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Legacy: Steel & Sorcery News

Early Access Trailer – New Gameplay & Early Access Release Date Revealed!

[h3]Greetings, Adventurers!

The trailer not only showcases intense new gameplay footage but also officially reveals our Early Access release date - February 12, 2025. Mark your calendars and get ready to step into a brutal world of steel and sorcery, where danger lurks around every corner and every fight is a battle for survival.


With a blend of tactical melee combat, powerful magic, and high-stakes PvPvE encounters, Legacy: Steel & Sorcery will challenge you to forge your own legend in a dark fantasy world. [/h3]


[h3]🔥 Watch the new trailer now! [/h3]
[previewyoutube][/previewyoutube]

[h3]Make sure to wishlist the game and join our community to stay up to date as we march toward Early Access![/h3]

https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/

[h3]See you in the fight on February 12, 2025! ⚔️
[/h3]




Meet The Devs Episode 7: Final Playtest Recap and Q&A with Chris!

[h3]Hello Adventurers! 🛡️⚔️

Thank you to everyone who joined us for Meet the Devs Ep.07: Final Open Playtest Recap and Q&A with Chris! It was incredible to connect with so many of you as we looked back on the highlights of our final open playtest and answered your thoughtful questions.

For those who missed it - or if you’d like to relive the discussion - we’ve got you covered. Check out the full recording here:

[previewyoutube][/previewyoutube]

[h3]Want to join the conversation and have your questions answered in a future livestream? Join our Discord![/h3]

[h3]Stay tuned for more updates as we prepare for Early Access - big announcements are coming soon! In the meantime, feel free to drop any lingering questions in the comments.[/h3]

Don't forget to Wishlist our game!

Legacy Steel and Sorcery, an extraction game from ex WoW devs, gets launch date

When it comes to might and magic, role-playing games tend to dominate. Your Dragon Ages and World of Warcrafts, have massive universes that you sink into as some intrepid warrior or mage. Legacy: Steel and Sorcery, from ex-Blizzard developers, challenges that with a fantastical spin on the extraction shooter, and it finally has a firm launch date.


Read the rest of the story...


RELATED LINKS:

Legacy Steel and Sorcery is World of Warcraft if it was an extraction game

Meet The Devs Episode 6: Alpha #5 Preview, The Final Open Alpha Playtest

[h3]Greetings, Adventurers!

The sixth episode of our Meet the Devs series is up on YouTube! Listed to the progress we made since the last playtest and join to enjoy the last Alpha Playtest before we head to Early Access. [/h3]

[previewyoutube][/previewyoutube]

[h3]If you want to ask us questions during the next livestream, join our Discord![/h3]

[h3]Our next week's episode will be hosting our CEO, Chris Kaleiki again, going over our Alpha 5 Postmortem and also answering to questions you have.[/h3]

https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/

Alpha Playtest #5 - Patch Notes

Welcome to Alpha Playtest #5, Adventurers!


[h2]TL;DR[/h2]
  • This is our final Alpha test before Early Access. In this build we introduce the Warrior's 3rd weapon — the Deathball! Also featured in this build is the Ossuary module for the Lodge, the Wraith and Spider creature as well as many other Elites.
  • We'd love feedback on all of these additions, as well as specifically the drops and loot from the Elites.
  • Final content we're working on is the Tutorial Map as well as the Campaign Questline and finalization on the level art and content in Greenwood.
  • ⚠️ Unfortunately there are still some bugs that will make it into the build since we're in Alpha, please see the Known Issues section for a list of those.

[h2]💖 Featured Changes[/h2]
  • 💀 New Warrior Weapon: Deathball
  • 🪦 New Lodge Module: Ossuary
  • 💎 New Gear Mechanic: Gems & Socketing
  • 🤖 New AI: Elite enemies, Special enemies, Goblin Brawlers, Wraith, and Spiders


[hr][/hr]

[h2]🗒️ General Changes[/h2]
  • Fixed an issue where the death animation would replay on characters after looking away from them

[h2]💞 Matchmaking[/h2]
  • Reconnect - Added a re-connection window, allowing players to rejoin in the case of any sudden client crashes or disconnects

[h2]⚔️ Combat[/h2]
  • Fixed Aim Sensitivity so that it remains consistent when abilities adjust FoV or move the camera
  • Added a predictive delay to the visual glows on the characters for Evade, Unstoppable, and Unblockable states to increase their accuracy when shown
  • Increased the rotation rates of players both in and out of combat
  • Fixed an issue where getting Knocked Down and Rooted at the same time would cause your character to be stuck in the flatten state for the rest of the session
  • Fixed an issue where players that were Rooted and Stunned at the same time could still fully rotate their character during the stun


[hr][/hr]

[h2]🧙‍♀️ Classes[/h2]