1. Diablo® IV
  2. News

Diablo® IV News

Nominate Diablo IV for Best Game on Steam Deck!

Wanderers, harken to thee! Thanks to the Steam Deck, playing Diablo IV your way has never been easier. Show your love for slaying demons by nominating Diablo IV for the Best Game on Steam Deck category in the Steam Awards!

Diablo IV Patch Notes: 1.2.2b Build #47240

1.2.2b Build #47240 (PC) - November 15, 2023
  • Fixed an issue where Virtual Currency values wouldn’t automatically update when purchased in-game by Steam players.

Diablo IV Patch Notes: 1.2.2a Build #47002

1.2.2a Build #47002 (All Platforms) - November 8, 2023
  • Fixed an issue where the game could crash when viewing a seasonal stash.

Diablo IV Patch Notes: 1.2.2 Build #46837

1.2.2 Build #46837 (All Platforms) - November 7, 2023 [h2]Gameplay Updates[/h2] [h3]Malignant Rings[/h3]
Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.
  • Ring of Red Furor (Barbarian Unique Ring)
    • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.
  • Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
    • For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
  • Airidah's Inexorable Will (Druid Unique Ring)
    • When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
  • Writhing Band of Trickery (Rogue Unique Ring)
    • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
  • Ring of the Sacrilegious Soul (Necromancer Unique Ring)
    • Automatically activate the following equipped Skills on Corpses around you:
      • Raise Skeleton every 1-2 seconds.
      • Corpse Explosion every 1-2 seconds.
      • Corpse Tendrils every 8-16 seconds.

Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.
[h3]Season of Blood[/h3]
The following adjustments have been made for the Sanguine Battery Event.
  • Pillar health has been increased from 75% to 85%.
  • Pillar repair time has been decreased from 3 seconds to 1 second.
[h2]Bug Fixes[/h2] [h3]Season of Blood[/h3]
  • Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
  • Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
  • Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town.
  • Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
  • Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
  • Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
  • Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
[h3]Dungeons and Events[/h3]
  • Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon.
  • Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.
[h3]Quests[/h3]
  • Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
  • Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.
[h3]Gameplay [/h3]
  • Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
  • Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
  • Fixed an issue where followers could get stuck when going back and forth over a traversal.
  • Fixed an issue where Inner Sight didn't trigger properly against Training Dummies.
  • Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies.
[h3]Accessibility [/h3]
  • Fixed an issue where the Screen Reader wouldn't properly read life totals above 999.
  • Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays.
[h3]Miscellaneous [/h3]
  • Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately.
  • Various visual, performance, and stability improvements.

Delve into the Developer Campfire Chat at BlizzCon 2023

Sanctuary beckons you forth, wanderer. At BlizzCon 2023, associate game director Brent Gibson, production director Tiffany Wat, lead game producer Kalyeigh Calder, game director Joe Shely, and associate director of community Adam Fletcher, gave a tantalizing glimpse into the future of Diablo IV. Toward the end of the Campfire Chat, the team answered questions from the community, collected from players at BlizzCon and afar. To watch the Developer Campfire Chat in full, check out the replay at the end of this article.

[h3]Diablo IV First Expansion: Vessel of Hatred[/h3]



For the first time since Diablo II, players can return to the land of Nahantu. Vessel of Hatred, the first expansion in Diablo IV, continues from where we last left the main story. Descending deep into the jungles of Nahantu, Neyrelle struggles to control perhaps the worst possible travel companion: the Prime Evil Mephisto.

[h3]Season of Blood: Unique Malignant Rings and the Abattoir of Zir[/h3]



Though many tried to staunch and sanitize the wounds of the plague ridden... malignance has a nature of spreading. Five Malignant Rings based on popular powers from Season of the Malignant arrive in our next update on November 7, available immediately in both Seasonal and Eternal realms. For full details on these and more details on our next update, read our Diablo IV Patch Notes.





During Season of Blood, based off community feedback the Occultist will now display a preview of which potential affixes are available before your selected item is enchanted. Combined with the cost changes to enchanting items made earlier, this should help players optimize their items into the endgame.

Courageous wanderers in the Seasonal Realm can put themselves through a grueling test in the Abattoir of Zir. From December 5–January 23, after completing the final tier of the Season Journey, enter the Visceral Channel to push your Vampiric Powers to the ultimate limit with this Seasonal Event. The Abattoir of Zir is an ultimate challenge, it’s recommended to only use your best builds and Characters that are at the pinnacle of their power at Level 100. Note that all rewards earned in the Abattoir of Zir last until the end of Season of Blood.

[h3]A Chill Descends on Sanctuary with Midwinter Blight[/h3]




Savage Blightfiends aim to disrupt any cheer the denizens of Fractured Peaks have managed to scrounge for themselves. From December 12–January 2, cull the cursed fiends and stay vigilant in case you receive an untimely visit from the Red Cloaked Horror. Restore the Midwinter Square and protect festive goodtidings!

Further details for Midwinter Blight will be revealed in an upcoming article.

[h3]Weekly Leaderboards: The Gauntlet[/h3]



Arriving with our next Season in January, The Gauntlet will test your skills in the Seasonal Realm against fellow players in a set layout, non-linear Dungeon, where a potent combination of mastery and skills achieves high scores. Players will need to collect Proofs of Might to contribute to their overall score, which can be obtained from slaying Monsters and destroying items within the Gauntlet.



Weekly Leaderboards track scores between Hardcore, Normal characters, Party size, and Classes. The top players from each week’s Leaderboard will be displayed in a permanent Leaderboard called the Hall of the Ancients. With each week’s Leaderboard reset, so does the fixed layout of The Gauntlet! Refine your most trusted builds to emerge victorious.

For a handy reference for all that is soon to arrive, our immediate Roadmap can be seen in full here:



To glean all the details from our Diablo IV BlizzCon Campfire Chat in full, watch the below video:

[previewyoutube][/previewyoutube]

Thank you all for an incredible BlizzCon 2023. Sharpen your blades and strengthen your resolve for the journey that lies ahead.