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Early Access Update #1

Hello everyone! We're back with another patch filled with fixes and improvements, and this one is a culmination of more than a weeks work by the team. It addresses some of the biggest concerns by the community, mainly with class balance (in particular Warrior and Rogue), Stash size being too burdensome, and as well as returning the loot to Mor'thog which we temporarily disabled while we adjusted the experience.

We're working on more updates and adjustments for a Mini Patch that we will be doing in a few weeks, which will give players the ability to delete characters, properly display cooldowns to toolbelt items (such as Poison Dagger, Warhorn or Prayer Cards), more improvements to the Mor'thog boss experience and more.

Thanks for all of your feedback and we appreciate your patience.


The servers will be going down for approximately an hour between 10am to 11am pacific standard time on Thursday, February 27th to apply this Update

General
  • Royal War Chest:Fixed an issue where swapping the Royal War Chest Stash Container with another Stash Container would cause items to go into Overflow when it shouldn't.
  • Players who accidentally deleted their Founders Pack chests will find a new copy in their mailbox.
  • Numerous Crash Fixes.
  • Fixed a Memory Leak related to ability targeting.
Classes

[h2]Priest[/h2]
[h3]Abilities[/h3]
  • Divine Mirror: Reduced cost to 30 energy, down from 35.
  • Guided Star: Reduced cost to 35 energy, down from 40.
  • Heaven's Ward: Reduced detonation time to 2 seconds, down from 3.
  • Heaven's Wrath: Increased travel speed by 30%.

[h3]Weapons[/h3]
  • Sword and Buckler:
    • Evade attack now has action cancel and combo windows, combos into the final normal attack.
    • Sprint attack now staggers.

[h3]Items[/h3]
  • Glowing Sanctum Staff: Energy granted reduced to 5 per hit, down from 10.

[h2]Rogue[/h2]
[h3]Abilities[/h3]
  • Evade:
    • Short evade cost increased to 25 stamina.
    • Long evade cost reduced to 10 stamina.
  • Phantom Dagger:
    • Cooldown after teleporting increased to 12 seconds.
    • Projectile speed reduced by 10% to 27 meters/second.
    • Total projectile travel distance reduced to 22 meters, down from 30.
    • Energy cost increased to 50, up from 40.
    • Duration of the tag reduced to 10 seconds, down from 15.
    • Max teleport distance reduced to 30 meters, down from 40.
    • Reduced block damage to 1, down from 2.
    • Root duration reduced to 4 seconds, down from 5 seconds
  • Grapple:
    • Increased energy cost to 50.
    • Reduced range to 12.5 meters.
    • Reduced adrenaline granted on hit to 30.
    • Fixed an issue where grapple did not pull the rogue to blocking targets.
    • Adrenaline is not granted when hitting a blocking target.
  • Visage: Added an 8-second cooldown after teleporting to the shadow clone.
  • Shroud: Duration of invisibility reduced to 1 second, down from 2.
  • Phantom Veil:
    • Duration of invisibility reduced to 1 second, down from 2.5.
    • Energy cost increased to 60, up from 50.
  • Creep: Fixed an issue allowing creep to be used indefinitely after double tapping quickly.

[h3]Weapons[/h3]
  • Daggers:
    • Reduced backstab damage by 5% at the second and third charge levels.
    • Fixed an issue where Cheap Shot was doing 20 points of Resilience damage instead of 30.

[h3]Items[/h3]
  • Poison Dart:
    • Damage on impact changed to use ability power and reduced by 95%.
    • Total poison buildup from 1 dart reduced to 750, down from 1000.
    • Total travel distance reduced to 30 meters, down from 200.
    • Projectile speed reduced to 30 meters/second, down from 90.
    • Added an 8-second cooldown.
    • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
  • Smoke Bomb:
    • Added a 30-second cooldown.
    • Duration of invisibility when leaving the cloud reduced to 2 seconds, down from 3.
    • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
  • Paralyzing Dart:
    • Added a 60-second cooldown.
    • Developer Note: The cooldown will not display in the UI properly until a future fix next month.

[h2]Hunter[/h2]
[h3]Abilities[/h3]
  • Evade: Cost reduced to 30 stamina, down from 35.
  • Explosive Seed: No longer deals a Knockdown, but instead a Large Stagger.
  • Shock Beetle:
    • Attempted fix for an issue that caused the Beetle to have blocking collision.
    • Beetle health increased to 100, up from 2.

[h3]Weapons[/h3]
  • Medium Bow:
    • Base damage of all Medium Bows increased by 7.5%.
    • Fixed an issue where the tap shot damage was much higher than intended.

[h3]Items[/h3]
  • Frost Arrow: Fixed an issue causing the frostbite buildup effect to last indefinitely if more than 2 targets were in the area.

[h2]Warrior[/h2]
[h3]Abilities[/h3]
  • Enrage:
    • Fixed an issue where Enrage was providing immunity to Stuns and Incapacitates.
  • Deathball:
    • Reduced base damage of all Deathballs by 6%.
    • Reduced damage of Evade attack by 20%.
    • Increased number of recovery frames on the evade attack by 5.
    • Fixed an issue where resilience was reduced by 40% while a Deathball is equipped.
    • Flying Doom (Weapon Special):
      • Replaced Stun effect with Knockback.
      • Reduced cost to 30 rage (down from 40).
      • Reduced damage by 50%.
    • Block
      • Reduced the total block amount to 4, down from 5.
  • Iron Grip:
    • Fixed an issue where the fully charged version would travel the same distance as the tapped version.
  • Rampage:
    • Reduced movement translation by 20%.
    • Reduced damage by 10%.
    • Increased cost to 50 rage, up from 40.
  • Battle Frenzy:
    • Reduced Enrage duration to 2 seconds, down from 2.5.

[h3]Weapons[/h3]
  • Spears:
    • Damage reduced by 20%.
    • Added an 8-second cooldown.
      • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
  • Warhorn:
    • Added a 30-second cooldown.
      • Developer Note: The cooldown will not display in the UI properly until a future fix next month.

[h3]Items[/h3]
  • Skullcrusher Deathball:
    • Reduced crit chance to 25%, down from 30%.
  • Brigandine’s Chest:
    • Changed Rage generated from 20 per hit to 2% of damage dealt.
  • Bullrush Horns:
    • Rage on hit now applied to both Heroic Leap and Charge.
  • Executioner's Chestplate:
    • Now stacks to a maximum of 5
Items and Loot
  • The Giant Skull can now be found more often.
  • The Treasure Rooms loot has been improved
  • Mor'Thog's loot has been re-enabled.
World and World Experience
  • Navigation and leashing behavior improvements have been made to many creatures.
  • Updated the Lair of Mor'Thog's portal to now be a door that closes after the encounter is started.
    • Developer Note: In a future patch, we will be doing more changes to the room, encounter and loot to be a better player experience.
  • Updated the lighting and shadows in Dungeons.
  • Fixed a blocking volume preventing players from entering the Artisan Hill mine
  • Blocked off a path that allowed players to leave the map behind the graveyard
  • Fixed some player collision problems in the woodland huts area.
Combat and AI
  • Monsters will now attempt to attack when players are just outside their attack range.
  • Fixed the ogre in the Goblin Camp being unable to walk up the ramp to attack players.
Vendors
  • Fixed an issue where bartering with the Goblin would grant exp to the Tailor
UI and Inventory
  • Updated the base Stash Tab Count to 4.
    • Developer Note: We felt that the default stash capacity was too low, and have made an adjustment by increasing it by 1. Players can craft or find a Stash Container to upgrade it. We will continue to monitor the Stash capacity and make more adjustments as needed. Stash capacity should feel meaningful but not a burden.
  • Fixed an issue where players could autorun while downed or dead.
  • Fixed an issue where the Ossuary could fail to reset if a player logs in between 11am and 12pm on tuesdays
  • Fixed an issue where the Ossuary showed an incorrect time remaining until reset.
  • Fixed an issue where players were able to clip two items into each other in the inventory
  • Fixed an issue where players could manipulate undiscovered items
  • Fixed Mydas potion being able to create multiple golden critters from one actor when spamming interact.
Sound
  • Added sound cues for when an ability fails to activate due to being on cooldown.