Fixed an issue where player's bodies would become unlootable after exactly 2 minutes.
Fixed an issue where crafting lodge modules would start their crafts with fewer items than intended.
Fixed a number of locations where Rogues could get into unintended places
Fixed an issue where players could access the Crypt's Statue extraction without activating the statue
Fixed an issue where a collision blocker would prevent players from jumping into the sewer to extract
Fixed a number of collision snags on the Crypt map
Fixed an issue on Goldbrook allowing players to escape the playable area.
Fixed an issue where the Wizard could achieve Overload when their charged power was under 100
Updated the deathmatch gear presets
Fixed an issue where the Wizard's fire shield was not using the correct sound effects
Flying seed no longer displays a throw trajectory.
Fixed an issue where Flying Seed would spin erratically
Fixed an issue where homing projectiles would target below the location of enemies
Fixed an issue where Wizard Mirror Images would have incorrect stats
Fixed various issues allowing the hunter to animation cancel the bow shot recovery animation
Fixed an issue where Warrior's Evade attack would not trigger consistently
Fixed an issue where certain Warrior and Rogue consumables would not be consumed when using the last one in your class toolbelt
Fixed Rogue's Cheap Shot ability going on cooldown if it was interrupted before it dealt damage.
Fixed an issue where Warriors could toggle out of combat early using Swap Weapon
Fixed an issue where the Priest could cast Spirit Shell instantly with Sword and Buckler
Fixed an issue causing Warrior's Spiked Shield Reflection to not function
Updated FSR plugin to 3.1.1.a
Fixed a server crash
Fixed a crash on startup related to steam's gameplay clips
Improved the crash reporter's ability to send crash dumps during game startup
Fixed a case of infinite connecting screen if a player crashes during a server transfer.
Fixed an issue where AI would ignore their rotation rates, leading to extremely fast snapping turns for some NPCs such as the Animated Armor and Mor'Thog
Fixed an issue with Ogre's AI that was preventing a number of attacks from being used.
Priest's Guiding Star damage reduced by 6%
Wizard fire patches affliction buildup reduced to 35, down from 75
Wizard's Phoenix Attack fire affliction per hit reduced to 50, down from 75