection screen.
  • Corrected archer-related errors in multiplayer strategy mode.
  • Fixed Catapult firing animation bugs.
  • Resolved map-related issues on the Flatriver map.
  • Addressed errors on the Rapids map.
  • Fixed a graphical issue with Norvion female workers.
  • Resolved errors in destroyed sections following wall collapses.
  • Fixed model problems with corner walls in strategy mode.
  • Resolved an issue where mounted soldiers failed to attack during battles.
  • Fixed walking animation glitches for castle archers..
  • Resolved map material errors for the Norvion and Veridia factions on the Two River map.
  • Fixed health inconsistencies for certain soldiers.
  • Addressed missing materials underneath buildings in strategy mode.
  • Fixed interface problems with the crossbow unit.
  • Resolved arrow trail issues for crossbow and archery units.
  • Fixed material errors in the crossbow unit’s quiver.
  • Addressed map material problems on walls.
  • Fixed missing materials for mounted units.
  • Resolved the issue where siege ladders couldn’t destroy trees.
  • Fixed brick problems on top of walls.
  • Addressed soldier clipping issues on castle walls.
  • Resolved missing material issues for towers on the Frozen Harbor map in the Veridia faction in strategy mode.
  • Fixed flag issues on towers.
  • Resolved an error where towers didn’t deal damage to catapults.
  • Addressed the issue of the camera entering through arena gates.
  • Fixed arrow firing problems with the Ballista machine.
  • Resolved material issues caused by map materials in characters.
  • Fixed font problems.
  • Resolved floating torch issues.
  • Fixed sliding problems with some soldiers.
  • Resolved issues with ladders on walls.
  • Corrected technology errors within factions.
  • Fixed the problem where mines would be inside AI-created walls in strategy mode.
  • Corrected health value errors for Archer Towers.
  • Resolved smoke effect glitches in mining camps.
  • Fixed sound playback issues in the menu scene.



Pre Release Patch Notes 13.12

The latest update for Eyes of War brings numerous improvements and bug fixes to enhance both gameplay and visual experiences. Here are the details of the updates that take your game to the next level!

[h3]IMPROVEMENTS[/h3]
  • The Fog of War system has been enhanced, now allowing for higher resolution calculations.
  • Map-specific patterns and visuals have been added to building textures.

[h3]BUG FIXES[/h3]
  • Fixed a material issue with Norvion Infantry House soldiers.
  • Visual bugs in the UI related to technology and unit training have been resolved.
  • Errors appearing in building previews have been fixed.
  • Fixed issues with finisher animations.
  • Resolved bugs related to backstep mechanics.
  • Preview color issues have been corrected.
  • Visual glitches affecting objects like trees and plants have been fixed.
  • Fixed an issue where the health bar on doors would remain visible.
  • Addressed a bug preventing the health bar on soldiers from being turned off.
  • Resolved a chat box issue in the lobby.
  • Fixed a material issue with Veridia's mounted units.
  • UI problems occurring in battle mode have been resolved.
  • Fixed an animation issue with workers at the mine.
  • Resolved the problem of non-choppable trees on the Barren Dunes map.
  • Fixed errors occurring when giving commands to soldiers in battle mode.
  • Fixed an issue where fortress corners could not be repaired after being destroyed.
  • Fixed a task completion bug in the tutorial.
  • Fixed an issue where the camera would get stuck in the arena.
  • Fixed issues with the defense mode activation when right-clicking in arena mode.
  • Corrected animation errors at the archery field.
  • Resolved issues with passive attacks for soldiers.
  • Fixed problems with worker scaling.
  • Fixed various wall-related issues in strategy mode.
  • Fixed localization errors in the menu.
  • Lobby issues have been resolved.
  • AI tower placement errors have been fixed.
  • Resolved issues with tower arrow shooting.
  • Fixed problems with building fire effects.
  • Addressed visibility issues with rocks and trees.
  • Resolved UI problems in strategy mode.
  • Fixed issues with the archer character.
  • Addressed visibility issues in strategy mode.

Pre Release Patch Notes 06.12

We are thrilled to present the latest update for Eyes of War, packed with improvements to enrich your gameplay experience. From immersive animations and polished visuals to refined mechanics and critical bug fixes, this update is designed to make every battle and strategy session more engaging and seamless. Check out the full details below and experience the enhanced world of Eyes of War!

[h3]Improvements[/h3]
  • Villager animations have been updated to enhance immersion and bring settlements to life.
  • Soldiers and villagers now dynamically interact with structures during building tasks.
  • Flag animations have been improved for smoother performance and higher quality visuals.
  • A distortion effect has been added to archers, adding depth and polish to their actions.

[h3]Bug Fixes[/h3]
  • Explosion effects no longer render inside walls, ensuring accurate visual behavior.
  • Crossbow firing mechanics have been fixed for consistent and functional gameplay.
  • Archers' bows now correctly emit effects only when shooting arrows.
  • Crosshair targeting issues for archers have been resolved for improved accuracy.
  • Mounted archers using elephants now function correctly, addressing previous errors.
  • Controls now remain responsive after pressing the ESC key and returning to the game.
  • A crash occurring on the Frozen Harbor map when miners began working has been fixed.
  • Worker material errors in the Silveria infantry house have been resolved.
  • Enemy worker effects in multiplayer mode are now visible as intended.
  • Tutorial bugs have been polished to ensure a smoother onboarding experience.
  • AI control issues have been fixed, improving responsiveness and pathfinding.
  • Wall-related AI issues have been corrected for better interaction with defensive structures.
  • Gate destruction mechanics have been refined for smoother gameplay.
  • Lumber workers cutting trees in strategy mode now behave correctly.
  • Particle effect positioning at mining camps has been fixed for improved visuals.
  • Molotovs now persist as intended without disappearing prematurely.
  • Enemy catapults in RTS Camera mode can now be attacked as designed.
  • AI behavior leading to overlapping building placements in strategy mode has been addressed.
  • Soldier appearances have been corrected, resolving visual inconsistencies.
  • Villager pathfinding and movement problems have been fixed for better navigation.
  • Building indicators now display properly without alignment issues.
  • Rock placement issues on the Flatriver map have been resolved.
  • AI units getting stuck on Arena maps have been addressed for smoother gameplay.
  • Exploits allowing players to move outside Arena map boundaries have been eliminated.
  • Soldier material errors have been corrected to enhance visual fidelity.

Pre Release Patch Notes 11.29

[h3]IMPROVEMENTS AND BUG FIXES[/h3]
  • Adjusted shields to improve balance and gameplay mechanics.
  • Reworked Solvong sword-shield and the axe of the axe shield configurations for consistency and usability.
  • Rigidbody and collider usage for mounted characters has been reduced to improve optimization.
  • The issue with uncuttable trees on the Barren Dunes map has been fixed.
  • Resolved an issue where the Veridia faction's crossbow character was unable to fire bolts, restoring proper functionality.
  • Fixed an issue where the ballista rope animation in RTS mode was not functioning correctly, ensuring it now pulls as intended.
  • Resolved an issue where wall towers were not engaging in attacks, restoring their intended defensive functionality.
  • Addressed various gate and wall-related issues, including placement, construction, and functionality, to ensure smoother gameplay and improved mechanics.
  • Fixed issues affecting arrow shooting mechanics for crossbow and archer characters, ensuring consistent and accurate projectile behavior.
  • Resolved visual issues with the distant rendering of archer characters in RTS mode, ensuring they display correctly at all distances.
  • Fixed sliding issues in finishing animations, ensuring smoother transitions and more realistic character movements.
  • Resolved an issue where AI constructed structures inside rocks in strategy mode, improving placement logic and environmental interaction.
  • Fixed positioning issues at fort corners, ensuring proper alignment and functionality for structures and units.
  • Corrected arrow positioning in the archer shooting animation, ensuring alignment with the bow and improved visual accuracy.
  • Fixed a bug preventing crossbows from firing, restoring their intended functionality in gameplay.
  • Resolved a range issue with crossbow arrows, ensuring they now travel the correct distance as designed.
  • Fixed a bug where crossbow arrows would remain floating in the air, ensuring proper behavior upon impact or miss.
  • Resolved an issue where certain trees on the Barren Dunes map could not be cut, ensuring they are now interactable as intended.
  • Fixed an issue allowing units to pass through rocks on the Barren Dunes map, ensuring proper collision and pathfinding.
  • Resolved the health bar display issue in the arena, ensuring accurate and consistent visibility during combat.
  • Fixed clipping issues with cloaks, ensuring they no longer intersect with character models or other objects.
  • Resolved a bug where the AI failed to construct walls, ensuring proper defensive structure building behavior.
  • Fixed various particle effect issues, improving visual quality and performance consistency.
  • Resolved errors affecting the spearman bandit, ensuring proper behavior and functionality during gameplay.
  • Fixed an issue allowing walls to be constructed inside large rocks on the Barren Dunes map, ensuring proper placement restrictions.
  • Resolved an issue where the command banner incorrectly referenced the water surface when issuing orders on the bridge, ensuring accurate placement and functionality.
  • Fixed a bug where miners could interact with small mines from an unrealistic distance, ensuring proper range mechanics.
  • Resolved an issue allowing doors to be constructed on destroyed walls, ensuring construction rules are properly enforced.
  • Fixed various health bar issues, ensuring accurate display and functionality across all scenarios.

Pre Release Patch Notes 11.22

We are excited to introduce a patch notes for Eyes of War, designed to elevate your strategy and combat experience. This update includes significant performance enhancements, visual improvements, AI optimizations, and a wide range of bug fixes identified by our QA team. Dive into the full details below!

[h3]DEVELOPMENT IMPROVEMENT[/h3]
  • The quality of blood effects has been improved, and performance has been enhanced.
  • A passive attack system was added to optimize the attacks of distant enemies.
  • Physics operations were reduced; collisions were removed from the physics system.
  • AI technologies were optimized.
  • Tower construction animations were fixed.
  • Builds in the Defence section were optimized.
  • A bug causing the AI to incorrectly utilize technology was resolved.
  • A visual bug in the previews of buildings attached to walls was fixed.
  • FPS drops occurring during technology upgrades were resolved.
  • The visibility of enemy units in the fog was updated.
  • Internet improvements, position synchronization, and performance enhancements were implemented.
  • The start of finisher moves was smoothed; angle calculations and probability adjustments were made.
  • The TPS camera collision system was changed.
  • Transitions between rectangular formations were improved.
  • Building burn effects were updated.
  • Environmental effects were updated.

[h3]QA BUGFIX[/h3]
  • The material issue on the armor of the "Sword Cavalry" unit in the Silveria faction was resolved.
  • Issues with the main tower technologies of factions were fixed.
  • The issue preventing the production of statue technology was resolved.
  • A tutorial gate bug was fixed.
  • Problems with passing through rocks in the Barren Dunes map were resolved.
  • Issues with trees in the Barren Dunes map were fixed.
  • A bug where the character's running animation broke after entering and exiting the character in Multiplayer strategy mode was resolved.
  • A bug causing soldiers to enter towers in strategy mode was fixed.
  • A camera position bug in Battle mode on the Barren Dunes map was resolved.
  • Issues with archers' arrow attacks in strategy mode were fixed.
  • UI errors occurring during building upgrades were resolved.
  • Errors that appeared when producing single or multiple soldiers were fixed.
  • Bugs in the animations of fighting soldiers in strategy mode were resolved.
  • The issue of passing through the stable's fence in strategy mode was resolved.
  • The problem of the health bar of dead soldiers appearing in front in Arena mode was fixed.
  • The inability to delete soldiers in the building interface in strategy mode was resolved.
  • The issue of the building technology interface not refreshing in strategy mode was resolved.
  • The problem of AI enemies building overlapping structures in strategy mode was resolved.
  • The issue of AI enemies constructing statues without upgrading buildings in strategy mode was fixed.
  • Problems with placing structures inside rocks or walking through them in strategy maps were resolved.
  • Interface issues in buildings were fixed.
  • The problem of entering fences in buildings was resolved.
  • Statue technology button issues were fixed.
  • Problems with archers attacking were resolved.
  • Issues with the crossbow unit's attacks were resolved.
  • The cape problem of the catapult unit was fixed.
  • A text alignment issue in the market building interface was resolved.
  • The issue of the catapult unit being able to attack targets too close was fixed.