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The Civilization Ascension Update Is Now Available

Greetings Warriors!

The Civilization Ascension Update is Now Available!

We are introducing special bonuses for the four civilizations in the game. These Civilization Bonuses will be applied to the player's civilization from the start of each game. The bonuses are fixed, meaning they cannot be lost or changed, and they will provide unique traits that affect gameplay from beginning to end. Additionally, we are introducing new unique technologies exclusive to each civilization, offering strategic advantages that are unavailable to others.
Below are examples of Civilization Bonuses and unique technologies. Please note that these examples are subject to change and are not final.
In this update, we are also addressing changes to horse armor and dodge mechanics.

Statues and Technological Advancements

Accelerate the progress of your civilization! Statues become more functional in the next level of technologies, able to unlock technological advancements, making these magnificent structures much more useful for your faction.
1. Silveria

Focus 1: Cavalry (mounted units)
Focus 2: Archers
[h3]Civilization Bonuses[/h3]
  • Start with more wood and stone.
  • All technologies are free but take much longer to complete.
  • Stable buildings are cheaper compared to other civilizations.
  • Archers fire faster than those of other civilizations.
  • Mounted units have a wider line of sight.
  • Archers are trained faster.
  • Mounted units deal extra damage.
  • Camel units are produced faster.
  • Market commission is lower compared to other civilizations.

[h3] Unique Technologies [/h3]
  • Units gain damage or movement speed temporarily after killing an enemy.
  • Towers have increased line of sight and attack range.
  • Each mounted unit produced has a chance to grant 2 additional units.
  • Main castle archers deal more damage.
  • Archers on stone walls deal extra damage compared to other civilizations.
2. Norvion

Focus 1: Infantry
Focus 2: Attack Power
[h3]Civilization Bonuses[/h3]
  • Start with more wood than other civilizations.
  • Barracks operate at a significantly faster rate, but mounted units are produced slower.
  • Infantry units are cheaper.
  • Infantries have a slight bonus against buildings.
  • Barracks technologies are cheaper.
  • Gain resources from destroying enemy structures.
  • Axemen take less damage from enemy archers.

[h3] Unique Technologies[/h3]
  • Increased attack power.
  • Extra damage against enemy buildings.
  • Units lose health but deal more damage.
  • Units can attack structures from further away (torch throwing distance).
  • Add an extra worker to all wood camps (does not count towards population).
3. Solvong

Focus 1: Economy
Focus 2: Population
[h3]Civilization Bonuses[/h3]
  • Start with more gold.
  • Population limit does not decrease when houses are destroyed by enemies.
  • Archery Range operates faster.
  • Advancing to the next age is cheaper.
  • Archers are cheaper.
  • Earn taxes when a research project is completed in production and technology buildings (e.g., statue).
  • Stone Wall Towers and Outposts repair damaged sections of Stone Walls nearby.
  • Maximum population is higher at the start compared to other civilizations.

[h3]Unique Technologies[/h3]
  • Collect taxes (gold) from all buildings every X seconds.
  • Increases accuracy for ranged units.
  • Instantly add an archer to all Stone Wall Corners (can exceed population cap).
  • Increased chance to collect more resources when gathering.
  • Buildings are completed significantly faster.
4. Veridia

Focus 1: Defense
[h3]Civilization Bonuses[/h3]
  • Start with more gold.
  • Adds extra archers to towers.
  • Towers have increased range.
  • Siege units are cheaper.
  • Outposts, Towers, and Castles increase the attack speed of nearby units.
  • The Main Castle produces units in bulk (3 infantry, 3 archers, 1 catapult).
  • Military buildings shoot arrows at enemies (can spawn an archer from within).
  • Towers have an extended line of sight.

[h3] Unique Technologies[/h3]
  • Structures (or houses) placed on the map reveal a larger area.
  • Castles (or towers) regenerate nearby units' health at a faster rate.
  • Defense structures repair themselves faster each second.
  • Siege units deal extra damage to enemy units.
  • Adds an extra worker to all mining camps (does not count towards population).
  • Horse Armor with Customizable Colors!
  • Bring the battlefield to life with a touch of style: in the new update, horses will be armored, and their appearance may now be customized to your faction's colors. Make your cavalry stand out with the most stunning armor that can make people gape their mouths and put fear in enemies' hearts!


Bug Fixes and Improvements
  • The issue of building a tower on top of walls has been fixed.
  • Outlaw materials have been changed.
  • Button sound effects have been added.
  • Errors occurring while archers draw their bows have been fixed.
  • The issue where villagers would spawn in blue and then change to the selected color has been resolved.
  • The bug preventing the enemy AI from building a gate on the wall has been fixed.
  • The issue where the enemy AI built walls over mines has been fixed.
  • The problem with the enemy AI building walls over mining camps has been resolved.
  • The issue of towers being half-completed when loading a saved game has been fixed.
  • The positions of archers spawned at the main castle have been corrected.
  • The issue preventing the control of the Lancer (Veridia - Spearman Cavalry) has been resolved.
  • The issue preventing the construction of additional buildings after placing a tower with Veridia (Europe) has been fixed.
  • The issue where Molotovs would not deal damage has been resolved.
  • The bug preventing multiple achievements from being earned at the end of an encounter has been fixed.
  • The problem with the dissolve effect not completing for the Silveria miner building has been resolved.
  • The positions of the character selection buttons in Arena mode have been adjusted.
  • The positional errors in the archers' bows on the main tower of the Solvong faction have been fixed.
  • The bug where the enemy AI would build structures over mines on the Flatriver map has been resolved.
  • The issue where mounted units would continue running after stopping during fast movement has been fixed.
  • The size of the information text on the waiting screen has been adjusted.
  • The issue of the health bar disappearing after upgrading the main castle has been fixed.
  • The problem with placing ballista and archer towers in Strategy mode has been resolved.
  • The issue of the enemy AI building walls over mines and mining camps in Strategy mode has been fixed.
  • The bug preventing the AI from building gates in Strategy mode has been resolved.
  • Visual errors in the main menu have been corrected.
  • The issue where the AI built a lumber or mining camp on top of walls in Strategy mode has been fixed.
  • The problem of archers at the main base not firing arrows in Strategy mode while the player is in character mode has been resolved.
  • The issue with the demolition interface for the Market in Strategy mode has been fixed.
  • The problem with the Elephant Archer’s cursor not narrowing while drawing the bow has been resolved.
  • The material issue in buildings on the Frozen Harbor map in Strategy mode has been fixed.
  • The bug preventing players from switching to another soldier after one dies in Battle mode has been resolved, along with AI malfunctions.
  • The issue where the AI would not attack after its strike was blocked has been fixed.
  • The issue of AI structures being built inside walls in Strategy mode has been resolved.
  • The bug where soldiers would not fight in Training mode unless commanded has been fixed.
  • The pre-placement errors and building issues with archer towers have been resolved.
  • The issue preventing the game from starting due to excessive pressing of the AI addition button in Strategy mode has been fixed.
  • The destruction VFX for buildings has been changed.
  • The requirement for an internet connection has been removed in games played solo or against AI.
  • The catapult can now destroy trees.
  • Fixed the issue where trees beyond the boundaries of buildings were being destroyed.
  • The missing elements in the Technology UI panel have been fixed.
  • Fixed the issue where the wall preview appeared asymmetrical during the wall-building task in the tutorial.
  • Resolved the issue where archers on the main castle would not switch to the ready animation.
  • Adjusted the interaction between trees and lumber camps.
  • Fixed the texture issue with the Asian race's miner in Strategy mode.
  • Resolved the problem where the player and AI enemy would have the same color in Battle mode.
  • Fixed the issue where the AI could create statues at a Level 1 main building in Strategy mode.
  • Resolved the problem where players couldn't climb the stone stairs of the Middle Eastern race in Strategy mode.
  • Fixed the issue where the AI would not build walls in Strategy mode.
  • Resolved the bug where the tower preview would appear green in areas where towers shouldn't be built in Strategy mode.


https://www.youtube.com/watch?v=mi9BXoHT2Mg

Coming Soon in Eyes of War

Warriors, lords and strategists unite for dominion on the battlefield with great new epic content coming soon! Are you ready to discover more?

[h2]Revamped Castle Siege Systems![/h2]
Bring your armies to prepare for the most epic siege battles ever fought! Our next update features an all-new design model for the Trebuchet, Battering Ram, Ballistae, and Catapult, bringing back the siege with flare. Powerful and devastating, these siege machines are really something to behold!









[h2]Horse Armor with Customizable Colors![/h2]
Bring the battlefield to life with a touch of style: in the new update, horses will be armored, and their appearance may now be customized to your faction's colors. Make your cavalry stand out with the most stunning armor that can make people gape their mouths and put fear in enemies' hearts!









[h2]Statues and Technological Advancements![/h2]
Accelerate the progress of your civilization! Statues become more functional in the next level of technologies, able to unlock technological advancements, making these magnificent structures much more useful for your faction.









Meet us at Gamescom 2024!

[h3]Our fellow Strategy lovers!

Good Mood Games is going on a trip again, but this time to the incredible city of Cologne, Germany. We are heading towards the legendary Gamescom 2024 with our game Eyes of War! 🎉

Come and visit us at this incredible event, and witness the epic world of the Eyes of War. We will be awaiting your visit in Hall 10.1 on Stand F052 with our bright stand. We will not only be showcasing our game but also making live streams with renowned content creators from platforms like Twitch, YouTube, and TikTok. We will also participate in Q&A sessions and present our game world with epic music. See you soon amidst the magical atmosphere of Gamescom.

This is your perfect chance to test our game and even get an exclusive look at the upcoming updates. Can't wait to meet all the heroes that go on this adventure with us, sharing in this excitement or just dropping by to say "hello."

Let's meet at Gamescom 2024 and let the magic of Eyes of War happen for us! We will await you in Gamescom 2024 in Cologne! 🌟[/h3]

The Music and SFX Update Is Out Now!

Greetings Warriors,

The epic melodies of the battlefield shall now echo in your ears, for the sound of victory has
never resonated so powerfully! In the world of Eyes of War, every clash's echo and every
whisper's tone have been reborn to draw you deeper into the heart of the battle.

With the Music and SFX Update, you will feel the magic of sound like never before. The
triumphant shouts of victory on the battlefield, the ancient tunes carried by the wind—all will
now touch your soul, letting you witness the true voice of war.

In addition to the music and SFX update, weekly bug fixes have been made to the game. For
all the details;

Music

Eyes of War is now brought to life with brand-new music, created under the leadership of
Güldiyar Tanrıdağlı and Doğan Saldanlı. The 12-piece Istanbul Strings orchestra combines
with the oud and lute performances of Caner Yılmaz and the percussion of Tarık Aslan.
Together, this talented team has crafted symphonic compositions that elevate the game's
atmosphere to new heights. These pieces offer a unique experience for each region and
faction.
In Norvion, the music pulses with energy, capturing the bold spirit of the North and its drive
for conquest. Meanwhile, in Solvong, the melodies are more subtle and mysterious, with
delicate notes that invite you to explore the deep cultural richness of the East. In Silveria, the
exotic sounds of the Middle East create a mystical atmosphere, while in Veridia, the
elegance of Europe and its classical music traditions bring the sophistication of these lands
to life through melodies.

The talented 14-member team behind these works is ready to take you on a journey through
the world of Eyes of War. Get ready to dive into new adventures in a mesmerizing medieval
world, all while being swept away by these captivating melodies!

Music:
Güldiyar Tanrıdağlı
Doğan Saldanlı

Orchestra:
Strings: Istanbul Strings
Oud & Lute: Caner Yılmaz
Percussion: Tarık Aslan
Mix & Mastering: Doğan Saldanlı

Eyes of War SFX - Glaze Sound

[h2]Revamping of Building and Building Upgrade Sounds[/h2]

● New sound effects were added for various situations such as the construction,
upgrading, and destruction of all structures in the game.
● A unique sound palette was created for each building, allowing different sounds to be
heard depending on the building type.
● Special building-based sound transitions were created for upgrade processes, so the
sound effects change according to the type of building being upgraded.
[h2]Revamping of Weapon Sounds[/h2]
● New, detailed sound effects were created for each weapon type used in the game.
● The sound effects for various interactions, such as drawing weapons, swords
clashing, and arrows being shot, were made richer and more diverse.
● The sound effects for weapons hitting different materials like metal, wood, and
leather were detailed.
[h2]Adding Special Sound Effects to Weapons[/h2]
● Special sound effects were integrated into all weapon types during interactions.
● Sounds like "swipe" (cutting) and "swoosh" (fast movement) were added for melee
weapons.
● The sound effects were designed to enhance the realism of weapon strikes and
swings.
[h2]Bug Fix[/h2]
● Arena UI bugs fixed.
● The issue where some buildings appeared incomplete when loading a saved game
has been resolved.
● Menu UI bugs fixed.
● The problem of not being able to enter a saved game has been resolved.
● Cavalry errors in Battle mode have been fixed.
● Ballista and catapult animation bugs fixed.
● Tutorial bugs fixed.
● The issue of the Silveria faction's main tower being incorrectly positioned in
Strategy mode has been resolved.
● The bug where pressing the exit button multiple times when exiting the game would
create multiple main menus has been fixed.
● The problem where the camera would clip into the camel has been corrected.
● The issue of building costs not displaying on in-game building visuals has been
resolved.
● The elephant archer character on the selection screen in Battle mode has been
resized and corrected to fit the screen.
● The bug where the playtime was not displayed in Training mode has been fixed.
● The issue where formation commands were not applied in Strategy mode has been
resolved.
● The problem where worker characters' tools were either missing or incorrectly
positioned has been fixed.
● The display issue of the door construction phase in the tutorial has been corrected.
● The camera transition issue with the desert cavalry has been resolved.
● The walking animation bug for characters moving the catapult has been fixed.
● The animation issues with the soldiers in the barracks have been corrected.
● The problem of workers being in different colors has been fixed.
● The targeting issue with the imperial elephant archer has been resolved.
● Quiver models have been changed.
● The issue of quivers clipping into the cape has been fixed.
● Fixed the issue with health and damage info text.
● Fixed the issue with the crossbow not fitting in the character's hand.
● Character dimensions have been corrected.
● Updated the materials of the flags on the character.
● Fixed the issue with the positioning of the UIs in the TAB command.
● Fixed command animation bugs in multiplayer strategy mode.
● Optimized the AI's source finding mechanics.
● Updated mine positions on the Rapids map
● Some buttons have changed
● The countdown timer when our character dies has changed
● Introduced the ability for attacking bandits to have the same color as the player who
captured the bandit camp

The Character Update Is Available Now!

Greetings Warriors!

Villagers and soldiers are the main aspects that distinguish your faction from the opposing ones, with their appearance being key to delivering an immersive experience.

Thanks to the Character Update, you can now experience the Eyes of War's characters with higher quality improvements, such as more details in your units' armors, better clarity to distinguish your faction from the others, and more!

Check out the patch notes here:


Characters Changes

● The outfits of warriors, villagers, and bandits for all factions have been updated.
● The colors of the player's chosen faction are now more prominent in their clothing.
● All warrior characters in the game have been adorned with patterns unique to their
faction.
● Villager characters from all factions have been revamped to reflect the color of the
team the player belongs to.
● The model and texture of the cape for the character we control in the TPS view have
been improved.
● The fabric physics of the cape have been enhanced.
● The models and textures of the bandits have been updated.
● The fabric textures of the characters have been improved.
● Characters have been optimized for better performance.
Improvements

● The UI of the Arena and Battle menus has been changed.
● Optimization has been made to the AI targeting system.
Bug Fixes
● Fixed the issue where the camel could not attack in TPS mode.
● Soldiers getting stuck at the gate has been resolved.
● Achievements have been fixed.
● Fixes have been made to the archer sounds.
● The impact and feel of the ballista bolt collision have been enhanced.
● Fixed the issue with the game getting stuck on the load screen