Alpha Playtest #5 - Patch Notes
Welcome to Alpha Playtest #5, Adventurers!
[h2]TL;DR[/h2]
- This is our final Alpha test before Early Access. In this build we introduce the Warrior's 3rd weapon — the Deathball! Also featured in this build is the Ossuary module for the Lodge, the Wraith and Spider creature as well as many other Elites.
- We'd love feedback on all of these additions, as well as specifically the drops and loot from the Elites.
- Final content we're working on is the Tutorial Map as well as the Campaign Questline and finalization on the level art and content in Greenwood.
- ⚠️ Unfortunately there are still some bugs that will make it into the build since we're in Alpha, please see the Known Issues section for a list of those.
[h2]💖 Featured Changes[/h2]
- 💀 New Warrior Weapon: Deathball
- 🪦 New Lodge Module: Ossuary
- 💎 New Gear Mechanic: Gems & Socketing
- 🤖 New AI: Elite enemies, Special enemies, Goblin Brawlers, Wraith, and Spiders

[hr][/hr]
[h2]🗒️ General Changes[/h2]
- Fixed an issue where the death animation would replay on characters after looking away from them
[h2]💞 Matchmaking[/h2]
- Reconnect - Added a re-connection window, allowing players to rejoin in the case of any sudden client crashes or disconnects
[h2]⚔️ Combat[/h2]
- Fixed Aim Sensitivity so that it remains consistent when abilities adjust FoV or move the camera
- Added a predictive delay to the visual glows on the characters for Evade, Unstoppable, and Unblockable states to increase their accuracy when shown
- Increased the rotation rates of players both in and out of combat
- Fixed an issue where getting Knocked Down and Rooted at the same time would cause your character to be stuck in the flatten state for the rest of the session
- Fixed an issue where players that were Rooted and Stunned at the same time could still fully rotate their character during the stun
[hr][/hr]
[h2]🧙♀️ Classes[/h2]