Rebirth of the Realms
Rebirth of the Realms brings a grand transformation to Eyes of War! From the atmosphere of maps to the armor of your soldiers, from gameplay-enhancing innovations to a smoother user interface, every detail has been meticulously refined in this update. The heroes of each faction now shine brighter, and battlefields come alive with stunning visual effects. Additionally, numerous bugs have been fixed to deliver a seamless gaming experience. All the heroic details await you below!
[h3]Strategy Maps[/h3]
[h3]Arena Maps[/h3]
Lion's Roar Map: Expanded with an increased diameter and updated textures.
Green Garden Map: Textures have been updated.
Holmgang Arena: New environmental props have been added, and lighting and atmosphere have been improved.
[h3]Redesigned Horse Armor[/h3]
When the Full Armor technology is researched in the Stable, horses receive stunning new visual designs, featuring aesthetic and historically accurate details. These unique styles are tailored to each civilization, adding an extra layer of depth and atmosphere to the battlefield, making every encounter feel more culturally immersive and visually captivating.
[h3]UI[/h3]
Panel Pinning: A pinning feature has been added to UI panels, allowing you to fix certain building panels to any point on the screen. This ensures strategic advantage by keeping important panels visible amidst other information.
Smoother Transitions: A new animation system has been integrated to provide smooth transitions between UI panels when switching between structures, making the interface experience more dynamic and fluid.
[h3]General Visual Improvements[/h3]
[h3]Bug Fixes[/h3]
https://www.youtube.com/watch?v=hjfikMMVdpk
[h3]Strategy Maps[/h3]
- Updated the overall lighting and atmosphere of all existing maps.
- Improved shadows and refined lighting quality.
- Enhanced terrain textures for sharper and more detailed visuals.
- Upgraded tree models and textures across the maps.
- Added new ambient environment props to enrich the atmosphere.
- Improved the visual quality of grass on all maps, making it more responsive to wind.
[h3]Arena Maps[/h3]
Lion's Roar Map: Expanded with an increased diameter and updated textures.
Green Garden Map: Textures have been updated.
Holmgang Arena: New environmental props have been added, and lighting and atmosphere have been improved.
[h3]Redesigned Horse Armor[/h3]
When the Full Armor technology is researched in the Stable, horses receive stunning new visual designs, featuring aesthetic and historically accurate details. These unique styles are tailored to each civilization, adding an extra layer of depth and atmosphere to the battlefield, making every encounter feel more culturally immersive and visually captivating.
[h3]UI[/h3]
Panel Pinning: A pinning feature has been added to UI panels, allowing you to fix certain building panels to any point on the screen. This ensures strategic advantage by keeping important panels visible amidst other information.
Smoother Transitions: A new animation system has been integrated to provide smooth transitions between UI panels when switching between structures, making the interface experience more dynamic and fluid.
[h3]General Visual Improvements[/h3]
- Enhanced visual effects across all maps, improving texture and behavior quality.
- Improved character textures for greater detail and realism.
[h3]Bug Fixes[/h3]
- Fixed an issue where players would remain in the menu while trying to exit the Two River map.
- The localization issue occurring in the lobby has been resolved.
- Fixed problems where walls did not interact correctly with units or structures in Strategy Mode
- Fixed a bug where buildings could be placed in the middle of the water on the Barren Dunes map.
- Resolved an issue in Strategy Mode where Solvong enemy AI soldiers would not attack.
- Fixed a bug on the Two River map that caused issues when approaching certain trees.
- Resolved a problem where archers’ finishing animations displayed broken arrows.
- Fixed an issue where mace soldiers would slide back after attacking.
- Resolved the ballista bow issue for the Norvion faction in Multiplayer Strategy Mode.
- Fixed glitches with molotov throws and their appearance of burning mid-air.
- Resolved an issue in the Tutorial where the enemy soldier would not die in the first battle.
- Fixed an issue in Battle Mode where certain selected soldiers would fail to spawn.
- Resolved a bug where unspawned soldier counts were incorrectly added to other soldier types in Battle Mode.
- Addressed an issue in Arena Mode where soldiers could pass through doors.
- Fixed a brightness issue in the Flatriver landscape after exiting Strategy Mode.
- Resolved excessive brightness in the Tears of River map in Battle Mode.
- Fixed over-shading in the Sands of Destiny map in Battle Mode.
- Resolved an issue in the Barren Dunes map in Strategy Mode where small trees couldn’t be cut down by workers.
- Fixed a bug where workers would head towards mountains or rocks after cutting trees in Strategy Mode.
- Addressed wall construction and destruction issues.
- Fixed an issue where soldiers would form lines facing the wrong way after receiving a formation order.
- Resolved a bug in Strategy Mode where deselecting specific soldier types would remove all selected units instead.
- Fixed an issue where switching characters failed if there was ground in front of them.
- Resolved a bug where destroyed walls in Strategy Mode couldn’t be repaired.
- Fixed an issue where soldiers on walls wouldn’t disappear after the walls were destroyed.
- Resolved a bug where walls couldn’t be built if a preview was displayed over another structure.
- Fixed incorrect positioning of characters during formation orders.
https://www.youtube.com/watch?v=hjfikMMVdpk