The Civilization Ascension Update Is Now Available
Greetings Warriors!
The Civilization Ascension Update is Now Available!
We are introducing special bonuses for the four civilizations in the game. These Civilization Bonuses will be applied to the player's civilization from the start of each game. The bonuses are fixed, meaning they cannot be lost or changed, and they will provide unique traits that affect gameplay from beginning to end. Additionally, we are introducing new unique technologies exclusive to each civilization, offering strategic advantages that are unavailable to others.
Below are examples of Civilization Bonuses and unique technologies. Please note that these examples are subject to change and are not final.
In this update, we are also addressing changes to horse armor and dodge mechanics.
Accelerate the progress of your civilization! Statues become more functional in the next level of technologies, able to unlock technological advancements, making these magnificent structures much more useful for your faction.
Focus 1: Cavalry (mounted units)
Focus 2: Archers
[h3]Civilization Bonuses[/h3]
[h3] Unique Technologies [/h3]
Focus 1: Infantry
Focus 2: Attack Power
[h3]Civilization Bonuses[/h3]
[h3] Unique Technologies[/h3]
Focus 1: Economy
Focus 2: Population
[h3]Civilization Bonuses[/h3]
[h3]Unique Technologies[/h3]
Focus 1: Defense
[h3]Civilization Bonuses[/h3]
[h3] Unique Technologies[/h3]
https://www.youtube.com/watch?v=mi9BXoHT2Mg
The Civilization Ascension Update is Now Available!
We are introducing special bonuses for the four civilizations in the game. These Civilization Bonuses will be applied to the player's civilization from the start of each game. The bonuses are fixed, meaning they cannot be lost or changed, and they will provide unique traits that affect gameplay from beginning to end. Additionally, we are introducing new unique technologies exclusive to each civilization, offering strategic advantages that are unavailable to others.
Below are examples of Civilization Bonuses and unique technologies. Please note that these examples are subject to change and are not final.
In this update, we are also addressing changes to horse armor and dodge mechanics.
Statues and Technological Advancements
Accelerate the progress of your civilization! Statues become more functional in the next level of technologies, able to unlock technological advancements, making these magnificent structures much more useful for your faction.
1. Silveria
Focus 1: Cavalry (mounted units)
Focus 2: Archers
[h3]Civilization Bonuses[/h3]
- Start with more wood and stone.
- All technologies are free but take much longer to complete.
- Stable buildings are cheaper compared to other civilizations.
- Archers fire faster than those of other civilizations.
- Mounted units have a wider line of sight.
- Archers are trained faster.
- Mounted units deal extra damage.
- Camel units are produced faster.
- Market commission is lower compared to other civilizations.
[h3] Unique Technologies [/h3]
- Units gain damage or movement speed temporarily after killing an enemy.
- Towers have increased line of sight and attack range.
- Each mounted unit produced has a chance to grant 2 additional units.
- Main castle archers deal more damage.
- Archers on stone walls deal extra damage compared to other civilizations.
2. Norvion
Focus 1: Infantry
Focus 2: Attack Power
[h3]Civilization Bonuses[/h3]
- Start with more wood than other civilizations.
- Barracks operate at a significantly faster rate, but mounted units are produced slower.
- Infantry units are cheaper.
- Infantries have a slight bonus against buildings.
- Barracks technologies are cheaper.
- Gain resources from destroying enemy structures.
- Axemen take less damage from enemy archers.
[h3] Unique Technologies[/h3]
- Increased attack power.
- Extra damage against enemy buildings.
- Units lose health but deal more damage.
- Units can attack structures from further away (torch throwing distance).
- Add an extra worker to all wood camps (does not count towards population).
3. Solvong
Focus 1: Economy
Focus 2: Population
[h3]Civilization Bonuses[/h3]
- Start with more gold.
- Population limit does not decrease when houses are destroyed by enemies.
- Archery Range operates faster.
- Advancing to the next age is cheaper.
- Archers are cheaper.
- Earn taxes when a research project is completed in production and technology buildings (e.g., statue).
- Stone Wall Towers and Outposts repair damaged sections of Stone Walls nearby.
- Maximum population is higher at the start compared to other civilizations.
[h3]Unique Technologies[/h3]
- Collect taxes (gold) from all buildings every X seconds.
- Increases accuracy for ranged units.
- Instantly add an archer to all Stone Wall Corners (can exceed population cap).
- Increased chance to collect more resources when gathering.
- Buildings are completed significantly faster.
4. Veridia
Focus 1: Defense
[h3]Civilization Bonuses[/h3]
- Start with more gold.
- Adds extra archers to towers.
- Towers have increased range.
- Siege units are cheaper.
- Outposts, Towers, and Castles increase the attack speed of nearby units.
- The Main Castle produces units in bulk (3 infantry, 3 archers, 1 catapult).
- Military buildings shoot arrows at enemies (can spawn an archer from within).
- Towers have an extended line of sight.
[h3] Unique Technologies[/h3]
- Structures (or houses) placed on the map reveal a larger area.
- Castles (or towers) regenerate nearby units' health at a faster rate.
- Defense structures repair themselves faster each second.
- Siege units deal extra damage to enemy units.
- Adds an extra worker to all mining camps (does not count towards population).
- Horse Armor with Customizable Colors!
- Bring the battlefield to life with a touch of style: in the new update, horses will be armored, and their appearance may now be customized to your faction's colors. Make your cavalry stand out with the most stunning armor that can make people gape their mouths and put fear in enemies' hearts!
Bug Fixes and Improvements
- The issue of building a tower on top of walls has been fixed.
- Outlaw materials have been changed.
- Button sound effects have been added.
- Errors occurring while archers draw their bows have been fixed.
- The issue where villagers would spawn in blue and then change to the selected color has been resolved.
- The bug preventing the enemy AI from building a gate on the wall has been fixed.
- The issue where the enemy AI built walls over mines has been fixed.
- The problem with the enemy AI building walls over mining camps has been resolved.
- The issue of towers being half-completed when loading a saved game has been fixed.
- The positions of archers spawned at the main castle have been corrected.
- The issue preventing the control of the Lancer (Veridia - Spearman Cavalry) has been resolved.
- The issue preventing the construction of additional buildings after placing a tower with Veridia (Europe) has been fixed.
- The issue where Molotovs would not deal damage has been resolved.
- The bug preventing multiple achievements from being earned at the end of an encounter has been fixed.
- The problem with the dissolve effect not completing for the Silveria miner building has been resolved.
- The positions of the character selection buttons in Arena mode have been adjusted.
- The positional errors in the archers' bows on the main tower of the Solvong faction have been fixed.
- The bug where the enemy AI would build structures over mines on the Flatriver map has been resolved.
- The issue where mounted units would continue running after stopping during fast movement has been fixed.
- The size of the information text on the waiting screen has been adjusted.
- The issue of the health bar disappearing after upgrading the main castle has been fixed.
- The problem with placing ballista and archer towers in Strategy mode has been resolved.
- The issue of the enemy AI building walls over mines and mining camps in Strategy mode has been fixed.
- The bug preventing the AI from building gates in Strategy mode has been resolved.
- Visual errors in the main menu have been corrected.
- The issue where the AI built a lumber or mining camp on top of walls in Strategy mode has been fixed.
- The problem of archers at the main base not firing arrows in Strategy mode while the player is in character mode has been resolved.
- The issue with the demolition interface for the Market in Strategy mode has been fixed.
- The problem with the Elephant Archer’s cursor not narrowing while drawing the bow has been resolved.
- The material issue in buildings on the Frozen Harbor map in Strategy mode has been fixed.
- The bug preventing players from switching to another soldier after one dies in Battle mode has been resolved, along with AI malfunctions.
- The issue where the AI would not attack after its strike was blocked has been fixed.
- The issue of AI structures being built inside walls in Strategy mode has been resolved.
- The bug where soldiers would not fight in Training mode unless commanded has been fixed.
- The pre-placement errors and building issues with archer towers have been resolved.
- The issue preventing the game from starting due to excessive pressing of the AI addition button in Strategy mode has been fixed.
- The destruction VFX for buildings has been changed.
- The requirement for an internet connection has been removed in games played solo or against AI.
- The catapult can now destroy trees.
- Fixed the issue where trees beyond the boundaries of buildings were being destroyed.
- The missing elements in the Technology UI panel have been fixed.
- Fixed the issue where the wall preview appeared asymmetrical during the wall-building task in the tutorial.
- Resolved the issue where archers on the main castle would not switch to the ready animation.
- Adjusted the interaction between trees and lumber camps.
- Fixed the texture issue with the Asian race's miner in Strategy mode.
- Resolved the problem where the player and AI enemy would have the same color in Battle mode.
- Fixed the issue where the AI could create statues at a Level 1 main building in Strategy mode.
- Resolved the problem where players couldn't climb the stone stairs of the Middle Eastern race in Strategy mode.
- Fixed the issue where the AI would not build walls in Strategy mode.
- Resolved the bug where the tower preview would appear green in areas where towers shouldn't be built in Strategy mode.
https://www.youtube.com/watch?v=mi9BXoHT2Mg