Early Access Release - Patch Notes
๐ Featured Changes
- New Map: Goldbrook (Tutorial) - A new smaller, sandbox tutorial level where you can learn how to play without the threat of other players. Completing Goldbrook's tutorial level is required for the first Quest in the Campaign questline, but experienced players can quickly extract upon entering if desired.

- New Feature: Quest Campaigns - Players can complete the first Campaign questline which is a series of quests aimed at guiding the player through the various systems and features. In the future, vendors and some features may be locked behind certain levels.
- New Feature: How to Play - A new button has been added to the Adventure Tab (Main Screen after Login) which gives you some tips on how to play the game. Further tips and information will be added in the future.
- Supporter Packs - Now that Legacy is in Early Access, supporters can purchase two different tiers of the game which unlock special rewards


- Pickup Loot Overhaul - Throughout Greenwood there are new pickup loot items placed all over Greenwood. These items can be found in many of the houses and other locations. Some items will be easy to pickup and find but there are many treasures that are hidden so keep an eye out for them.
- Spawning Polish Pass - The Level Design team has overhauled creature spawning throughout Greenwood to improve the creature encounter experience. There are many new mobs and spawns patrolling the zone to enhance the gameplay.
๐๏ธ General Changes
- You can now swivel the player character 360 in the UI in the Adventure Tab and Inventory screens to get a better look
- New Feature: How to Play - Learn the basics in a convenient UI found on the main menu screen
โ๏ธ Combat
- Mantle is blocked from being able to activate after falling far enough to receive fall damage
- Baseline Critical Damage multiplier has been reduced to 30%
- Incapacitate no longer breaks on Fall Damage
๐งโโ๏ธ Classes
[h3]General[/h3]
- Improved the locomotion state transitions and rotation behavior to create a more responsive movement feel.
- Improved the reliability and consistency for Evades, reducing the chance that you will see stamina reduction when you enter a network correction scenario
- You may still see corrections when evading, especially at higher pings.
- Fixed an issue where if one character blocked an AOE effect, all characters in that AOE would block it
- Fixed some issues around seeing two projectiles on a number of abilities
- Fixed an issue where players would experience lower mouse sensitivity at higher frame rates
[h3]Warrior[/h3]
- New Trait: Advancing Guard
- Enables the Warrior to be able to Sprint while Blocking (Mace + Shield and Deathball weapon types).
- Iron Grip
- Enabled predicted projectiles on the Iron Grip projectile, making it feel much snappier and fixing not seeing the projectile in certain situations
- Fixed Rogue being able to grapple out of the Tether
- Added Unstoppable to the charge up of Iron grip after 0.5 seconds
- Enabled predicted projectiles on the Iron Grip projectile, making it feel much snappier and fixing not seeing the projectile in certain situations
- Charge
- Fixed Charge sometimes ignoring walls.
- Now blocks activating Battle Frenzy
- Fixed charge not pinning targets reliably.
- Fixed the Charge Rage perk not granting rage on the first hit of the charge
- Fixed Charge sometimes ignoring walls.
- Enraging Shout
- Fixed an issue causing the incapacitate effect to last 3 seconds instead of 4
- Deathball
- Fixed attacks having friendly hit reactions
- Fixed the first normal attack double hitting sometimes
- Fixed the Critical Strike chance perk stacking to 100% and staying on for the rest of the session
- Fixed the power attack causing an instant execution of players
- Reduced block pips to 5
- Fixed attacks having friendly hit reactions
- Mace and Shield
- First normal attack hit frame time reduced to frame 14
- Juggernaut
- Now required to destroy priest statues
- Pain Management
- Fixed an issue where it would be applied twice
- Fixed issue with warrior perks from both weapons staying applied at all times
- Fixed an issue where Warrior consumable items were consuming the first available item and not the one being activated
[h3]Hunter[/h3]
- Bear Trap
- Fixed not being able to kick it, nor the rogue being able to disarm it
- Shock Beetle
- Disabled collision when the Beetle is underground, so you can walk over it
- Fire Arrows
- Now explode even if the target is blocking
- Fixed burn damage not dealing fire damage
- Now explode even if the target is blocking
- Sentinel Cyclone
- Duration per swiftness changed to 3 seconds per point
- Has a short delay before spawning
- Snare reduced to 30%
- Duration per swiftness changed to 3 seconds per point
- Shortbow
- Fixed issue with the cyclones registering hits more than their 3 hit limit
- Weapon Attack (Q ability)
- Cyclones deal 1 point of block damage
- Right Click Cyclone
- Block damage reduced to 0
- Fixed issue with the cyclones registering hits more than their 3 hit limit
- Long Bow
- Eagle Stance - Fixed issues making it difficult to exit
- Windfall
- Fixed Windfall allowing you to cancel fall damage
- Monster Slaying
- Fixed monster slaying applying to players
- Windstriders Leafplate
- Fixed movement speed buff causing the player to jitter
- Reduced the movement speed increase to 30%
- Reduced the duration of the buff to 2 seconds
- Fixed movement speed buff causing the player to jitter
- Flying Seed
- Fixed a bug causing the flying seed to deal double damage when sticking to a target after first sticking to the ground.
[h3]Rogue[/h3]
- Adrenaline
- Increased time it takes to be out of combat before adrenaline starts regenerating back to 10 seconds, up from 5
- Stealth
- Updated material
- Now pauses energy regeneration
- Fixed issues with various attacks being unable to be casted while in stealth including Jump Attacks, Normal Attacks, and shooting Darts
- Removed the baseline 20% damage buff while in stealth
- Stealth now breaks when interacting with any chests or harvestables
- Updated material
- Shroud
- Now cancellable with the same button press
- Cost increased to 60 energy
- Now cancellable with the same button press
- Visage
- Now costs 25 energy on initial cast, and 25 on teleport (was only 50 on teleport)
- Ghost projectile speed increased by 30%
- Now costs 25 energy on initial cast, and 25 on teleport (was only 50 on teleport)
- Phantom Dagger
- Re-designed: Now instead of instantly teleporting, the Rogue travels as a phantom to the target over a short time. While a phantom, the Rogue is immune to all damage and effects and travels to their target through walls and other environmental collision. The Shadow damage over time effect that the dagger inflicts has also been significantly increased.
- Cost reduced to 50 energy
"This change is intended to differentiate Phantom Dagger from Grapple. Grapple is intended to be used to initiate quickly on a specific target, while Phantom Dagger is a more advanced ability that is best for quickly swapping between multiple targets, such as 1v2 PvP scenarios."
- Re-designed: Now instead of instantly teleporting, the Rogue travels as a phantom to the target over a short time. While a phantom, the Rogue is immune to all damage and effects and travels to their target through walls and other environmental collision. The Shadow damage over time effect that the dagger inflicts has also been significantly increased.
- Grapple
- Fixed some reliability issues with grapple
- Grapple does 1 block damage on hit instead of zero
- Fixed some reliability issues with grapple
- Swords
- Parry
- Parry window reduced to 0.3 seconds
- Parry no longer activates on projectiles
- Parry window reduced to 0.3 seconds
- Charged Attack (LMB Hold)
- Added a rotation input window to the beginning of the charged attack
- Parry
- Daggers
- Backstab (Charged Attack (LMB Hold))
- Increased block damage to 0 / 2 / 3 per charge level, up from 0 / 1 / 2
- Spider Bite (Charged Alternate Attack (RMB Hold))
- Fixed block damage values, they are now 0 / 1 / 2 per charge level instead of 2 / 0 / 2
- Evade attack
- Reduced block damage to 1
- Normal Attack
- Moved around the order of the block damage hitting during the normal attack combo
- Backstab (Charged Attack (LMB Hold))
- Pickpocket
- You can no longer steal calling cards
- Fixed giving a calling card to the target even if you stole nothing
- Fixed not having a loot toast popup for the item you stole, if you stole something
- You can no longer steal calling cards
- Darts
- Fixed issue with being able to stay in sprint if casting darts while sprinting
- Both darts now cause a small stagger reaction
- Both darts now do a 2 meter knockback (get those pesky priests out of the trees!)
- Both darts now deal 2 block damage
- Fixed issue with being able to stay in sprint if casting darts while sprinting
- Duskcrawler's Malice Perk - Surprise Attack
- Reduced bonus damage out of stealth to 10%
- Disarm Trap
- Disarm range has been greatly reduced
- You can no longer start disarming a trap that isn't yet armed
- Disarm range has been greatly reduced
- Stamina Surge - item Perk
- Adrenaline to Stamina conversion rate greatly reduced.
"This perk was flying under the radar, but the Stamina gain was much higher than intended, causing the rogue to easily outlast any other class in Stamina by just wearing this armor piece. After the fix, the increase is still noticeable, but no longer extreme."
- Adrenaline to Stamina conversion rate greatly reduced.
[h3]Priest[/h3]
- Fixed an issue where the priest could hold block at zero pips indefinitely and not take block damage
- Spirit Vial
- Fixed an issue where the charges would not refresh when at 1/2 when entering a game
- Fixed an issue where the charges would not refresh when starting an adventure
- Fixed an issue where the charges would not refresh when at 1/2 when entering a game
- Divine Mirror
- Fixed an issue where activating the mirror ability without enough energy would just destroy the old mirror
- Gleaming Star
- Fixed an issue where the Healing perk would grant healing without having spirit
- Bouncing Star
- Fixed an issue where the bouncing star could not be casted while moving
- Fixed an issue where the bouncing star would target allies when bouncing
- Fixed an issue where the bouncing star was spawning holy sparks
- Fixed the UI not correctly displaying when it could be activated
- Fixed an issue where the bouncing star could not be casted while moving
- Heaven's Fury
- Fixed an issue where the holy spark was not spawning if the target evaded out of the area
- Reduced time it takes to cancel into a block during recovery
- Fixed an issue where the holy spark was not spawning if the target evaded out of the area
- Heaven's Ward
- Reworked to just be a heaven's fury that detonates after 3 seconds on the target, does not trigger new heaven's furies to hit targets that hit the target
- Fixed an issue where it would stop following the target 1 second before detonating
- Fixed the cooldown and cost being committed at the start instead of on cast
- Fixed the movement of the VFX looking jittery when following the actor
- Reworked to just be a heaven's fury that detonates after 3 seconds on the target, does not trigger new heaven's furies to hit targets that hit the target
- Heaven's Wrath
- Now spawns a holy spark halfway through it's travel
- Holy Staff
- Damage of all staffs reduced by 5%
- Holy Vulnerability stacking debuff reduced to 2% per stack, still stacks up to 5 times
- Increased block damage from the second normal attack to 1, up from 0
- Increased block damage from the third normal attack to 2, up from 0
- Holy Beam (Charged Attack / LMB Hold)
- Fixed beam becoming disconnected from the staff on remote clients
- Damage of all staffs reduced by 5%
- Scepter
- Fixed issues with the charged scepter heal that caused a projectile to spawn when attempting to heal the caster that would not hit them
- Sword and Buckler
- Increased the hit frame time of the first jump attack from frame 2 to 4 when the flying loop starts
- Removed the stagger from the first hit in the jump attack
- Increased the time for the first hit frame on the first normal attack to frame 12 up from 10
- Active blocking on the sword and buckler now only works in 180 degrees in front of the characters like other shield weapons
- Increased the hit frame time of the first jump attack from frame 2 to 4 when the flying loop starts
- Spirit Shell
- Increased cooldown to 20 seconds, up from 15
- Fixed issue with cooldown getting bypassed from the perk that applies on ascend
- Increased cooldown to 20 seconds, up from 15
- Prayer Card: Holy Shield
- Added an internal cooldown of 20 seconds before being able to cast it again
- Prayer Card: Spiritual Heal
- Added an internal cooldown of 20 seconds before being able to cast it again
๐ณWorld (Greenwood)
- Added stingers and sounds for when the timer approaches 0
- Fixed Harvestable objects vanishing if you try to access them while they are empty
- Fixed not being able to access a chopped down tree's inventory until the ragdoll despawns.
- Fixed some Grabbable objects not showing an error message when your inventory is full
- Fixed players getting stuck on the vertical gates in some dungeons when they close
- Fixed being able to deal damage through closed doors
- Players can no longer jump, float, teleport, or otherwise cross the chasm at the Goblin Bridge Extract while the bridge is up.
โ๏ธ Items & Progression
- The Ossuary now refreshes every Tuesday at 19:00 UTC (11am Pacific Standard time).
- It will always refresh at 19:00 UTC, even during daylight savings time
- It will always refresh at 19:00 UTC, even during daylight savings time
- Partial Experience will now always be rounded up to the nearest whole number
"The goal is to make smaller Exp boosts like the Ossuary and Bed lodge furnishings more noticeable, and more impactful. "
- Heirloom chests are now "Account Bound", which means they can no longer be placed in the character backpack or soul pouch and taken out on an adventure.
- Sprint potion changed to an Ethereal item
- Armor potion changed to increase max health for 200 hp instead of adding physical damage reduction
๐ช Vendors
- Fixed gem socketing failing if the Gem and the Item to Socket are in different inventories.
โ ๏ธ Encounters
- Fixed the Wraith's lantern leaving an empty death bag when the wraith dies.
- Fixed some patrolling enemies leashing instantly and forever
- Updated the size and positioning of damage numbers on large sized enemies
- Fixed Mor'thog's summoned goblins being damaged for a frame if they were inside one of his AOEs when they spawn.
- Improved the animation and turning jitter on Mor'thog
- Added a fog door to Mor'Thog's lair
๐ฑ๏ธ UI/UX
[h3]General[/h3]
- Many new icons have been added!
- New Adventure Screen - Learn more about the maps before you queue into them in an immersive map selection screen.
- New Customize tab within the Inventory screen, allowing you to equip cosmetics from the Supporter Editions
- New Mailbox feature, allowing you to redeem rewards from promotions such as Twitch Drops
- New How To Play screen within the Adventure tab in the lobby, giving you tips and information on various features and mechanics in the game.
- New Post-match Stats screen when returning from an adventure, showing information about the session and recapping experience gained, stats, etc.
- New Party Info HUD element, showing the class icons and health bars for the members in your party.
- Added confirmation popups for leaving a match, logging out, and exiting to desktop from the pause menu.
- Added social media buttons and twitch drops account link button to the Adventure tab in the lobby.
- Updated the visuals of some progress bars.
- Updated art for the login screen.
- The session time now only appears at specific intervals for short periods of time, but has new accompanying sound cues and a permanently visible version of the session timer in the in-game map.
- Fixed Downed Players not showing their bleed out progress bar correctly.
- Fixed the quest log not appearing in the in-game map.
- Fixed the extract screen occasionally saying "You Died" when you successfully extract.
- Fixed the inventory stash panel being cut off on 16x10 aspect ratios
- Note: You may still see some oddities with 16x10 or wider aspect ratios.
- Note: You may still see some oddities with 16x10 or wider aspect ratios.
[h3]Vendors[/h3]
- You can now use the hotkey 'V' to swap vendors from any pane in the UI
- The Loot Ticker UI now shows up in the vendors to indicate items purchased, disenchanted or crafted
- Added an Exp Ticker to the Vendor screen that appears whenever you take an action that grants Vendor Exp
- There are now filters used to filter down items by class and other categories
- Fixed a bug where player backpacks would resize when generating player loot bag, causing incorrect player loot when a player dies
- Fixed an error where crafting would consume crafting materials twice
- Fixed an error where various vendor actions would consume more materials than necessary if the materials were spread between multiple inventories.
- When you swap two stash upgrade containers, the contents of both containers will migrate to their new tabs.
- Fixed an issue where upgrading an item with sockets would show incorrect item data and socket counts
- This manifested mostly as purples that were recently upgraded showing 3 sockets, when they should have had 2.
- This manifested mostly as purples that were recently upgraded showing 3 sockets, when they should have had 2.
- Fixed an issue where items with more than one socket would not save the gems in any socket other than the first correctly.
- Fixed an issue where you couldn't craft an item if the materials for that craft were spread between your character and stash inventories.
- Fixed an issue where you couldn't see the gold requirement for a craft unless you had already met the other resource requirements (including the gold requirement).
[h3]Lodge[/h3]
- You can now double click ingredients to put them into your cooking pot or ossuary
- Updated the layout/visuals of the fireplace.
- Fixed an issue where old cooked foods would be granted back to you unintentionally
- Fixed an issue where cooking meals would not be re-applied when you reconnected back into a session.
- Fixed multiple rows for the same ingredient type appearing in the cooking pot and ossuary.
[h3]Inventory[/h3]
- Replaced the background of the inventory and loot screens with a camera blur
- You can now see what is happening while looting
- You can now see what is happening while looting
- Traits now indicate how many points they cost before unlocking
- Quick Looting will now only remove items from your inventory if the item was fully moved from the source inventory to the destination inventory
- Fixed an issue where quick loot would not put items in the last consumable toolbelt slot
- Increased the size of the player's death loot bag to account for the fact players can carry more items in their inventory than would be able to fit in in the death bag.
- Fixed a bug where herb pickups would not report "No Inventory Space" errors if they were unable to be looted
- Fixed a bug where splitting items in your backpack while you had a partial stack in the first slot of your toolbelt of the same item would cause part of the split stack to vanish.
- Increased the "default" backpack size to 1x2 for the soul pouch, and 8x4 for the backpack
- These are the same values as the junk bags
- The default sizes are the sizes set when no item is in the respective equipment slots.
- These are the same values as the junk bags
๐น๏ธ Graphics Settings
- Added more framerate limit choices
- Added Foliage Quality, Shader Quality, Mesh Quality, and Displacement Quality graphics options
- Added more anti-aliasing options and settings
- Improved auto graphics settings
- Added an option to enable Nvidia Reflex on supported cards