1. Legacy: Steel & Sorcery
  2. News

Legacy: Steel & Sorcery News

Server Maintenance in Progress

Greetings, Adventurers!

Our servers are currently undergoing maintenance for approximately one hour as we work on improvements, bug fixes, and overall optimizations. We apologize for the inconvenience and appreciate your patience while we enhance your gaming experience.

For real-time updates and more details, please join our official Discord community.

βš”οΈ Thank you for your understanding and for being part of the Legacy! βš”οΈ

The Notorious Team

Season 1: First Update - Meet the Devs 18

[h3]πŸ“… May 29 (Tue) at 11 AM PDT[/h3]
[h2]πŸ“ Join us live on Discord or Twitch[/h2]


Season 1 is off to a strong start! Join Game Director Chris Kaleiki and Game Designer Troy Meynard on May 29th at 11AM PDT for a quick look back and what’s coming next in Episode #18 of Meet the Devs

If you miss out, check the VOD here:

https://youtu.be/7hiR-k1cB5Y

[hr][/hr]

[h3]Crypt Queues Rotation - Starting May 28, 2025 at 1PM PDT [/h3]
  • Crypt will be swapping queues between Duos and Mixed, so if Crypt has Duos active, then Mixed will be disabled.
  • This will not affect Greenwood.
  • This will have no effect on all Solo queues on all the maps (Solo queue will be available on all maps),
  • Duo and mixed queue every 24 hours at 1 PM PDT to swap between the modes. (Server refresh may take up to a few minutes.)


[hr][/hr]

[h3]Server Maintenance Down time[/h3]
1 hour - 11am PDT to 12pm PDT


Legacy Steel & Sorcery is out now on Early Access!
https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/

Season 1 - Hotfix 6

  • Fixed an issue where player's bodies would become unlootable after exactly 2 minutes.
  • Fixed an issue where crafting lodge modules would start their crafts with fewer items than intended.
  • Fixed a number of locations where Rogues could get into unintended places
  • Fixed an issue where players could access the Crypt's Statue extraction without activating the statue
  • Fixed an issue where a collision blocker would prevent players from jumping into the sewer to extract
  • Fixed a number of collision snags on the Crypt map
  • Fixed an issue on Goldbrook allowing players to escape the playable area.
  • Fixed an issue where the Wizard could achieve Overload when their charged power was under 100
  • Updated the deathmatch gear presets
  • Fixed an issue where the Wizard's fire shield was not using the correct sound effects
  • Flying seed no longer displays a throw trajectory.
  • Fixed an issue where Flying Seed would spin erratically
  • Fixed an issue where homing projectiles would target below the location of enemies
  • Fixed an issue where Wizard Mirror Images would have incorrect stats
  • Fixed various issues allowing the hunter to animation cancel the bow shot recovery animation
  • Fixed an issue where Warrior's Evade attack would not trigger consistently
  • Fixed an issue where certain Warrior and Rogue consumables would not be consumed when using the last one in your class toolbelt
  • Fixed Rogue's Cheap Shot ability going on cooldown if it was interrupted before it dealt damage.
  • Fixed an issue where Warriors could toggle out of combat early using Swap Weapon
  • Fixed an issue where the Priest could cast Spirit Shell instantly with Sword and Buckler
  • Fixed an issue causing Warrior's Spiked Shield Reflection to not function
  • Updated FSR plugin to 3.1.1.a
  • Fixed a server crash
  • Fixed a crash on startup related to steam's gameplay clips
  • Improved the crash reporter's ability to send crash dumps during game startup
  • Fixed a case of infinite connecting screen if a player crashes during a server transfer.
  • Fixed an issue where AI would ignore their rotation rates, leading to extremely fast snapping turns for some NPCs such as the Animated Armor and Mor'Thog
  • Fixed an issue with Ogre's AI that was preventing a number of attacks from being used.

  • Priest's Guiding Star damage reduced by 6%
  • Wizard fire patches affliction buildup reduced to 35, down from 75
  • Wizard's Phoenix Attack fire affliction per hit reduced to 50, down from 75

Weekend Deathmatch

[h3]Another weekend of slaughter, you asked for PvP? You get PvP![/h3]

[h3]Saturday – FFA [/h3]
    15 Players
    Preset Legendary Gear
    1PM PDT – 4PM PDT

[h3]Sunday – 1v1 Duels[/h3]
    Preset Rare Gear (Blues)
    1PM PDT – 4PM PDT





https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/

Season 1 - Hotfix 5

  • Fixed players not receiving premium emotes
  • Added a number of collision blockers to the Crypt and Greenwood to prevent players from getting stuck, out of bounds, or skip intentional routes through the map
  • Improved the performance of the Castle area in Greenwood
  • Improved the focus target for harvestable interactables
  • Fixed an issue where the Wizard could get stuck in an animation when casting Arclight Explosion or Gravity well.
  • Updated the Wizard's class description
  • Fixed the Wizard's Zap scroll sometimes not dealing damage
  • Fixed missing attributes on the Hunter Windstrider Green shoulders
  • Fixed an issue where Holy Beam and Wizard's evade projectile would not be destroyed when impacting terrain
  • Fixed Rogues not being able to cancel Paralyzing Dart with right click without triggering Spider Bite
  • Fixed Snareshot not working with the Longbow
  • Fixed Banshee's Scream Attack having lingering hit frames
  • Added missing recipe for Energy Potion to Alchemist vendor at level 2
  • Improved the drink speed of the Energy Potion
  • Goblin Insurance now only returns equipped armor, weapons, and accessories.
  • Increased experience rewards from new creatures that were unintentionally too low
  • Uncommon gem recipes now require a small gold price instead of gem dust
  • Rare gem recipes now require less gem dust
  • Reduced the cost to purchase all gems from the enchantress
  • Treasure Hunter's Pouch can now carry gold and gems in addition to treasure, and now correctly allows all treasures
  • Alchemist's Pouch can now carry critters
  • Cloudstem herbs can now sometimes yield an additional Cloudstem
  • Greatly reduced the processing time for Goldleaf Grubs
  • Reduced the ingredients needed to make Critter Chow
  • Improved the Simplified Chinese localization
  • Added Traditional Chinese localization. This is a work in progress.
  • Fixed Delayed Crafters not listening to the stacking event when trying to automatically start crafting