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Diablo IV Patch Notes: 1.2.2 Build #46837

1.2.2 Build #46837 (All Platforms) - November 7, 2023 [h2]Gameplay Updates[/h2] [h3]Malignant Rings[/h3]
Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.
  • Ring of Red Furor (Barbarian Unique Ring)
    • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.
  • Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
    • For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
  • Airidah's Inexorable Will (Druid Unique Ring)
    • When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
  • Writhing Band of Trickery (Rogue Unique Ring)
    • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
  • Ring of the Sacrilegious Soul (Necromancer Unique Ring)
    • Automatically activate the following equipped Skills on Corpses around you:
      • Raise Skeleton every 1-2 seconds.
      • Corpse Explosion every 1-2 seconds.
      • Corpse Tendrils every 8-16 seconds.

Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.
[h3]Season of Blood[/h3]
The following adjustments have been made for the Sanguine Battery Event.
  • Pillar health has been increased from 75% to 85%.
  • Pillar repair time has been decreased from 3 seconds to 1 second.
[h2]Bug Fixes[/h2] [h3]Season of Blood[/h3]
  • Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
  • Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
  • Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town.
  • Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
  • Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
  • Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
  • Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
[h3]Dungeons and Events[/h3]
  • Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon.
  • Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.
[h3]Quests[/h3]
  • Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
  • Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.
[h3]Gameplay [/h3]
  • Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
  • Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
  • Fixed an issue where followers could get stuck when going back and forth over a traversal.
  • Fixed an issue where Inner Sight didn't trigger properly against Training Dummies.
  • Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies.
[h3]Accessibility [/h3]
  • Fixed an issue where the Screen Reader wouldn't properly read life totals above 999.
  • Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays.
[h3]Miscellaneous [/h3]
  • Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately.
  • Various visual, performance, and stability improvements.

Delve into the Developer Campfire Chat at BlizzCon 2023

Sanctuary beckons you forth, wanderer. At BlizzCon 2023, associate game director Brent Gibson, production director Tiffany Wat, lead game producer Kalyeigh Calder, game director Joe Shely, and associate director of community Adam Fletcher, gave a tantalizing glimpse into the future of Diablo IV. Toward the end of the Campfire Chat, the team answered questions from the community, collected from players at BlizzCon and afar. To watch the Developer Campfire Chat in full, check out the replay at the end of this article.

[h3]Diablo IV First Expansion: Vessel of Hatred[/h3]



For the first time since Diablo II, players can return to the land of Nahantu. Vessel of Hatred, the first expansion in Diablo IV, continues from where we last left the main story. Descending deep into the jungles of Nahantu, Neyrelle struggles to control perhaps the worst possible travel companion: the Prime Evil Mephisto.

[h3]Season of Blood: Unique Malignant Rings and the Abattoir of Zir[/h3]



Though many tried to staunch and sanitize the wounds of the plague ridden... malignance has a nature of spreading. Five Malignant Rings based on popular powers from Season of the Malignant arrive in our next update on November 7, available immediately in both Seasonal and Eternal realms. For full details on these and more details on our next update, read our Diablo IV Patch Notes.





During Season of Blood, based off community feedback the Occultist will now display a preview of which potential affixes are available before your selected item is enchanted. Combined with the cost changes to enchanting items made earlier, this should help players optimize their items into the endgame.

Courageous wanderers in the Seasonal Realm can put themselves through a grueling test in the Abattoir of Zir. From December 5–January 23, after completing the final tier of the Season Journey, enter the Visceral Channel to push your Vampiric Powers to the ultimate limit with this Seasonal Event. The Abattoir of Zir is an ultimate challenge, it’s recommended to only use your best builds and Characters that are at the pinnacle of their power at Level 100. Note that all rewards earned in the Abattoir of Zir last until the end of Season of Blood.

[h3]A Chill Descends on Sanctuary with Midwinter Blight[/h3]




Savage Blightfiends aim to disrupt any cheer the denizens of Fractured Peaks have managed to scrounge for themselves. From December 12–January 2, cull the cursed fiends and stay vigilant in case you receive an untimely visit from the Red Cloaked Horror. Restore the Midwinter Square and protect festive goodtidings!

Further details for Midwinter Blight will be revealed in an upcoming article.

[h3]Weekly Leaderboards: The Gauntlet[/h3]



Arriving with our next Season in January, The Gauntlet will test your skills in the Seasonal Realm against fellow players in a set layout, non-linear Dungeon, where a potent combination of mastery and skills achieves high scores. Players will need to collect Proofs of Might to contribute to their overall score, which can be obtained from slaying Monsters and destroying items within the Gauntlet.



Weekly Leaderboards track scores between Hardcore, Normal characters, Party size, and Classes. The top players from each week’s Leaderboard will be displayed in a permanent Leaderboard called the Hall of the Ancients. With each week’s Leaderboard reset, so does the fixed layout of The Gauntlet! Refine your most trusted builds to emerge victorious.

For a handy reference for all that is soon to arrive, our immediate Roadmap can be seen in full here:



To glean all the details from our Diablo IV BlizzCon Campfire Chat in full, watch the below video:

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Thank you all for an incredible BlizzCon 2023. Sharpen your blades and strengthen your resolve for the journey that lies ahead.



Catch up on the Diablo IV BlizzCon Opening Ceremony


On November 3, Diablo general manager Rod Ferguson and production directors Tiffany Wat and Chris Wilson took the stage at BlizzCon’s opening ceremony to recap the plethora of quality-of-life updates released for Diablo IV since Season of Blood began on October 17, and to provide a glimpse at the fiendish adventures coming to Diablo IV.

For our first Expansion, you’ll be taken somewhere more sinister than ever before—a place where hatred’s influence continues to strangle Sanctuary into submission…

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Vessel of Hatred continues the grim tale that began in Diablo IV, as you learn the fate of the prime evil Mephisto and his demonic plans for Sanctuary. To do that, you’ll be visiting a region new to Diablo IV, known by the locals as Nahantu. With this continuation of the campaign’s story comes new ways to play, new evils to vanquish, and a brand-new Class never before seen in the Diablo universe. Vessel of Hatred releases late next year, and we can’t wait to share more about it with you next summer.

In the less-distant future, the third Season of Diablo IV will usher in a whole new type of weekly challenge Dungeon called The Gauntlet, where wanderers can compete for their Class ranking against anyone in the world. At the end of each week, the combatants with the highest rank will have their name cemented in the Seasonal Hall of the Ancients for all of time.

Ever wonder what the holidays are like in Sanctuary? Well, now you can find out in our first seasonal event, Midwinter Blight, beginning on December 12 and lasting for three weeks. Trudge through the snow-laden, winter terror-land of Fractured Peaks, and be sure to keep your eyes peeled for a mysterious, red-cloaked terror!

Now that we’ve given you a glimpse of some of what’s to come in the future, let’s come back to the present. Starting next week, we’ll introduce 5 Unique, class-specific Rings that will let you tap into powers from Season of the Malignant.

Then on December 5, an Enchanting preview feature for the Occultist will come to Diablo IV. This will allow you to see what affixes are possible, before spending your hard-earned gold. It’s another way to give you even more control over developing just the right build for whatever Hell throws your way. Also starting on December 5 is Abattoir of Zir, a highly replayable six-week end-game event experience designed for players who have reached Level 100, slain Uber Duriel, and mastered all the other challenges Season of Blood has to offer. Those who survive will attain a Paragon Glyph constructed from Lord Zir’s very own blood. But beware—the Abattoir of Zir starts at a soul-crushing difficulty and only gets harder.

All of this is made possible by the support of our players, and most importantly, your feedback. Thanks to feedback, we’ve added an endgame boss ladder for receiving Unique and Uber Unique items at a higher rate, made the ascent to Level 100 40% faster than it was in Season of the Malignant, reworked Item Power to be more rewarding, and released a ton quality-of-life updates through our patches.

For an overview of everything Diablo IV happening at BlizzCon this year, please see this article.

Thank you for slaying demons with us!
-The Diablo IV team

Watch the Developer Campfire Chat at BlizzCon 2023

Sanctuary beckons you forth, wanderer. On November 4, at 2:30 pm PDT, a glimpse into the future of Diablo IV will be revealed live to all at BlizzCon. Join associate game director Brent Gibson, production director Tiffany Wat, lead game producer Kalyeigh Calder, game director Joe Shely, and associate director of community Adam Fletcher, who will introduce content releasing during Season of Blood and beyond.

On the first day of BlizzCon, Q&A questions for the Campfire Chat will be gathered in-person from a box in the Diablo hall, along with any from social media. Then, we’ll have a Q&A segment at the end of the stream where the team will answer questions collected from the community.

Visit our official Diablo Twitch and YouTube channels to watch live; all will be able to watch the events from near or far. Following the Campfire Chat's conclusion, we’ll post another article with a video of the chat so you can still catch up on the details if you miss them.

Join us—the flames burn brightest when amongst companions new and old alike.

Diablo IV Patch Notes: 1.2.1 Build #46666

1.2.1 Build #46666 (All Platforms) - October 31, 2023

[h2]Gameplay Updates[/h2]
Paragon Board
  • Added a Refund All button to Paragon Boards.

Developer’s Note: Players communicated that reworking all or most of their Paragon Points was a common occurrence. We've added this button to make it easier to do big respecs, along with the increases to Gold income from Whispers in Season of Blood.
[h3]Training Dummy[/h3]
Players can test their mettle against a new inanimate and un-killable foe—the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty.
[h3]Season of Blood[/h3]
  • Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.
    • Previous: 1 pile of 45-60 Potent blood
    • New: 8 piles of 5-9 each
  • Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase.
  • Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power’s activation cost.

[h3]Miscellaneous[/h3]
  • The search area has been reduced for all Whispers that require the player to find and kill a specific monster.

[h2]Bug Fixes[/h2]
[h3]Accessibility[/h3]
  • Fixed an issue where the Screen Writer wouldn't fully read the Hunter's Acclaim title.

[h3]Dungeons and Events[/h3]
  • Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective.
  • Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn't. (What lies behind door number 3? HELL!)
  • Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors.
Gameplay
  • Fixed an issue where Shrine Buffs would not apply when activated while mounted.
  • Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed.
  • Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life.
  • Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn't properly scale their Life to the number of party members.
  • Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window.
  • Fixed an issue where the Sorcerer's Ice Shards skill could miss short targets when cast from an area of higher elevation.
  • Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena.
  • Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph.
  • Fixed an issue where Aspect of Artful Initiative was not properly scaling with Item Power.
  • Fixed an issue where players were unable to revive their party members while under the effects of Chill.

[h3]Quests[/h3]
  • Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step.
  • Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted.
  • Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town.
  • Fixed an issue where Theya could keep respawning without dropping the item for the Sight to Madness quest, which could block progression.
  • Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area.

[h3]Season of Blood[/h3]
  • Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play.
  • Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn't have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy.
  • Fixed an issue where Vampiric Curse could be applied to non-hostile objects.
  • Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.
  • Fixed an issue where the Blood Seal menu couldn't be navigated properly with the D-Pad on controllers while inspecting equipped blood seals.
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
  • Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade.
  • Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction.
  • Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it.
  • Fixed an issue where the player could get stuck behind a Seeker's Cache in Hawezar during the Blood Harvest event.
  • Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area.
  • Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step.
  • Fixed an issue where the Magistrate's Notice could be inaccessible during the Blood Money quest if another player in the party didn't have the Quest active.
  • Fixed an issue where Flickerstep's affix would occasionally not activate when using Metamorphosis.
  • Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen.
  • Fixed an issue where the Blood Bishop's Flesh Sacks were not properly damaging players.
  • Fixed an issue where Stored Souls could get spent by the Sorcerer’s defensive auto-cast Skills such as Ice Armor and Frost Nova.
  • Fixed an issue where using the Metamorphosis Blood Seal while having Oculus equipped would result in Teleport evade charges not renewing properly.
  • Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until you restarted the game.
  • Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area.
  • Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets.

[h3]User Interface and User Experience[/h3]
  • Fixed an issue where Several towns were missing a Stash icon in their waypoint tooltip on the Map.
  • Fixed an issue where Achievement progression percentage was not consistent in all places it is displayed.
  • Fixed an issue where Inventory sorting didn't function properly while interacting with vendors or crafters.
  • Fixed an issue where killing a monster with Metamorphosis didn't reward a soul stack.
  • Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in.
  • Fixed an issue where the tooltip for Damage Reduction on armor could be inaccurate at higher armor levels.
  • Fixed an issue where Social Wheel actions (emotes, trade, etc.) would not work properly while in the Immunity bubble at the end of a Nightmare Dungeon.
  • Fixed an issue where the Social Wheel customization tab wouldn't function properly when multiple players in Local Co-Op attempted to use it simultaneously.
  • Fixed an issue where the tooltips for Aspect of Untimely Death and Berserking displayed their bonuses as additive instead of multiplicative.
  • Fixed an issue where the completion pop-up for the Missing Pieces quest displayed an incorrect image.
  • Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games.
  • Fixed an issue where the tooltip for Aspect of Raw Might didn't display its multiplicative damage indicator.
  • Fixed an issue where the tooltip for Aspect of Elements had no damage type indicator on its tooltip and was incorrectly granting an additive bonus instead of multiplicative.
  • Fixed an issue where Enhanced Fireball's tooltip stated that its benefit was dependent on distance traveled.
  • Fixed an issue where the Campfire Buff description was displaying the incorrect experience percentage bonus (Note: Bonus experience players have been receiving was already functioning correctly).

[h3]Miscellaneous [/h3]
  • Fixed an issue where using a Chaos Scroll while exiting the Fields of Hatred could disconnect the camera from the player.
  • Fixed an issue where Reins of the Bloody Liquid Steed Mount Cosmetic was not rewarded for defeating Echo of Lilith.

Developer’s Note: This will be rewarded retroactively for any players that have already defeated Echo of Lilith. These players will receive the Mount upon logging in after installing Patch 1.2.1.
  • Fixed an issue where Cinders would not be reset once a Helltide ended.
  • Fixed an issue where the Cinder cost of the Tortured Gift of Living Steel was 280 instead of the displayed 300. It now costs 300 Cinders.
  • Fixed an issue where riding a Mount that had no armor would cause the player character to appear as carrying invisible reins.
  • Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers.
  • Fixed an issue where Uber Unique items were not always dropping at their maximum roll values.
  • Various performance, stability, and visual improvements.