1. Eldegarde
  2. News

Eldegarde News

Season 3 - Update 2 Patch Notes

[h3]This patch focuses on numerous fixes:[/h3]
  • [p]Several fixes and optimizations were made to improve performance[/p]
  • [p]Fixed several issues related to NPCs respawning[/p]
  • [p]Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.[/p]
  • [p]Fixed an issue where Revive wasn't functioning in arena for friendly players[/p]
  • [p]Fixed an issue where the match results screen would display incorrect information when ending an Arena match[/p]
  • [p]Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory[/p]
  • [p]Fixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.[/p]
  • [p]Fixed an issue where the Wizard's Frost Armor would clip into the character mesh[/p]
  • [p]Reduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss it[/p]
  • [p]Added a "Coming Soon" preview video for abilities that do not have previews[/p]
  • [p]Fixed an issue where clicking the "Equip" button in the cosmetics list would cause the panel to scroll[/p]
  • [p]Fixed an issue where Bandit's bags would float and desync from their animation[/p]
  • [p]Updated localization[/p]
Sound
  • [p]Lowered the reverb in Goldbrook[/p]
  • [p]Fixed the Wizard's Mantle and Jumping sounds[/p]
  • [p]Footstep sounds are now quieter when heard through walls[/p]
  • [p]Removed an errant Priest Levitate sound from the "Entered the PvP Zone" effect in Goldbrook[/p]
  • [p]Adjusted the sound mixing settings and reverb to improve the audio in highly chaotic situations, especially in the Crypt[/p]
Quests
  • [p]Fixed an issue where the enchantress would track every item disenchanted for quests instead of armor and weapons[/p]
  • [p]Weaponsmith quest Strength of Oak now tracks progress properly[/p]
  • [p]Fixed an issue where the Material Matters daily quest would not show a requirement text[/p]
  • [p]Tavernmaid's Thirty for the Pot quest now requires you to craft recipes with a fish, rather than cook them in the cooking pot.[/p]
  • [p]Tavernmaid quest Grease and Gristle updated to gather Ogre Fat instead of Ogre Tallow. Additionally requires you to craft Ogre Tallow[/p]
  • [p]Tavernmaid quest Top Chef requirement to cook 50 rare foods reduced to 25[/p]
  • [p]Enchantress quest Tears of Fire now requires you to collect 10 rubies instead of 30[/p]
  • [p]Forged in Blood is now a turn-in for the Darkiron Crank[/p]
  • [p]Treasurer quest The Grab-Bag Gamble now advances by bartering for Mystery Resource Bags or Dried Herbs[/p]
  • [p]Treasurer quest Fit for a King now has the correct reward of an Ironwood Chest instead of a random favor[/p]
  • [p]Treasurer quest Unlocking Riches now requires you to unlock any chest rather than only treasure chests. Additionally, the requirement has been reduced from 30 to 15[/p]
  • [p]Adjusted the quest The Lost Tankard to be a turn-in quest, rather than a gather quest[/p]
  • [p]Fixed an issue where Greenwood Night's Gather In The Dark campaing quest would fail to track[/p]
  • [p]Fixed an issue where the Stone Cipher quest was tracking the Crypt Extract key instead of the Cipher as intended[/p]
Items
  • [p]Preserved Grub now sells with the Sell All Treasures button[/p]
  • [p]Pumpkin Pie is no longer considered a consumable, but remains a cooking ingredient[/p]
    • [p]Developer's note: this means you can bring them into a game and trade them now[/p]
  • [p]Added the ability to disenchant the deprecated Weapon Crystals into their respective rarity's Forging Crystals[/p]
    • [p]Developer's Note: You still cannot acquire Weapon Crystals, but for those of you that saved them in your safe you'll be able to transform them into usable materials[/p]
  • [p]Reduced the bonus damage on Gems to mirror the armor bonus Gems. Uncommon gems now grant 1.2% addition damage and rare gems grant 2% additional damage.[/p]
  • [p]Keys can now stack to 20[/p]
  • [p]Blackiron Pan, Gilded Thimble, and Royal Ladle automatically sell when using Sell All Treasures[/p]
  • [p]Added missing scorpion tail weapon to drop tables (weapon could already be crafted, but now it can drop)[/p]
Vendors
  • [p]Fixed an issue where the Ossuary, Tanner, Loom, Forge, Sawmill, Critter Habitat, Transmutation Device, and Fireplace would track how long the player was offline incorrectly.[/p]
    • [p]Developer Note: This fixes the production lodge modules not continuing to autocraft when playing, and some cases where the Ossuary would not grant it's buff correctly.[/p]
    • [p]Because this issue has been tricky and hard to track down, the shorter crafting times will remain for now, just to be on the safe side[/p]
  • [p]Many barter recipes for the goblin have been updated[/p]
    • [p]You can now disenchant all lodge items to create a universal resource to barter for other lodge upgrades[/p]
    • [p]Key barters have been updated[/p]
🧙‍♀️ Classes
[h2]General Mechanics[/h2]
  • [p]Fixed an issue where the damage from a successful Hemorrhage buildup was blockable[/p]
  • [p]Fixed an issue where there was a short delay before registering charged attacks for the Fire Staff, Medium Bow, Long Bow, and other charged weapons[/p]
  • [p]Players are no longer able to execute others in the PVE area of Goldbrook[/p]
  • [p]Fixed the match outcome screen after completing arenas to show the correct result[/p]
  • [p]Fixed Revive not being available as an option for friendly players in Arenas[/p]
[h2]Warrior[/h2][p]Mechanics[/p]
  • [p]Rage decay rate reduced to 1 rage per second, down from 2[/p]
  • [p]Rage decay begins 20 seconds after combat ends, up from 10[/p]
[p]Weapons[/p]
  • [p]Mace & Shield[/p]
    • [p]Reduced total number of block pips to 6, down from 8[/p]
    • [p]Reduced amount of armor granted by all rarities of Mace and Shield by 5%[/p]
  • [p]Deathball[/p]
    • [p]Fixed the Warrior using Warpath getting stuck while using the Tenderizer Deathball[/p]
    • [p]Normal Attacks[/p]
      • [p]Fixed an issue where the Deathball normal attack would not fire during the first second of sprinting[/p]
      • [p]Reduced the amount of root motion on the first attack, increased the root motion on the second and third attack[/p]
  • [p]Axe[/p]
    • [p]Fixed an issue where Whirlwind would sometimes apply a Snare[/p]
    • [p]LMB Charged Attack[/p]
      • [p]Unstoppable frames start earlier to better match the start of the spinning animation[/p]
[p]Abilities[/p]
  • [p]Rampage[/p]
    • [p]Updated description to include the Snare removal when used[/p]
  • [p]Battle Frenzy[/p]
    • [p]No longer deals damage or block pips when used with the weapon sheathed[/p]
[p]Class Tools[/p]
  • [p]Spiked Fist[/p]
    • [p]Doubled the amount of forward root motion from the first attack of the spiked fist[/p]
[p]Perks[/p]
  • [p]Earthshaker[/p]
    • [p]Quake after shock no longer staggers targets[/p]
[h2]Hunter[/h2][p]Mechanics[/p]
  • [p]Fixed an issue where multiple animation recoveries were unintentionally cancellable with special arrows or other actions[/p]
  • [p]Fixed an issue where an activated trap would not get cleared from the total number of placed traps[/p]
[p]Weapons[/p]
  • [p]Swift Bow[/p]
    • [p]Evade Attack[/p]
      • [p]Fixed an issue where the Hunter is able to jump during the evade attack[/p]
  • [p]Medium Bow[/p]
    • [p]Increased damage by 5%[/p]
    • [p]Elven Dance (Special Attack)[/p]
      • [p]Now deals 1 block damage, up from 0[/p]
  • [p]Long Bow[/p]
    • [p]Thunder Arrow (Special Attack)[/p]
      • [p]Skill cancel window for the thunder arrow recovery starts earlier[/p]
[p]Abilities[/p]
  • [p]Spore Bomb[/p]
    • [p]Double the radius of the poison cloud[/p]
    • [p]Reduced poison buildup on impact to 200, down from 333,[/p]
      • [p]300 down from 415 with perk[/p]
    • [p]Increased poison buildup per tick to 30, up from 10[/p]
      • [p]50 per tick, up from 12.5 with perk[/p]
  • [p]Bear Trap[/p]
    • [p]Root duration reduced to 4 seconds, down from 6[/p]
  • [p]Shockbeetle[/p]
    • [p]Health increased by 25%[/p]
    • [p]Stun time reduced to 2 seconds, down from 3[/p]
    • [p]Explosion radius increased by 50%[/p]
    • [p]Time for the beetle to unburrow reduced by 50%[/p]
[p]Class Tools[/p]
  • [p]Lotus Arrow[/p]
    • [p]Doubled the area of the poison cloud[/p]
    • [p]Reduced poison buildup on impact to 250, down from 333,[/p]
      • [p]400 down from 415 with perk[/p]
    • [p]Increased poison buildup per tick to 30, up from 20[/p]
      • [p]50 per tick, up from 25 with perk[/p]
  • [p]Frost Arrow[/p]
    • [p]Fixed an issue where the Frost area would not spawn after hitting a blocking target[/p]
    • [p]Frost arrow root affect now applies to all targets standing within the area, 3 seconds after it was placed[/p]
[h2]Rogue[/h2][p]Mechanics[/p]
  • [p]Fixed a bug where players could hear the Rogue's weapon unsheathe sound while they were invisible[/p]
[p]Weapons[/p]
  • [p]Scorpion Tail[/p]
    • [p]Can no longer use Block while falling[/p]
    • [p]Fixed stun animations while the Scorpion Tail is equipped[/p]
    • [p]Death Spiral (Special Attack)[/p]
      • [p]Fixed an issue where afflictions were being applied through block[/p]
      • [p]Updated description text[/p]
[p]Abilities[/p]
  • [p]Phantom Dagger[/p]
    • [p]Increased the time before the root gets applied to 0.6 seconds, up from 0.3 seconds[/p]
    • [p]Reduced block damage to 1 pip, down from 2[/p]
    • [p]Fixed an issue where Phantom Dagger would be lost if thrown at a Scorpion Tail rogue using Death Spiral[/p]
[h2]Priest[/h2][p]Weapons[/p]
  • [p]Sword & Buckler[/p]
    • [p]Sprint Attack[/p]
      • [p]Now costs 5 stamina[/p]
    • [p]Fixed skillbook descriptions to correctly show which attacks deal penitence buildup[/p]
  • [p]Staff and Scepter[/p]
    • [p]Evade Attack[/p]
      • [p]Updated the color of the projectiles to have a blue color[/p]
[p]Abilities[/p]
  • [p]Levitate[/p]
    • [p]Fixed an issue where Levitate could be used while Rooted[/p]
[p]Traits[/p]
  • [p]Spirit Shell[/p]
    • [p]Fixed an issue where spirit shell with Sword and Buckler did not grant stagger immunity[/p]
  • [p]Star Burst[/p]
    • [p]Fixed an issue where Bouncing star did not work with the star burst trait[/p]
[h2]Wizard[/h2][p]Mechanics[/p]
  • [p]3rd Dodge now costs 25 stamina, up from 20[/p]
[p]Weapons[/p]
  • [p]Frost Orb[/p]
    • [p]Blizzard[/p]
      • [p]Removed Periodic type from Blizzard's damage[/p]
[p]Abilities[/p]
  • [p]Time Warp[/p]
    • [p]Delay before being able to recast Time Warp increased to 1.5 seconds, up from 1[/p]
[p]Class Tools[/p]
  • [p]Frozen Cyclone[/p]
    • [p]Increased the startup animation of the frozen cyclone[/p]
[p]Perks[/p]
  • [p]Everfrost Shoulders[/p]
    • [p]Now applies a 70% Snare for 2 seconds after time warping a target, instead of a Root[/p]
  • [p]Everfrost Helmet[/p]
    • [p]Fixed an issue where Blizzard was not dealing damage[/p]
  • [p]Wyrmforged Pants[/p]
    • [p]Fixed and issue where the speed buff in gravity well would sometimes not function[/p]
[hr][/hr][p][dynamiclink][/dynamiclink][/p]

 Screenshot Contest - “Capture Your Legacy”

[p]From November 7, 2025 → November 22, 2025, we’re calling all players to show off their best in-game screenshots![/p][p]Take a screenshot that captures the beauty, essence, and/or chaos of Legacy: Steel & Sorcery and share it in the Discord.[/p][p][/p][h2]🏆 Prize[/h2][p]- 1 winner will be selected with the possibility of 2 additional winners.[/p][p]- Each of the winners will inspire the next item, redrawn by our artist.[/p][p]- Each winner will receive an exclusive Discord role.[/p][p][/p][h2]📜 Rules[/h2][p]- Screenshots must be taken directly in Legacy: Steel & Sorcery[/p][p]- No AI, photo editing, or fan art[/p][p]- Must be your own screenshot [/p][p]- One entry per player[/p][p]- Entries breaking the rules will be disqualified[/p][p][/p][h2]Voting:[/h2][p]Developer team voting will take place after the submission period is over.[/p][p][/p][h2]🕐 Timeline:[/h2][p] Submissions: November 7, 2025 → November 22, 2025[/p][p] Developer Voting: November 22, 2025 → December 2, 2025[/p][p] Winners Announced: December 3, 2025[/p][p][/p][hr][/hr][h3]Submit here: Discord[/h3][hr][/hr][p][dynamiclink][/dynamiclink][/p]

Season 3 - Hotfix 2

  • [p]Fixed an issue causing players to be disconnected from game servers[/p]

Season 3 - Hotfix 2 Patch Notes

[h3]🚨 Server Maintenance - October 30th 🚨[/h3][p]The servers will be down for scheduled maintenance today from 10:00 AM to 11:00 AM PDT. For other time zones, this translates to:[/p]
  • [p]5:00 PM to 6:00 PM UTC[/p]
  • [p]1:00 PM to 2:00 PM EST[/p]
[h3]Fixed an issue causing players to be disconnected from game servers[/h3][hr][/hr][h3]Twitch Drops Return for Season 3! 🎃[/h3][p][/p][p]We’re bringing Twitch Drops back, this time with a spooky twist! Starting October 24th at 1PM PDT and running through November 3rd at 1PM PDT, you can earn exclusive seasonal rewards just by watching your favorite Legacy: Steel & Sorcery streams.[/p][p]This campaign includes three unique reward crates: the Spiritbound Crate, Haunted Harvest Box, and the All Hallows Hoard, each packed with items like potions, Goblin Vouchers, the Haunted Gourd Backpack, and even the Infernal Armory.[/p][p]All you need to do is tune in and watch to start unlocking rewards. Whether you’re chasing powerful gear, useful consumables, or Halloween-themed cosmetics, this drop event has something for everyone.[/p][p]Don’t miss out; these rewards are only available during the event window, so mark your calendars and we’ll see you in chat![/p][p][/p][p][/p][hr][/hr][p]Season 3 is now live![/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Season 3 - Update 1 Patch Notes

[p]This update focuses on restoring items from the Safe in Season 2, addressing several bugs, and improving crafting times while we work on a larger offline crafting fix. The update will go live tomorrow, October 23rd at 10AM PDT, and we expect approximately 1 hour of server maintenance during the patch.[/p][p][/p][p]⚠️ Important Notice for All Players:
If your Safe is currently unlocked this Season, any items stored in it will be deleted with this patch and replaced with the items you stored in your Safe during Season 2 (if any). Please empty your Safe before the update goes live to avoid losing anything you’ve placed in it this Season.[/p][p]If you haven’t unlocked your Safe yet in Season 3, this change will have no impact on you, and your stored items from Season 2 should appear as intended once it’s unlocked.
[/p][hr][/hr][p][/p][p]Patch Notes:[/p]
  • [p]Fixed an issue where the Safe would not have your items stored from Season 2[/p]
    • [p]Developer Note: Items you placed in the Safe during Season 2 will now correctly appear once the Safe is unlocked. This update ensures that all previously stored items are in your safe—both for players unlocking the Safe for the first time and those who already have it unlocked.

      Please note: if your Safe is currently unlocked this Season, any items stored in it will be deleted with this patch and replaced with your items you put in it during Season 2 (if any). We strongly recommend emptying your Safe before the update goes live.[/p]
  • [p]The crafting time in the Forge, Tanner, Loom, and Sawmill has been reduced to 5 seconds for all materials[/p]
    • [p]Developer Note: This is a temporary fix as we work on fixing the offline crafting bug, which we anticipate being fixed in a future patch.[/p]
  • [p]Fixed a client crash related to updating animations[/p]
  • [p]Fixed not being able to select a map mode if that mode has recently rotated[/p]
  • [p]Fixed the Gear Requirement for certain maps not showing correctly[/p]
  • [p]Fixed an issue where characters experience severe server correction that scales with the force of the pushback in the Arena[/p]
  • [p]Fixed an errant interaction prompt in the gates in crypts[/p]
  • [p]Fixed some campaign quest text to more accurately explain the requirements in the Enchantress campaign[/p]
  • [p]Fixed the bramble trap showing the debug sphere[/p]
  • [p]Fixed several typos in skill descriptions[/p]
  • [p]Updated Simplified and Traditional Chinese Localization[/p]
[p][/p][hr][/hr][p][dynamiclink][/dynamiclink][/p][p][/p]