Season 1: Shadow’s Reach launched earlier this month and we’ve been hammering away ever since. From critical hotfixes and class tuning to map polish and backend stability, May has been a nonstop sprint to reinforce *Legacy: Steel & Sorcery* for the road ahead.
Here’s everything we packed into May:
[h2]🌑 Season 1 Arrived[/h2]
With the launch of
Season 1, players got access to:
- Two brand new maps: Greenwood Night and Dawnhammer Crypt
- A brand new class: Wizard, armed with arcane powers and chaos potential
- A fresh seasonal wipe
- Overhauled interaction systems
- The new Goldbrook Hub, Duo Queue, Weekly Quests, and Goblin Pawn Shop
- New afflictions, new creatures, new loot, and new ways to die gloriously
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[h2]🧯 Hotfixes, Balance & Class Work[/h2]
Since launch, we’ve been dropping fast-follow hotfixes and adjustments nearly every week. Notable changes:
https://steamcommunity.com/games/2344320/announcements/detail/651444063625543683
https://steamcommunity.com/games/2344320/announcements/detail/651444063625543831
https://steamcommunity.com/games/2344320/announcements/detail/651444063625544676
https://steamcommunity.com/games/2344320/announcements/detail/651444063625544838
https://steamcommunity.com/games/2344320/announcements/detail/512958914879291517
https://steamcommunity.com/games/2344320/announcements/detail/512958914879292427
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[h2]🗺️ Map Cleanup & Exploit Patching[/h2]
We’ve reinforced collision and escape prevention across all the new zones:
- Blocked off statue skipping and unintended extraction access in the Crypt
- Fixed out-of-bounds exploits in Goldbrook
- Addressed collision snags across multiple map layers
- Improved performance in Greenwood’s Castle area
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[h2]⚙️ Crafting, Economy, and Vendor Tweaks[/h2]
- Fixed crafting bugs that started jobs with fewer items than required
- Goblin Insurance now only returns equipped gear
- Gem recipes rebalanced (less gem dust, adjusted prices)
- Vendor inventories improved for Alchemist and Enchantress
- Potion drink speed increased
- Critter Chow is now cheaper to craft
- Goldleaf Grubs process faster
- Pouches (Treasure Hunter, Alchemist) now allow more item types
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[h2]🤖 AI & Technical Fixes[/h2]
- Enemies like Ogres and Animated Armor now follow proper rotation rates and attack logic
- Homing projectiles retuned, Flying Seed fixed
- Fixed bug causing players to become unlootable after 2 minutes
- Fixed server and client crashes, and improved crash reporter reliability
- Resolved startup crashes tied to Steam gameplay clips
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[h2] 🌍 Localization[/h2]
- Added Spanish, Simplified Chinese, Japanese
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[h2]⚔️ May in Review[/h2]
From launch to stabilization, May was all about turning potential into permanence.
Season 1 dropped hard and your feedback helped guide every single hotfix that followed. Thank you to everyone reporting bugs, stress-testing features, and diving deep into Greenwood and the Crypt.
Don't forget to submit your Season 1
Survey forms so we can continue to
improve Legacy:
https://form.fillout.com/t/gRBqKWRvvhus
https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/