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Legacy: Steel & Sorcery News

Legacy Steel and Sorcery, an extraction game from ex WoW devs, gets launch date

When it comes to might and magic, role-playing games tend to dominate. Your Dragon Ages and World of Warcrafts, have massive universes that you sink into as some intrepid warrior or mage. Legacy: Steel and Sorcery, from ex-Blizzard developers, challenges that with a fantastical spin on the extraction shooter, and it finally has a firm launch date.


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Legacy Steel and Sorcery is World of Warcraft if it was an extraction game

Meet The Devs Episode 6: Alpha #5 Preview, The Final Open Alpha Playtest

[h3]Greetings, Adventurers!

The sixth episode of our Meet the Devs series is up on YouTube! Listed to the progress we made since the last playtest and join to enjoy the last Alpha Playtest before we head to Early Access. [/h3]

[previewyoutube][/previewyoutube]

[h3]If you want to ask us questions during the next livestream, join our Discord![/h3]

[h3]Our next week's episode will be hosting our CEO, Chris Kaleiki again, going over our Alpha 5 Postmortem and also answering to questions you have.[/h3]

https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/

Alpha Playtest #5 - Patch Notes

Welcome to Alpha Playtest #5, Adventurers!


[h2]TL;DR[/h2]
  • This is our final Alpha test before Early Access. In this build we introduce the Warrior's 3rd weapon — the Deathball! Also featured in this build is the Ossuary module for the Lodge, the Wraith and Spider creature as well as many other Elites.
  • We'd love feedback on all of these additions, as well as specifically the drops and loot from the Elites.
  • Final content we're working on is the Tutorial Map as well as the Campaign Questline and finalization on the level art and content in Greenwood.
  • ⚠️ Unfortunately there are still some bugs that will make it into the build since we're in Alpha, please see the Known Issues section for a list of those.

[h2]💖 Featured Changes[/h2]
  • 💀 New Warrior Weapon: Deathball
  • 🪦 New Lodge Module: Ossuary
  • 💎 New Gear Mechanic: Gems & Socketing
  • 🤖 New AI: Elite enemies, Special enemies, Goblin Brawlers, Wraith, and Spiders


[hr][/hr]

[h2]🗒️ General Changes[/h2]
  • Fixed an issue where the death animation would replay on characters after looking away from them

[h2]💞 Matchmaking[/h2]
  • Reconnect - Added a re-connection window, allowing players to rejoin in the case of any sudden client crashes or disconnects

[h2]⚔️ Combat[/h2]
  • Fixed Aim Sensitivity so that it remains consistent when abilities adjust FoV or move the camera
  • Added a predictive delay to the visual glows on the characters for Evade, Unstoppable, and Unblockable states to increase their accuracy when shown
  • Increased the rotation rates of players both in and out of combat
  • Fixed an issue where getting Knocked Down and Rooted at the same time would cause your character to be stuck in the flatten state for the rest of the session
  • Fixed an issue where players that were Rooted and Stunned at the same time could still fully rotate their character during the stun


[hr][/hr]

[h2]🧙‍♀️ Classes[/h2]

Final Open Alpha Playtest is now LIVE!

[h2]Greetings, Adventurers! [/h2]

[h3]The final alpha playtest for Legacy: Steel & Sorcery is officially live! 🎉 This is your chance to dive into the world of Steel & Sorcery and help shape the game's future with your valuable feedback.

It starts on January 15th and will last a whole week, until January 22nd! [/h3]



[h3]The playtest will run for one week only, so don't miss your opportunity to explore, battle, and experience all the exciting features we've been working on. :praisesun:[/h3]

[h3]Send a request right now to get invited to the playtest! [/h3]
https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/

[h2]See you in Greenwood, Adventurers! [/h2]

Meet The Devs Episode 5: Level Design of Legacy and Future Zones

[h3]Hey everyone!

We’re back with Episode 5 of our Meet The Devs series, and this time we’re diving deep into the art and craft of level design in Legacy: Steel & Sorcery!

Join Colin and Tessa, two of our talented level designers, as they share insights into the process of creating immersive environments that set the stage for your adventures. They’ll talk about the challenges and creative decisions behind designing the zones you’ve played so far and give a sneak peek into what’s coming next.

[previewyoutube][/previewyoutube]

[h3]Want to join the conversation and have your questions answered in a future livestream? Join our Discord![/h3]

[h3]As we kick off 2025, we want to wish you all a Happy New Year! Thank you for your continued support and excitement for Legacy: Steel & Sorcery. We can’t wait to share more with you in the year ahead.[/h3]

Don't forget to Wishlist our game!