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  3. Season 3 Update: Ring of Blood - Patch Notes

Season 3 Update: Ring of Blood - Patch Notes

[p]Hello Adventurers,[/p][p][/p][p]Season 3 is here, and with it comes a full wipe. This reset has always been one of our favorite parts of Legacy, where it puts everyone back at the same starting line and gives all of us a chance to carve out new stories together.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]This season has been especially exciting for the team to build. The Arena has been in the works for a long time, and we’ve been itching to finally let you all in. Watching matches play out internally has been a blast, and we can’t wait to see how the meta evolves once the community gets their hands on it. Alongside that, the brand new Leaderboards give us a way to celebrate your accomplishments in and out of the Arena, and it’s only the beginning of what we want to do with competitive tracking.[/p][p][/p][p]We’ve also had some fun creating the Scorpion Tail for Rogues, this weapon has led to some ridiculous moments in playtests and we’re excited to see what creative plays you all pull off with it. Beyond combat, we’ve added 10 new Campaigns, including vendor questlines that tie more closely into Lodge progression, something many of you have been asking for. And for those of you who love customization, the new Krull Half-Orc Skin Pack is our latest step in making characters feel more personal and unique.[/p][p][/p][p]As always, we’ll be right there with you this season. Fighting in the Arena, climbing the leaderboards, and seeing what kinds of chaos you all stir up. Thanks again for continuing this journey with us.[/p][p][/p][p]See you all in the new Arena,[/p][p]Notorious Studios[/p][p][/p][hr][/hr][p][/p][h2]💖 Featured Changes[/h2][p][/p][h3]New Experience: PvP Arena ⚔️[/h3][p]Sharpen your blades and step into the Ring of Blood, a brand new Arena mode now available to all players. This mode rotates between 1v1, 2v2 and 3v3 team sizes every few hours. Track your progress on the brand new Leaderboard feature.[/p][p][/p][carousel][/carousel][p][/p][h3]New Feature: Leaderboards 🏆[/h3][p]Two leaderboards are now available:[/p]
  • [p]Hall of Fortune - Whenever you extract successfully from any Adventure, the value of your items are tallied up and added to your score.[/p]
  • [p]Arena Champions - This leaderboard tracks the number of victories in the new Arena feature.[/p]
[p]We will be adding more Leaderboards in the future as well as more unique rewards for placement. Let us know what you think![/p][p][/p][h3]New Rogue Weapon: Scorpion Tail 🦂[/h3][p]It's finally here! This new Rogue weapon is inspired by the Kusarigama, a bladed sickle on one hand of a chain, and a powerful stinger on the other.[/p][p][/p][p][/p][p][/p][h3]New Campaigns 🧙‍♂️[/h3][p]This patch adds 10 new Campaigns, including one for each vendor. Focus on vendor campaigns to unlock key items for your Lodge upgrades.[/p][p][/p][h3]Krull Half-Orc Skin Pack[/h3][p]A new Mythic Class Skin Pack is available for purchase in Zahir's Shop, now accessible at the top menu navigation under "Shop." This pack unlocks the Krull Half-Orc Warrior Cosmetic Skin for the Warrior, as well as two Weapon Skins.[/p][p][/p][hr][/hr][p][/p]
🗒️ General Changes
  • [p]Player Characters, Stash and other progression has been reset during this Seasonal Wipe.[/p]
  • [p]The engine has been updated to Unreal Engine 5.6[/p]
  • [p]Available maps now rotate modes (Solo, Duo and Trios) periodically. Greenwood Night and Dawnhammer Crypt now rotate in their own bucket, and only one of those maps will be up at any given time.[/p]
  • [p]After reviewing regional activity and player distribution, we have made the decision to retire the Southeast Asia servers. Player numbers in this region have remained consistently low, and continuing to maintain servers there created challenges in matchmaking quality and queue times.[/p]
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🧙‍♀️ Classes
[h2]Warrior[/h2][p]Weapons[/p]
  • [p]Mace & Shield[/p]
    • [p]Quake[/p]
      • [p]Damage reduced by 15%[/p]
    • [p]Headbutt (Evade Attack)[/p]
      • [p]Silence duration reduced to 1.5 seconds, down from 2[/p]
[p]Abilities[/p]
  • [p]Heroic Leap[/p]
    • [p]Cooldown increased to 6 seconds up from 4[/p]
  • [p]Warpath[/p]
    • [p]Added an 8 second cooldown[/p]
[h2]Hunter[/h2][p]Traits[/p]
  • [p]Windrunner[/p]
    • [p]Duration increased to 1 second, up from 0.5 seconds[/p]
[h2]Rogue[/h2][p]Weapons[/p]
  • [p]Daggers[/p]
    • [p]Double Evade Attack[/p]
      • [p]Attack type changed from Unblockable to Block Piercing[/p]
    • [p]Cheap Shot[/p]
      • [p]Fixed an issue where cheap shot was not applying resilience damage[/p]
[p]Abilities[/p]
  • [p]Visage[/p]
    • [p]No longer goes through objects[/p]
      • [p]Note: Functionality will be restored for it to pass through certain doors in the future[/p]
[h2]Priest[/h2][p]Abilities[/p]
  • [p]Heaven's Fury[/p]
    • [p]Ground area visuals have been updated![/p]
[p]Traits[/p]
  • [p]Spirit Shell[/p]
    • [p]Block stagger reactions are no longer triggered while spirit shell is active[/p]
[h2]Wizard[/h2]
  • [p]The Wizard's third armor set, Everfrost, is now available to be looted, purchased and crafted![/p]
[p]Weapons[/p]
  • [p]Firestaff[/p]
    • [p]Damage reduced by 5%[/p]
    • [p]Second charge level damage increased[/p]
  • [p]Frost Orb[/p]
    • [p]Frost Form[/p]
      • [p]Physical damage reduction is now a flat 20% while active[/p]
[p]Traits[/p]
  • [p]Backlash[/p]
    • [p]Fixed to apply damage again, now per point of block pip dealt[/p]
[p]Perks[/p]
  • [p]Spellweave Shoulders[/p]
    • [p]Now makes the next spell cast within 10 seconds deal a critical strike instead of applying the Overload buff[/p]
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🌳 World
  • [p]Enemies can now respawn in all zones[/p]
  • [p]Fishing pools can now be found in Greenwood day and night[/p]
[h3]Greenwood Night[/h3]
  • [p]The Ogre at the Baron Estate has returned in Solo mode![/p]
[h3]Dawnhammer Crypt[/h3]
  • [p]A new Gargoyle miniboss has appeared for all modes[/p]
  • [p]There are now some Urns that can be destroyed that may have something interesting...[/p]
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⚒️ Items & Progression
  • [p]Legendaries can no longer be placed any in Soul Pouch[/p]
  • [p]Armor and Weapon crystal have been combined into a single crystal type[/p]
  • [p]Standardized the material cost across weapons and armor, resulting in a reduction for many of them[/p]
  • [p]Removed additional monsters drops needed to upgrade weapons from Uncommon to Rare[/p]
  • [p]Special enemy drops (Steel Tooth, Death Orb, Broken Shield, etc.) have an increased drop rate[/p]
  • [p]Bonus equipment drops in Greenwod Night and Dawnhammer Crypts have been increased[/p]
  • [p]Legendary armor and weapons now drop in the Dawnhammer Crypt instead of legendary crystals[/p]
  • [p]Legendary items can now be disenchanted[/p]
  • [p]Treasurer now sells vouchers so you can Barter for equipment for your class. Additionally he will sometimes sell rare and epic vouchers at higher levels.[/p]
  • [p]Alchemist now sells double the amount of common healing potions at level 3, and sells uncommon and rare healing potions at higher levels.[/p]
  • [p]Rare healing potions now heal for the same amount per tick as the uncommon healing potion, but the effect lasts longer. The intention here is to reduce the burst healing from rare potions.[/p]
  • [p]Reduced the cost to buy items from the pawn shop by 50%[/p]
  • [p]Specialty bandages now stack to 6, and have their total crafting materials reduced[/p]
  • [p]Gems now stack to 20[/p]
  • [p]Increased the stack size of Frog Oil, Fine Thread, and Charcoal to 50[/p]
  • [p]Goblin vouchers can now stack[/p]
  • [p]Royal War Crate and Infernal Crate can now hold toolbelts[/p]
  • [p]Adding missing cloth drops to spear skeletons[/p]
[h3]Quests[/h3]
  • [p]Fixed an issue where Gather quests would sometimes fail to detect a player looting an item or gathering it from a single pickup.[/p]
  • [p]Fixed an issue where quests with gather requirements would fail to track items that were left over after filling a stack to it's max value[/p]
  • [p]Fixed an issue where quests with multiple requirements would complete if only one of the requirement was met.[/p]
  • [p]Fixed an issue where Campaigns that were completed while they weren't active would fail to grant rewards for completion[/p]
  • [p]Fixed an issue with the Deadly Toxin quest where it wasn't counting both Special and Elite monsters[/p]
  • [p]Fixed an issue where quests that tracked whether item had been crafting would progress when detecting other player's crafts on the same hub server[/p]
  • [p]Fixed an issue with quests that that required being in a specific area would fail to track if the player spawned into that area at match start[/p]
  • [p]Added a Weekly Arena quest[/p]
[h3]Campaigns[/h3]
  • [p]New Campaign: Legend of Eldegarde[/p]
  • [p]New Campaign: Greenwood Night[/p]
  • [p]New Campaign: Dawnhammer Crypt[/p]
  • [p]New Campaign: Grimm Hollowbeaker[/p]
  • [p]New Campaign: Angvar Stonghammer[/p]
  • [p]New Campaign: Brox Battlefang[/p]
  • [p]New Campaign: Grizelda Stonehearth[/p]
  • [p]New Campaign: Twilia Valoryn[/p]
  • [p]New Campaign: Sneer Sallowgrin[/p]
  • [p]New Campaign: Dellara Dreamweaver[/p]
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🪙 Vendors & Lodge
  • [p]The Lodge has now moved under the City UI[/p]
  • [p]Some new recipes have been added to the Innkeeper, including one to cook 🐟 Fish![/p]
  • [p]Fixed an issue where the Mailbox would not save or load during a reconnect, causing stepstones inside the mailbox to be lost.[/p]
  • [p]Fixed an issue where the Bed was granting bonus exp while it was locked[/p]
  • [p]The Safe is now 3x3 at level 1, and no longer has upgrade levels[/p]
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🖱️ UI/UX
  • [p]The City UI has been redesigned with an interactive panorama of Stonehaven. You can still use the previous experience (the Vendor Switcher) by hitting the [c]V[/c] key.[/p]
  • [p]There is now a new Map Select screen.[/p]
  • [p]The Shop (Monetization) has been moved to the top navigation.[/p]
  • [p]A new skin pack is now avaliable for purchase for Warriors which includes a Half-Orc skin, the Krull![/p]
  • [p]Character Creation now has short videos so you can see what the class will be like before creating it.[/p]
  • [p]Fixed an issue where quick swapping items into a rotated stack would sometimes cause an item to vanish.[/p]
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