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Legacy: Steel & Sorcery News

Season 1 - Update 3 Patch Notes

[p]Hello adventurers![/p][p][/p][p]Just in time to cool things down during the summer heat, Update 3 introduces the Wizard’s new Frost Orb, a unique addition that brings fresh mechanics and tactical options to the class. [/p][p][/p][p]Alongside this, the update includes a range of quality-of-life improvements and balance adjustments across multiple areas of the game. As always, your feedback continues to shape the direction of Legacy, and we appreciate everyone who’s taken the time to share their thoughts. We hope you enjoy what’s new, and I see you all in Greenwood.[/p][p][/p][p][/p][p][/p][h3]General[/h3]
  • [p]Added Text Chat[/p]
    • [p]Different game modes have different types of text chat channels. Press Tab to cycle between channels[/p]
    • [p]Extraction Game modes feature Team and Local chat channels[/p]
    • [p]Social Hub and Deathmatch feature Global and Team chat channels[/p]
    • [p]Party chat will come in a future update![/p]
[p][/p][h3]World[/h3]
  • [p]Updated the lighting on Greenwood Day, Greenwood Night, and Crypt[/p]
[p][/p][h3]Combat [/h3][p]General [/p]
  • [p]Attempted fix to reduce Sprint attacks cancelling early[/p]
[p]Afflictions[/p]
  • [p]Added affliction buildup numbers to all attacks! This shows as a percentage to the right of the damage numbers and displays Total Buildup on the target[/p]
  • [p]Frostbite[/p]
    • [p]Reworked:[/p]
    • [p]Instant damage has been removed, and stamina regeneration slowing rate has been removed[/p]
    • [p]Now applies a 3 second Root after reaching full buildup, when the root breaks a 50% Snare is applied for 5 seconds[/p]
    • [p]A debuff that increases frost damage taken by 10% is also applied, and lasts for 1 minute[/p]
  • [p]Combustion[/p]
    • [p]Duration of debuff increased to 1 minute, up from 45 seconds[/p]
  • [p]Disease [/p]
    • [p]Max stamina reduction debuff has been replaced with 50% Stamina regeneration rate[/p]
    • [p] Duration reduced to 2 minutes, down from 3 [/p]
[p][/p][h3]Wizard[/h3][p]Mechanics[/p]
  • [p]Charged Power now gets generated when hitting blocking targets[/p]
[p] [/p][p]Weapons[/p]
  • [p]New Weapon! - Frost Orb[/p]
    • [p]Strong option for fighting melee enemies[/p]
    • [p]Trades the ability to block for more control and mobility[/p]
    • [p]Stronger single-target burst damage[/p]
  • [p]Staff [/p]
    • [p]Fireball[/p]
      • [p]Increased projectile speed by 15%[/p]
      • [p]Increased damage by 10% [/p]
    • [p]Dragons Breath [/p]
      • [p]Cooldown increased to 6 seconds, up from 4 [/p]
      • [p]Doubled the speed of the startup animation [/p]
    • [p]Dragon's Fire [/p]
      • [p]Reduced damage by 15% [/p]
      • [p]Doubled the speed of the startup animation [/p]
      • [p]Shortened the time it takes to cancel out of the animation into attacks [/p]
      • [p]Fixed the projectiles still lingering in the world after hitting the environment [/p]
    • [p]Evade Attack [/p]
      • [p]50 fire affliction buildup added [/p]
    • [p]Conflagrate [/p]
      • [p]Second explosion now applies a small stagger [/p]
[p]Abilities [/p]
  • [p]Arclight Explosion[/p]
    • [p]Fixed an issue where the targeting would collide with Frozen cyclone and other projectiles[/p]
  • [p]Arclight Cling[/p]
    • [p]Fixed an issue where the projectile would stay in place if casted while looking at the ground[/p]
  • [p]Time Warp[/p]
    • [p]Hitting your own time warp pillar no longer generates charged power[/p]
  • [p]Overload[/p]
    • [p]Fixed the dodge to have evade frames[/p]
      • [p]Reduced the length of the cast animation[/p]
[p]Traits[/p][p]Class Tools [/p]
  • [p]Frozen Cyclone[/p]
    • [p]Increased cooldown to 12 seconds up from 6[/p]
    • [p]Decreased Frostbite affliction buildup to 100, down from 250[/p]
    • [p]Fixed an issue where the cyclone would not fire consistently[/p]
    • [p]Fixed an issue where the cyclone could be stuck in place if cast at the ground[/p]
    • [p]Increased collision radius and reduced VFX size to better match[/p]
    • [p]Cyclone now pierces block [/p]
  • [p]Pyroblast[/p]
    • [p]Left click no longer cancels the scroll during the startup animation[/p]
    • [p]Reduced damage by 25%[/p]
    • [p]Increased block damage to 4, up from 2[/p]
    • [p]Invisibility and Stealth are removed when the startup animation is completed[/p]
  • [p]Meteor[/p]
    • [p]Left click no longer cancels the scroll during the startup animation [/p]
    • [p]Added 250 fire affliction buildup [/p]
    • [p]Invisibility and Stealth are removed when the startup animation is completed [/p]
[p][/p][h3]Priest [/h3][p]Abilities[/p]
  • [p]Mirror of Protection[/p]
    • [p]Fixed an issue where the mirror could no longer be cast for the rest of a session after being staggered during it[/p]
    • [p]Added a reticle to show the 0.5 second time required for the stationary Hold version of the mirror to be cast[/p]
    • [p]Added cancel and queue windows to the recovery frames of the cast animation[/p]
  • [p]Gleaming Star[/p]
    • [p]Penitence buildup on self hit reduced to 100, down from 500[/p]
  • [p]Guided Star [/p]
    • [p]Penitence buildup on explosion reduced to 500, down from 700[/p]
    • [p]Penitence buildup on self hit reduced to 100, down from 500[/p]
    • [p]Penitence buildup on pass through hit removed, down from 50[/p]
  • [p]Bouncing Star [/p]
    • [p]Penitence buildup on self hit reduced to 100, down from 500[/p]
  • [p]Heaven's Fury[/p]
    • [p]Targeting distance is now the same between the tap and the held version[/p]
    • [p]Casting reticle added to indicate the 1 second cast time for increasing the damage and reducing the detonation time [/p]
[p]Perks[/p]
  • [p]Sword and Buckler - Star & Moon[/p]
    • [p]Snare duration reduced to 2 seconds on the tap version of the cast[/p]
    • [p]Snare effect no longer pierces through block[/p]
[p][/p][h3]Rogue[/h3][p]Mechanics[/p]
  • [p]Reduced audible radius of stealth / invisibility "entering" sound by 50%[/p]
[p]Abilities [/p]
  • [p]Claws[/p]
    • [p]Maximum affliction buildup from a single attack has been capped at 500[/p]
  • [p]Visage[/p]
    • [p]Fixed an issue where the cooldown and cost would still apply, even if the teleport fails[/p]
[p]Traits[/p]
  • [p]Disorient[/p]
    • [p]Fixed an issue where the Root effect from Disorient would apply through Evade frames[/p]
[p][/p][h3]Hunter[/h3][p]Abilities [/p]
  • [p]Bramble Trap[/p]
    • [p]Reduce stagger type to a Small, down from Large[/p]
  • [p]Shock Beetle[/p]
    • [p]HP now scales slightly with ability power[/p]
  • [p]Sentinel Strike[/p]
    • [p]Damage reduced by 5%[/p]
  • [p]Cyclone[/p]
    • [p]Reduced damage tick rate by 50%[/p]
  • [p]Sentinel's Call[/p]
    • [p]Targeting fixed to work more consistently[/p]
    • [p]Damage reduced by 20%[/p]
    • [p]Cooldown increased to 20 seconds, up from 8[/p]
    • [p]Energy Cost increased to 50, up from 40[/p]
[p][/p][h3]Warrior[/h3][p]Weapons [/p]
  • [p]Axe[/p]
    • [p]Whirlwind (Weapon Skill)[/p]
      • [p]Damage increased by 50%[/p]
  • [p]Deathball[/p]
    • [p]Flying Doom (Weapon Skill) [/p]
      • [p]Damage increased by 15% [/p]
[p]Perks[/p]
  • [p]Executioner's Pillars[/p]
    • [p]Fixed to heal the warrior again after executing a player[/p]
    • [p]Doubled the healing received[/p]
[p][/p][h3]Items[/h3]
  • [p]Added three new bandages that can be crafted by the tailor: Medicated Bandage, Enchanted Bandage, and Restorative Bandage[/p]
    • [p]Medicated Bandage removes Poison and Disease afflictions[/p]
    • [p]Enchanted Bandage removes Stasis, Combustion, and Frostbite afflictions[/p]
    • [p]Restorative Bandage provides the effect of the Fortitude Potion[/p]
  • [p]Added text to bandages to explicitly note when they remove Hemorrhage effects. All standard bandages can remove Hemorrhage, but specialized bandages cannot[/p]
  • [p]Added a new Cleansing Potion that can remove exactly one active affliction of any type[/p]
  • [p]Removed the Mystical Potion. Existing potions can be disenchanted into their base materials[/p]
  • [p]Reduced the elemental armor from cooking ingredients and brough up physical armor bonus from Steel Pepper to meet in the middle[/p]
  • [p]Reduced the elemental damage bonus from cooking ingredients to match the physical damage bonus[/p]
  • [p]Reduced the elemental armor on rings and gems to match their physical counterpart. Rings and gems with elemental armor have received an additional element they protect against in the following pairs:[/p]
    • [p]Fire/Frost[/p]
    • [p]Nature/Lightning[/p]
    • [p]Holy/Shadow[/p]
  • [p]Stamina, Energy, and Block potions are now on a shared cooldown[/p]
  • [p]Accessories can now be added to the War Crate[/p]
  • [p]Common accessories that could be purchased from the pawn shop now have a price instead of being free[/p]
  • [p]Steel Tongs now have a sell value[/p]
  • [p]Heirloom Chest is now epic quality. Same capacity, just looks cooler[/p]
[p][/p][h3]Quests[/h3]
  • [p]Updated the Rise! quest so it correctly counts any skeleton with a shield[/p]
  • [p]Fixed an issue where the quest board would break when accepting some quests[/p]
[p][/p][h3]Lodge/Vendor[/h3]
  • [p]Fixed an issue where the Critter Habitat would place critters in slots not available yet to the player[/p]
  • [p]Added a "Take All" button for the outputs of the Loom, Forge, Tanner, Critter Habitat, Fireplace, and Transmutation Device[/p]
  • [p]Added a recipe for Frozen Cyclone at rank 3 of the Crafting Bench[/p]
[p][/p][h3]UI[/h3]
  • [p]Added more information when looking at a grabbable interactable, including it's name and rarity color[/p]
  • [p]Your last selected stash tab is now remembered across screens where the stash is displayed[/p]
  • [p]Fixed interaction prompt sometimes not updating its text properly/fast enough[/p]
  • [p]Added yellow dot notification for pawn shop when you have unobserved stock[/p]
  • [p]Added pawn shop lost item details to the loss screen after a match[/p]
  • [p]Updated the localization for Simplified and Traditional Chinese
    [/p]

Meet the Devs #20 - Frost Orb, updates and much more!

[h3]Join us next Tuesday for Meet the Devs #20, this time with Andrei taking the mic! [/h3][p][/p][p]He'll be walking us through some of the upcoming updates and giving a first look at the Frost Orb. 🧊 [/p][p]🗓️ Tuesday - June 24 - 2 PM PDT [/p][p]Twitch[/p][p]Discord Event[/p][p]If you miss out, check the post later, and the VOD will be uploaded here.[/p][p][/p][p][/p][hr][/hr][p]Season 1 is underway:[/p][p][dynamiclink][/dynamiclink][/p]

Season 1 - Hotfix 8

  • Fixed the campaign quest ending at 16 instead of 22
  • Fixed players who aren't your friend showing up in friends list
  • Adjusted the lighting for Crypt and Greenwood Night when using low and medium settings to better match with higher settings
  • Fixed floating loot spawns on Greenwood Day and Night
  • Fixed a collision error on the Green Ruins Deathmatch map.
  • Adjusted Drop Rates on the Crypt map
    While loot will still significantly better than it was before the update, we felt the current rates were a bit overtuned. Our goal is to strike a balance where finding powerful gear feels exciting and meaningful, without becoming so frequent that it loses its impact. We’ll continue monitoring and tuning this as we get more data and feedback.

Season 1 Update #2

[p]Hey Adventurers![/p][p][/p][p]In this update, we’ve focused on two major goals: improving the path to higher-tier gear and refining the balance across our combat systems.[/p][p][/p][p]Players will now have more reliable ways to earn epic and legendary equipment through new vendor options, improved drop rates, and updated upgrade systems. At the same time, we’ve made targeted adjustments to class abilities, weapon performance, and battlefield mechanics to ensure more competitive and enjoyable encounters.[/p][p][/p][p]I hope you all enjoy our Update 2, and we will be back later this month with our 3rd one... which will have our Wizard's new weapon![/p][p][/p][p][/p][h2]World [/h2]
  • [p]Fixed the Crypt's statue extract not moving correctly on the client[/p]
  • [p]Fixed the splashing effect in Mor'Thog's layer happening while the player was on dry ground[/p]
  • [p]Fixed duplicate overlapping coffins in Seraph's Rest in Greenwood[/p]
  • [p]Fixed some inconsistent interaction behavior with ores and trees when they were scaled or rotated.[/p]
  • [p]Slightly brightened lighting in Greenwood Night[/p]
[h2]Loot [/h2]
  • [p]Added a new Goblin Voucher to the weekly Mor'thog crate that can be traded in for a random piece of epic equipment for a specific class[/p]
  • [p]Added basic materials that are sold by vendors, selling more as they increase in reputation level (ore, scraps, and logs)[/p]
  • [p]Improved chance to find higher rarity trees and ore nodes in Greenwood Night and Crypts[/p]
  • [p]Improved loot for creatures and chests in Greenwood Night and Crypts[/p]
  • [p]Re-added upgrades for epic to legendary items. These upgrades only require legendary crystals and no other materials[/p]
  • [p]Legendary crystals can rarely be found in the Dawnhammer Crypts from enemies, and even more rarely from chests[/p]
  • [p]Reduced the healing bonus from gems and food to match damage bonuses[/p]
  • [p]Today's Special cooking ingredient now grants an extra serving and disease resistance instead of a healing bonus[/p]
  • [p]Enchantress now sells transmute recipes for all crystals and the elder darkrune. These are unlocked from level 3 to 6[/p]
  • [p]Fixed a bug that prevented the Steelsheel Beetle and Gem Dust from being placed in the Transmutation Device input[/p]
  • [p]Increased the amount of common armor sold by the Armorer when they reach level 3[/p]
  • [p]Enchantress now has a better chance to sell rare gems at higher reputation levels[/p]
  • [p]Tavernmaid now sells more food, but charges more for the good stuff [/p]
[h2]UI / UX [/h2]
  • [p]Fixed some players not showing up on Friends list or Block List[/p]
  • [p]Added an "Add All" button for the Tanner, Loom, Forge, Fireplace, Critter Habitat, and Transmutation that will transfer all crafting inputs for the module from your stash to the module.[/p]
  • [p]Fixed an issue where "Undroppable" items were droppable[/p]
  • [p]Fixed Ctrl+Click not working in the lodge.[/p]
  • [p]Updated Simplified and Chinese localization[/p][p][/p]
[h2]Rendering [/h2]
  • [p] Improved game performance
    [/p]
[h2]
Combat[/h2][h3]Global Mechanics [/h3]
  • [p]Resilience[/p]
    • [p]Resilience effect now includes immunity to Silence effects[/p]
  • [p]Roots[/p]
    • [p]Fixed an issue where Affliction damage proc effects, like Combustion and Hemorrhage, would not break roots[/p]
  • [p]Audio
    Increased volume of footsteps for enemies that are offscreen [/p][p][/p]
[h3]Priest [/h3][p]Abilities [/p]
  • [p]Guided Star[/p]
    • [p]Explosion damage reduced to be the same as Gleaming Star at all levels[/p]
    • [p]Reduced damage dealt when passing through a target by 15%[/p]
[p]Class Tools [/p]
  • [p]Mending [/p]
    • [p]Costs 30 spirit to use, updated the tooltip to reflect this [/p]
  • [p]Spiritual Heal [/p]
    • [p]Fixed to cost 30 spirit to use again, matching the tooltip [/p]
  • [p]Cleanse [/p]
    • [p]Fixed issue where cleanse would not work consistently [/p]
[h3]
Rogue[/h3][p]Weapons[/p]
  • [p]Daggers[/p]
    • [p]Backstab (Charged LMB Attack) [/p]
      • [p]Reduced damage by 10% [/p]
[p]Perks [/p]
  • [p]Venomfang Daggers [/p]
    • [p]Fixed Blinding Powder perk [/p]
[p]Traits [/p]
  • [p]Disorient [/p]
    • [p]Fixed Root effect not being applied with the backwards double dodge [/p]
[h3]
Hunter[/h3][p]Weapons[/p]
  • [p]Swiftbow[/p]
    • [p]Doubled the speed of the Block startup animation[/p]
  • [p]Longbow [/p]
    • [p]Thunder Arrow (Weapon Skill) [/p]
      • [p]Reduced the radius of explosion effect to 2.5 meters, down from 3 [/p]
      • [p]Reduced damage by 30% [/p]
      • [p]Reduced projectile speed by 33% [/p]
[p]Abilities [/p]
  • [p]Bramble Trap [/p]
    • [p]Reduced damage by 15%[/p]
    • [p]Reduced Hemorrhage buildup per tick to 65, down from 75 [/p]
[p]Traits [/p]
  • [p]Blessing of the Wind [/p]
    • [p]God Fixed Wolf altars to be interactable again [/p]
    • [p]Fixed the Altars not locking movement during the interact animation [/p]
[h3]
Warrior[/h3][p]Mechanics[/p]
  • [p]Fixed Rage Regen to the minimum of 20 being stopped by periodic damage effects[/p]
  • [p]Evade [/p]
    • [p]Increased the number of Evade frames on Forward Evade to 14, up from 8[/p]
    • [p]Increased the number of Evade frames on Backward Evade to 14, up from 8 [/p]
[p]Weapons [/p]
  • [p]Axe[/p]
    • [p]Fixed an issue where whirlwind damage would double up when held down[/p]
  • [p]Mace[/p]
    • [p]Sprint Attack [/p]
      • [p]Reduced knockback by 50% so that a normal attack follow up can land [/p]
[p]Abilities [/p]
  • [p]Warpath [/p]
    • [p]Fixed issue where the looping sound effect would play infinitely [/p]
[h3]
Wizard[/h3]
[p]Only one bug fix right now, many more changes are planned for the Frost Orb update in late June[/p]
[p]Mechanics [/p]
  • [p]Fixed an issue where the Wizard's evade without a directional input would cause the Wizard to move in an unpredictable direction [/p]

Server Maintenance in Progress

Greetings, Adventurers!

Our servers are currently undergoing maintenance for approximately one hour as we work on improvements, bug fixes, and overall optimizations. We apologize for the inconvenience and appreciate your patience while we enhance your gaming experience.

For real-time updates and more details, please join our official Discord community.

⚔️ Thank you for your understanding and for being part of the Legacy! ⚔️

The Notorious Team