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The Diablo 4 Season 11 start time is later than expected as Blizzard takes a gamble against its strongest challenger

Blizzard has confirmed when Diablo 4 Season 11 will begin, and it's coming a couple of days later than we initially expected, and one of the most anticipated features in the update isn't arriving until early 2026. Don't worry, there's still a lot packed in to the next season, with core system updates for everything from monster behavior to crafting, and the return of the Lesser Evils. However, the unusual kick-off time has caused plenty of speculation about whether there are any secrets still to learn, along with some fresh frustrations about its proximity to the new update for rival ARPG Path of Exile 2.


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[p]Vote for Diablo IV for the upcoming Steam Awards in the "Labor of Love" category.[/p][p][/p][p][/p]

Blizzard finally relents on a Diablo 4 feature I've been asking for since launch, and it'll change how I play forever

Diablo 4 Season 11 is set to make some big changes to fundamental mechanics, but it's the news about what's coming a little further in the future that's got me excited. Diablo 4 YouTuber and Twitch streamer Ryan 'Raxxanterax' sat down with Colin Finer and Zavin Haroutunian from Blizzard to talk about what we can expect in Season 11 and beyond. Among the discussions are future difficulty scaling, the creative potential of the new Tower activity, and the reintroduction of support builds, and it sounds like we're finally getting a feature I and many others have been wanting since the game first launched.


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Diablo 4's new enemy rework is what will win me back, not Blizzard's latest loot overhaul

Diablo 4's new enemy rework is what will win me back, not Blizzard's latest loot overhaul

Blizzard has just lifted the lid on Diablo 4 Season 11, or at least Diablo 4 patch 2.5.0 heading to the PTR, that will let us test the fundamental changes coming in its next big update. The major talking point is the latest itemization overhaul, one significant enough that fans have already dubbed it 'Loot 3.0.' But should it be? Rather than incremental fixes for tempering and masterworking, it's the promise of "evolved" monster combat that is more likely to solidify its reputation as one of the best RPGs on PC and draw me away from rivals like Path of Exile 2 and Last Epoch. I just hope Blizzard's behemoth is able to actually lift itself out of its seasonal cycle of torment.


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Diablo's creator says Blizzard needs to push past D4's "super high" expectations

Diablo co-creator David Brevik is one of the industry's most influential figures, helping to popularize the action-RPG genre at large. His devilish dungeon crawler and its iconic sequel, Diablo 2, are widely regarded among the best RPGs of all time. He and several of his fellow executives then split from Blizzard in 2003, and he went on to work on the likes of Hellgate: London and Marvel Heroes before founding publishing house Skystone Games in 2020. Diablo 4, meanwhile, has continued to grow and twist into a gargantuan, live-service behemoth that has become the status quo, and often feels outmaneuvered by its smaller rivals. I recently had the chance to chat with Brevik at length, and I asked him how he feels about the current state of the series.


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