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Galvanize your Legend in Season 4: Loot Reborn

The forges burn with renewed vigor, stoked by braziers to hone the steel of Sanctuary’s finest. Across the land, Hell’s expanded Legions gather and multiply, marshalling their strength to ambush wanderers that fall prey to their Helltide.

Season 4: Loot Reborn begins on May 14 at 10 a.m. PT. Use the Itemization overhaul on new systems, Tempering and Masterworking to change a noteworthy blade into a force to be feared. Across all World Tiers, Helltide is reborn: slay monstrosities to fill your threat meter, marking you as prey for the Hellborne. Prepare to fight side by side with the Iron Wolves—a seasoned mercenary company of brethren aiming to quell the demons.
[h2]Itemization Reforged: Masterworking, Tempering and More[/h2]
Seasons within Diablo IV bear their mark on Sanctuary in the Seasonal Realm, unearthing new quests and fresh mechanics to explore and master. Season 4: Loot Reborn takes on a new theme, overhauling many core game systems to refresh how items are earned, how they function, and how they improve as you level through World Tiers during the season.

Unlike previous Seasonal themes that affect only the Seasonal Realm, with Season 4: Loot Reborn, these Itemization changes persist beyond the Seasonal Realm and affect the Eternal Realm as well. Read on to learn how Itemization will change the way you loot and reap your way across all of Diablo IV.

All updates to our new items, Classes and Skills will be available in our Season 4 Patch Notes.
[h3]General Item Updates[/h3]
One of our several goals for the Itemization changes is to make it easier to understand which items are upgrades when they drop. We reduced the number of affixes on items (down to 3 on Legendary items, 2 on Rare items) and made these affixes more effective. Instead of seeing an affix that relies on conditional values (+10% damage on non-injured Elites), you'll see affixes such as base increases to your Movement Speed, Max life, or single ranks of a Core Skill. Dropped Items are now simpler to evaluate, and we've moved their complexity and customization to our new crafting systems, Tempering and Masterworking, which we will describe in more detail below. We've also increased the overall values of these affixes, so they should feel more powerful!

This screenshot displays an item under the Itemization changes with a Greater Affix.


Item affixes after Itemization changes, with Tempering and Masterworking applied.

By making items more individually impactful, we’ve significantly decreased the number of items that drop when slaying Monsters. The goal here is to spend more time obliterating and less time sorting through the many items that drop. The result is that fewer items will drop overall, but those items will be more likely to be valuable. To compensate and stay on par with the norm, materials gained from Salvaging and Crafting have been adjusted to match this change. Also, Forgotten Souls can now be earned from Whisper bounties and are a rare drop from all Elites. The Gold cost to re-roll items when Enchanting now has a maximum, and we’ve cut down on the materials needed to perform all activities when at the Blacksmith.

Additionally, which World Tier you play in will directly affect the rarity of the items you earn. Sacred items or higher only drop in World Tier III, and only Ancestral items will appear in World Tier IV. Similarly, Legendary items dropped from enemies over Level 95 will always have a value of 925 Item Power.

However, keep an eye out for Uniques—some have a chance to appear starting in World Tier I and II. All Uniques have a chance to drop starting in World Tier III, and Uber Uniques can start appearing as once you’re killing monsters that are Level 55 at max Item Power level.
[h3]Codex of Power Updates[/h3]
Salvaging Legendary items stores their powers as Legendary Aspects in your Codex of Power to be reused indefinitely. You can upgrade your Legendary Aspects by salvaging legendary items of higher power value at the Blacksmith. Instead of taking up space in your inventory, any legacy Aspect items you may possess will automatically be converted into appropriate upgrades in your Codex of Power when you first log in after Season 4 begins.



The Codex of Power displays all available Aspects, so you can spend more time seeking the highest Aspect rolls possible. Once you have upgraded an Aspect to its maximum potential value, a specific border indicates the Aspect has been completed.



Aspects can now be searched, filtered, and favorited within the Codex of Power. When selecting a power for imprinting at the Occultist, an icon and a tooltip will denote which powers you already have equipped. Note that in the Seasonal Realm, when the Season ends, your Codex of Power will be transferred to the Eternal Realm. If you already have the same Aspect learned in the Eternal Realm, the Codex of Power will keep the higher value of the two.
[h3]Tempering: Sharpen your Steel and make it Sing[/h3]



As you find and learn Tempering Manuals, Blacksmiths across Sanctuary will be able to use these manuals of craftsmanship to shape the qualities of your equipment. Tempering allows you to add potent affixes to your item.



Crafting Manuals can be found as a regular item throughout the game. Once learned, they can be used as many times as desired (like the new Codex of Power changes). Each Crafting Manual contains a small number of affixes, and typically correspond to six different categories: Weapons, Offensive, Defensive, Mobility, Utility and Resource. Simply head to a Blacksmith to Temper your item and add one of the available affixes, greatly reducing the time it takes to ensure your weapon has the affix you desire. Note that Ancestral items can have two Tempered affixes from different categories!



Remember, the Tempering Durability indicates how many times you can Temper an item…even the most battle honed blades can lose their edge. The manuals you learn on the Seasonal Realm last until the end of the season, and manuals learned on the Eternal Realm will be known permanently.
[h3]Masterworking: Refine your Weapon to Untold Prowess[/h3]



Using the rarest of materials found within the deepest mines and caverns, improve your weapons to the absolute pinnacle of their potential. Masterworking is an end-game crafting system, using materials earned from The Pit of Artificers to upgrade your weapons.

Masterworking improves the overall strength of all affixes on your weapon, and at every 4th tier, massively upgrades one of your equipped affixes. The affix that receives the bonus will turn Blue. If the same affix is improved again, it will change to Yellow, and in rare cases, it will turn Orange if improved a third time.



If you hit the max level of Masterworking on a given weapon and you’re unsatisfied with the improvements on your weapon, you can reset and begin the process again.
[h3]Greater Affixes[/h3]
Appearing only on Ancestral Legendary and Unique Items, Greater Affixes are 1.5x more powerful versions of normal affixes. Items with Greater Affixes drop with a distinct audio cue, alerting you to their presence, and have a unique icon both in the world and within your inventory. Each affix on an item has a chance to be a Greater Affix in World Tier III and IV. You cannot Enchant an affix into a Greater Affix—their awesome power may only be discovered.
[h3]Gems[/h3]
Gems are simpler, streamlined and more effective across your Character’s journey. Crude Gems have been removed, and crafting levels have been shifted back. Normals Gems are available at Level 51, Flawless at 71, and Royal at 91. Diamonds have had their All Resistance values increased. Topaz now provide increases to Intelligence, and Sapphires increases to Willpower. Amethyst increases your Strength, and Emeralds now provide bonus Dexterity.
[h2]Helltide Reborn[/h2]



The legions of the Burning Hells regroup to coordinate a most formidable display of force in a Helltide reborn. Inspired by the Vampiric Blood Harvest in Season of Blood, your ferocity in combat draws the attention of increasingly dangerous foes. Only the strongest and most well-prepared can survive this potent onslaught. Unless otherwise noted, these Helltide changes affect both Eternal and Seasonal realms and persist beyond the end of Season 4: Loot Reborn.
[h3]Threat Levels and Becoming Hell-Marked[/h3]
As you cleave your way through Helltide, you will now generate Threat. Threat is earned based on the difficulty of the monsters you slay and how often you’re opening Tortured Gifts within Helltide. There are three Threat Levels in total, with each level increasing the danger and frequency of ambushes. Once you hit Level 3, you will become Hell-Marked.



When you’ve been Hell-Marked, you’ll be besieged by a frenzy of densely packed monsters. If you make it out alive, a Hellborn will come for you: one of Sanctuary’s most formidable fallen warriors, now an immensely powerful agent of Hell. The Hellborn can embody one of the classes in Diablo IV. Your Threat Level resets once the Hellborn ambush has been activated, or if you succumb to the overwhelming forces of Hell and perish.
[h3]Unholy Blasphemy: Accursed Ritual[/h3]
At a scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths these manic Cultists will go to appease their dark desires. It is here where you can begin the Accursed Ritual.



Baneful Hearts can be earned by opening Tortured Gifts throughout Helltide and by defeating Hellborn enemies. Deposit three Baneful Hearts to begin the ritual, which will commence with a swarm of demonic enemies. This ambush will end with the arrival of the formidable Blood Maiden, an immensely powerful demon who offers great reward upon her death.

Contributing any Baneful Hearts to initiate this dark ritual will grant you increased rewards as a contribution bonus.
[h3]Helltides in World Tier I and II[/h3]
To get your feet warmed up to the awesome threat of Helltide earlier on in your character’s journey, Helltide is now available in World Tier I and II. The overall Monster density will be suited relative to these World Tiers, and no roaming bosses will be present.



[h3]Additional Hellish Changes[/h3]
For the wanderer that want to push the limits of Helltide, an exceptionally valuable new elixir called Profane Mindcage is available to up the ante. Consuming a Profane Mindcage increases the level of Helltide Monsters by 10 and boosts Cinder drop rates. These are a guaranteed drop after killing Hellborne. You will see diminishing returns on boosted Monster levels closer to level cap—keep progressing in World Tiers to retain the same benefit from this potent elixir. The Profane Mindcage will only last until the end of Season 4: Loot Reborn.

Fresh demonic events have been added to Helltide, including new encounters with the fabled Iron Wolves. Stay vigilant for these encounters of demonic treachery.



As a recent change since our Public Test Realm for Season 4: Loot Reborn, Doomsayers no longer drop Chests of Doomsaying. Instead, they now drop the equivalent rewards that a Chest of Doomsaying would have granted on death—entirely removing the Cinder cost it previously held.
[h2]Your Greatest Challenge: The Pit of Artificers[/h2]
There are rumors that there are strange varieties of ore deep within the network of dungeons crisscrossing the north of Sanctuary, perfect for crafting exceptionally-made armor using secret Horadric techniques. However, the horrors that lay in wait for intrepid wanderers seeking to unearth these riches are unspeakably terrible.

Upon entering World Tier IV, you’ll receive a priority Quest to complete a Tier 46 Nightmare Dungeon. Upon completion, you’ll begin to collect Runeshards by playing through different Endgame activities. They’ll appear when you encounter Helltide Chests, World Bosses, Legion Events, Nightmare Dungeons and Whisper Bounties.

Collect Runeshard to activate the Obelisk in Cerrigar, allowing you to descend into the beckoning depths of The Pit. Your task is to slay enough monsters before your 10-minute time limit runs out to summon a final boss. Each player death removes time from the clock: first death removes 30 seconds, second death removes 60 seconds, third and subsequent deaths will remove 90 seconds.

After enough monsters are slain, a portal materializes, transporting you to the boss’s arena. Slay the boss before the timer expires to earn coveted Masterworking materials… and the next brutal tier of The Pit. If you can manage to kill the boss with time left on the clock, the benefit increases. With 4-6 minutes to spare, you skip a level and unlock an additional Tier of the Pit. Killing the boss with 6 or more minutes to spare grants you two additional Tier unlocks. The Pit has 200 total levels of difficulty to try and conquer, if you dare face the challenge.

The Pit can be entered in groups of up to four players, with the player who spends the Runeshards to open the Pit earning the lion’s share of materials. Only the player who opened The Pit has the chance to receive tantalizing Stygian Stones used for summoning Tormented Echoes—Level 200 variants of the summonable bosses found in Diablo IV. The further you descend into levels of The Pit, the more frequent these Stygian Stones will appear.
[h2]Andariel Joins the Fray & Tormented Echoes[/h2]
The Maiden of Anguish has returned in all her tormented glory. She joins the boss ladder at the same tier as her brother Duriel, with the same Uber Unique drop rate. With a mix of Shadow, Fire, Lightning, and her iconic Poison attack, Andariel stands ready to face all who dare fathom to bring about her demise.

Found east of Tasarak, in Hanged Man’s Hall, you’ll need summoning materials from both Lord Zir and Beast in Ice to fight Andariel.
[h3]Tormented Echoes[/h3]
All summonable bosses are now available at Level 200 as Tormented Echoes. Summonable with their regular summon Materials alongside Stygian Stones—which can be found deep within The Pit—these bosses cost more to summon but drop far more rewards. To summon a Tormented Echo, simply go to their typical summon location and select the Tormented Echo variant. Note that to summon the Beast in Ice, you’ll need to craft a different Nightmare Dungeon Sigil.

All items dropped from Tormented Echoes will be Item Level 925. Defeating your first Tormented Echo drops one Resplendent Spark as a first-time reward (account bound).
[h2]Fight with the Iron Wolves[/h2]


Seek out the battle-hardened and stalwart Soudeh the Anvil, a stoic field commander of the Iron Wolves. The Iron Wolves are a band of noble Mercenaries in the South, seeking to protect the common people of Sanctuary and hold themselves to a higher code of honor than other mercenary companies of similar mettle. Mysteriously, members of their ranks have been dying under suspicious circumstances—seek out the source of this slaughter to earn the Iron Wolves’ favor.

Meet Soudeh in Khejistan to start your journey to uncover this deadly plot. Working with the Iron Wolves will earn you several Tempering Manuals, which are key to unlocking the potential of your items in Season 4: Loot Reborn.

Any Iron Wolf Events that occur in Helltide will persist past the end of Season 4: Loot Reborn.
[h2]Earn Rewards with the Season Journey and Battle Pass[/h2]
As you fight side by side to vanquish demons with the Iron Wolves, you’ll earn rewards from the Season Journey and Battle Pass.

The Season Journey is broken into Chapters with tasks to complete. As you progress through the Journey, you’ll earn rewards befitting Sanctuary’s defenders, such as new Legendary Aspects, and 3 Scrolls of Amnesia, which provide a free Skill Tree and Paragon Board reset. The Journey also provides Favor—the resource used to climb through the Battle Pass’ Tiers— also earnable simply by playing aspects of the game.



The Season 4: Loot Reborn Battle Pass begins on May 14, 10 a.m. PT and hosts 90 Reward Tiers (28 Free Tiers and 62 Premium Tiers).



If you get the Premium Battle Pass, not only will the rewards of the Free Tiers be yours to wield, but Awoken Demigod Armor Sets, Platinum, and more also await you, including the Awoken Demigod Plating Mount Armor, Purified Demigod Thoroughbred Mount, and Divine Banner Mount Trophy, which unlocks at Tier 90.



The Accelerated Seasonal Battle Pass also contains 20 Tier Skips and the Wings of Hell’s Legion Emote.

Smoldering Ashes earned from the Free Tiers can be spent on Season Blessings that provide helpful bonuses to beat back Hell’s armies. There are three new Blessings for Season 4: Loot Reborn:
  • Urn of Nightmares: Boost Paragon Glyph XP earned in Nightmare Dungeons.
  • Urn of Iron: Boost your reputation with the Iron Wolves from Helltide activities.
  • Urn of Burning Obols: Boost the amount of Obols you can find in Helltide chests, which contain Obols during this season.

The bonuses gained from the five Season Blessings only last until the end of Season 4: Loot Reborn.
[h2]Acquire Fabled Threads from Tejal’s Shop[/h2]



We’re dialing up the heat in the Shop with new Equipment, Armor, Accessories, Mount and Mount Armor bundles that will have you slaying in style. Starting on May 14, pay Tejal a visit to browse her wares—remember to check back often, as she’ll update her stock throughout Season 4: Loot Reborn. One such rarefied find from the far reaches of Sanctuary is the the Demon’s Heart Bundle for the barbarian, which contains the Demonheart Armor Set and 2 Demonheart Weapon Cosmetics.
[h2]Community Guides for Season 4[/h2]
If you need sage guidance in your Character’s journey throughout Season 4: Loot Reborn, look to our Community guides for tips and insights on builds for every class. From levelling in World Tier I, all the way to end-game builds for The Pit.

Visit our trusted Community resources here:

Master the forge and flame to conquer emerging threats in Season 4: Loot Reborn!

-The Diablo IV Team

Luminant Prosperity Awaits in Lunar Awakening

From February 6, 10 a.m.-February 20, 10 a.m. PST players in both Seasonal and Eternal Realms can bask in the resplendency and joy of the Lunar Awakening limited-time event. A mysterious phenomenon is manifesting throughout the shrines of Sanctuary, enchanting them with immense and prosperous power. Celebrators believe this to be their Ancestors, blessing them from beyond the grave to celebrate this joyous occasion!

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Identify and activate Lunar Shrines throughout all areas and activities found within Sanctuary. While active you will earn 50% bonus XP (multiplicative) and have 30% increased movement speed, a plethora of buffs, all while earning Ancestors Favor reputation.



[h2]Lunar Awakening has Dawned[/h2]
To fully enjoy the revelry of Lunar Awakening, travel to Ked Bardu and head to the Northern section of town. Once there you’ll meet Ying-Yue, the leader of the Lunar Night Market. This market is your central hub for Lunar Awakening, where you’ll redeem your Ancestor’s Favor reputation for extravagant Lunar Renewal themed rewards.

Lunar Shrines are spread throughout Sanctuary. Fight your way through both dungeons and the overworld, activating Lunar Shrines and slaying monsters to earn copious amounts of Ancestors Favor reputation.



Lunar Shrines can be identified by their appearance, adorned with a Dragon in celebration of Lunar Awakening. Lunar Shrines also have a unique Map icon, making them easy to identify from a distance.

During Lunar Awakening, Nightmare Dungeon Sigils have a chance to have an Ancestor’s Favor dungeon affix which guarantees only Lunar Shrines spawn for that dungeon. In addition to the extra Shrines, you will also receive 10% bonus Glyph XP once the Dungeon is complete! All Nightmare Dungeon Sigils with the Ancestor’s Favor Affix will retain it once the event has ended, so feel free to stockpile away for days long after the Moon has set on Lunar Awakening.

[h2]Lunar Shrines and Ancestors Favor[/h2]
Lunar Shrines are coursing with a mysterious and immense power. Celebrators of the Lunar Awakening believe this power to be the returning spirits of our ancestors, adorned to mark the special occasion. During the Lunar Awakening, some Shrines have been replaced with Lunar Shrines, with an updated appearance to match the festivities! Lunar Shrines function similarly to typical Shrines; but they have been augmented for an extra punch to celebrate this festive event.

Lunar Shrines provide an exciting bonus effect on top of their regular Shrine power, the Lunar Shrine effects are listed below.

Augmented Lunar Shrine Effects:
  • Artillery Shrine – Casts have a chance to summon a holy bomb.
  • Blast Wave Shrine – Each explosion summons a cluster bombardment.
  • Channeling Shrine- Increased attack speed and chance to reset cooldowns.
  • Conduit Shrine – Summon frequent, powerful, shocking strikes.
  • Greed Shrine – Chance to summon a Treasure Goblin. While the Shrine is active, 25 kills summons a Treasure Goblin, and 50 kills summons a second.
  • Lethal Shrine – Chance to instantly execute a struck monster, causing Fear on surrounding monsters. Note: this includes Elites, but excludes Bosses and other Players.
  • Protection Shrine – You reflect all incoming damage. Damage reflected scales with Level and World Tier.

On top of these powerfully amplified effects, Miserly spirits spawn immediately when a Lunar Shrine is activated, allowing you to immediately capitalize on the Shrines’ specific gameplay augmentation.



Additionally, Lunar Awakening themed Whisper bounties are available throughout the event making them an excellent place to earn Ancestors Favor reputation while appeasing the Tree of Whispers!

[h2]Don Lunar Garments and Shine[/h2]

There are 10 Ancestor’s Favor reputation levels in total to earn, and 6 different Lunar themed cosmetic rewards to unlock. Lunar Awakening themed garments will also be available in Tejal’s shop, materializing to adorn your wanderer in threads befitting this joyous occasion.



Celebrate with Ying-Yue and bask in the glow of Lunar Awakening when it arrives on February 6!
-The Diablo IV Team

Diablo IV | Season of the Construct | Gameplay Trailer

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Legends tell of ancient treasure deep in the heart of Sanctuary.

Can you survive long enough to find it?

Season of the Construct is live now in #DiabloIV.

Season of the Construct Announcement Trailer

A new threat whirs to life in the depths of Sanctuary.

Season of the Construct comes to Diablo IV on January 23rd.

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Learn more

Unearth a looming threat in Season of the Construct


Ancient forces threaten Sanctuary. Aided by your Seneschal Companion, hazard the many traps and devastating Constructs beneath the deserts of Kehjistan.

Deep beneath the swirling sands, elemental forces are amassing for malicious whims of the demon Malphas. Only by descending far below the surface will you be able to cull this cursed threat from its root.

Season of the Construct begins on January 23 at 10 a.m. PST. Prepare to uncover the powerful secrets of Zoltun Kulle’s Loom with a new Dungeon type called Vaults, a seasonal robotic Seneschal Companion, and Weekly Leaderboards in The Gauntlet. Several key quality-of-life features—including almost constant Helltide events—arrive to help aid your conquests while fighting in the Vaults.
[h2]Unearth Zoltun Kulle’s Legacy in a New Questline[/h2]
A new threat lurks deep beneath the sands of Kehjistan, where the Loom, an ancient technology—designed by Zoltun Kulle and Ayuzhan of Caldeum—has been usurped by the forces of evil. The Demon Malphas is responsible for twisting the Loom for his cruel whims. Zoltun’s former companion Ayuzhan leads you through the treacherous Vaults, desperate to stop the formidable Malphas and his deadly constructs from overtaking Sanctuary.

Travel to the Gatehall, a town center underneath Kehjistan that serves as your base of operations in the fight against the Constructs. The Gatehall is your conduit to access the deadly Vaults— riddled with elemental Hazards and Constructs, these Vaults are the key to harnessing the true potential of the Loom. Travel to the Loom to stop the threat at its source and defeat Malphas in a new Boss fight.

To play the Season of the Construct Seasonal Questline, you must create a new character on the Seasonal Realm and have completed the Main Campaign. Take advantage of the Skip Main Campaign feature once you’ve completed the prologue if you want to jump right in!
[h2]Battle side by side with your Seneschal Companion[/h2]
Wield the power of the Loom by acquiring your very own Seneschal Companion, which becomes available during the Seasonal Questline. In Zoltun’s vision the Seneschal compliments your adventures by engaging directly in the fight or aiding you dutifully on the sidelines.

Using magical Governing and Tuning Stones recovered from the Vaults and elsewhere in Sanctuary, augment your Seneschal to best suit your targeted build for Season of the Construct. Governing Stones determine which attacks your Seneschal can perform, while Tuning Stones will augment those skills and provide greater utility. You can equip your Seneschal with 2 Governing Stones and 6 Tuning Stones, one Governing stone for each attack and three Tuning Stones to augment the ability. There are 12 Governing Stones and 27 different Tuning Stones of different rarities to seek out in the Vaults to unlock the full power of the Seneschal construct.

Tuning and Governing Stones can be acquired in a few different ways. Complete Vaults to earn one random Tuning Stone and seek out Wardwoven Chests to earn additional Tuning Stones-- both of which can be earned through various levels of the Season Journey. Both types also have a low chance to appear as drops when playing Vaults and Arcane Tremors. Defeating enemy Constructs within the Vaults will also grant Shattered Stone, which can be crafted into Governing and Tuning Stones at Jewelers found throughout Sanctuary.

To unlock the full power of the Stones, you will need to increase their raw power by levelling them. Collect or craft duplicates of the same Stones, fuse them together to grant experience and eventually level up your currently held Stones. Increasing the level of these stones increases the potency and ability of these attacks. Increasing the level of your Tuning Stones can add additional projectiles or augment the damage type they perform.

Once you’ve acquired your Seneschal, they’ll follow you everywhere in Sanctuary until Season of the Construct ends.

Below is a full list of the Governing and Tuning Stones available for the Seneschal Companion:

Governing Stones:
  • Autodefense: The Seneschal Construct activates an antimaterial field around itself shooting down enemy projectiles. Can not shoot down Boss or Player projectiles.
  • Bushwhack: Quickly ambush dealing damage to each target. May strike the same target multiple times.
  • Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage.
  • Focus Fire: The Seneschal Construct channels a ray of fire onto targets dealing damage to each over time.
  • Gyrate: The Seneschal Construct whirls its legs around quickly dealing damage to all surrounding enemies.
  • Impale: Perform a line attack to all enemies in front of the Seneschal Construct dealing damage.
  • Lightning Bolt: Launch a bolt of Lightning at the target dealing damage. Arcs to other targets dealing a portion of the original damage.
  • Protect: The Seneschal Construct materializes a protective Barrier on the player for a portion of their Maximum Life.
  • Reconstruct: The Seneschal Construct channels a reconstruction beam Healing the player for a portion of their Maximum Life over time.
  • Slash: Pummel enemies in front of the Seneschal Construct dealing damage.
  • Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional each second over time. If the enemy is killed, Tempest spreads to another enemy gaining for additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy.
Tuning Stone Abilities:
  • Voluminous Support: The supported skill's effect size is increased.
  • Swift Support: The supported Skill gains an Attack Speed bonus.
  • Breaking Support: Damage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a chance to make enemies Vulnerable for 2 seconds.
  • Tactical Support: Decrease the cooldown of the supported Skill.
  • Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
  • Devastation Support: Supported Skill gains a Critical Strike Damage bonus.
  • Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
  • Frigid Support: A portion of the supported Skill's damage dealt is applied as Cold damage over time and applies Chill.
  • Burning Support: A portion of he supported Skill's damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct.
  • Electrocution Support: A portion of the supported skill's damage dealt is applied as Lightning damage over time and has a chance to Stun enemies.
  • Bleeding Support: A portion of the supported skill's damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving.
  • Poison Support: A portion of the supported skill's damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy.
  • Dusk Support: A portion of the supported Skill's damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses.
  • Duration Support: Supported Skills have their durations increased.
  • Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
  • Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
  • Initiative Support: The supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds.
  • Arcing Support: The supported Skill can hit additional enemies.
  • Multishot Support: Supported Projectile skills launch additional projectiles.
  • Piercing Support: The supported Projectile Skill will pierce multiple enemies.
  • Gripping Support: Damage and effects done by the supporting Skill to Distant enemies pulls them towards the Seneschal Construct. Can only occur once every so often per enemy.
  • Registered Damage Support: Any damage caused from the supported Skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage.
  • Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.
  • Slowing Support: Damage from the supported Skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount.
  • Mockery Support: Damage done by the supporting Skill Taunts enemies hit for a limited duration of time. This can only occur once every so often per enemy. Does not work on bosses.

Scholars have spoken in hushed whispers concerning rumors of fabled Tuning Stones, far beyond the capable power of mere mortals. Their existence is ephemeral, never confirmed by a dignified mage of high ranking. All that is known of them is writ below:
  • Evernight: ???
  • Genesis: ???

[h2]Test yourself in Deadly New Dungeons: Vaults[/h2]
While Ayuzhan slept, Malphas grew in strength, harnessing the awesome power of the Loom and corrupting the vast network of Vaults lying dormant. Originally armed to keep out any demonic influence, the various Hazards implemented now protect the forces of evil they once kept at bay.

The Vaults are specialized dungeons that house elemental Hazards devised by Zoltun Kulle and Ayuzhan themselves. Amongst the Hazards lay The Constructs, an entirely new monster family. Several elemental variants of these monsters lurk in wait for any unsuspecting wanderers to fall into their mechanical clutches.

Upon entering the Vault—after converting the required Pearls of Warding— you can be blessed by Zoltun’s Warding, a special layered blessing which grants access to riches within the Vaults. Zoltun’s Warding diminishes stack by stack if you manage to fall prey to the various Hazards scattered throughout the Vaults.

If you manage to keep Zoltun’s Warding intact after defeating the Vault Boss, you’ll unlock a Wardwoven Chest, which has a higher chance of granting Legendary items. Using Pearls of Warding can increase the risk by exchanging them for extra stacks of Zoltun’s Warding at the Vault entrance—succeed, and your reward will increase as well.

At World Tier III, Nightmare Vaults unlock. Vault Sigils will drop alongside typical Nightmare Dungeon Sigils, or they can be crafted which will require Pearls of Warding to create. These Vaults function similar to Nightmare Dungeons—however they will have deadly Constructs and Hazards scattered throughout, and the Wardwoven Chests for the savvy wanderer.
[h2]Staunch the Spread of Arcane Tremors[/h2]
Malphas’ seeks to unleash deadly Constructs upon Sanctuary, pouring from the underground Vault to terrorize the innocents and sinful alike. Dismantle deadly traps, destroy Lesser and Elite Constructs to earn Shattered Stone. Dispatching Elite Constructs grants Pearls of Warding which can be used to earn higher valued rewards from replaying Vaults. Negate the Arcane Tremor by defeating the Vault’s mighty Herald Construct, securing a tenuous peace to the denizens above.
[h2]Coming Soon: Leaderboards Arrive with The Gauntlet[/h2]
A new challenge arrives later in Season of the Construct. Fight through The Gauntlet, a weekly rotating fixed dungeon that will have you competing for the top spot on the leaderboards. Only the strongest will emerge to claim their place on the weekly leaderboards, the top weekly scores will earn their permanent place in the Hall of the Ancients. More details on the arrival of the Gauntlet will be available in a future blog.

[h2]Quality-of-Life Updates in Season of the Construct[/h2]
Helltides Endure

Starting in Season of the Construct, Helltides are always active, save for a 5-minute rest once per hour. Battle Hellspawn far more frequently, increasing your chances to collect Cinders and the bountiful rewards that come with them.

Enhanced Movement with W-A-S-D

Wanderers on PC can now navigate through the various wastes of Sanctuary by using the W-A-S-D keys on your keyboard, instead of your mouse. Enjoy the increased functionality of traversing through dungeons and above ground alike.

Extra Stash Tab

An extra Stash Tab is now available for your adventuring needs. Proceed to the Stash in any capital city to purchase an additional stash tab.

Various other Quality-of-Life Updates

We have also made improvements to reallocating your skill tree, improvements to UI when trading Gold, increased rates to earn the items needed to summon the Beast in the Ice, and more!

Stay tuned for our full Patch Notes for Season of the Construct, which will be available on January 19.
[h2]Earn Rewards with the Season Journey and Battle Pass[/h2]
As you eradicate the menacing machinations of the Loom, you’ll earn rewards from the Season Journey and Battle Pass.

The Season Journey is broken into Chapters with tasks to complete. As you progress through the Journey, you’ll earn rewards befitting Sanctuary’s defenders, such as new Legendary Aspects, the Awoken Adamant Armor (which unlocks across various higher Tiers), and 3 Scrolls of Amnesia, which provide a free Skill Tree and Paragon Board reset. The Journey also provides Favor—the resource used to climb through the Battle Pass’ Tiers—which can be earned naturally by playing aspects of the game as well.

The Season of the Construct Battle Pass begins on January 23, 10 a.m. PST and hosts 90 Reward Tiers—28 Free Tiers and 62 Premium Tiers.

If you get the Premium Battle Pass, not only will the rewards of the Free Tiers be yours to wield, but Awoken Armor Sets, Platinum, and more also await you. For example, the Awoken Spheral Barding Mount Armor and Awoken Clockwork Equid Mount unlock at Tier 90.

If you decide to embrace the destructive terror and get the Accelerated Seasonal Battle Pass, you’ll also receive 20 Tier Skips and the Spinning Loom Emote.

Smoldering Ashes earned from the Free Tiers can be spent on Season Blessings that provide helpful bonuses to beat back Hell’s armies. There are three new Blessings for Season of the Construct:
  • Urn of Enduring Grace: Boost to the duration of Shrine effects.
  • Urn of Tuning: Chance to receive an additional Tuning Stone from Wardwoven chests.
  • Urn of Whispers: Boost the chance to receive a Greater Collection from Whisper rewards.

The bonuses gained from the five Season Blessings only last until the end of Season of the Construct.
[h2]Acquire Fabled Threads from Tejal’s Shop[/h2]

We’re dialing up the heat in the Shop with new Equipment, Armor, Accessories, Mount and Mount Armor bundles that will have you slaying in style. Starting on January 23, you’ll want to pay Tejal a visit to browse her wares—remember to check back often, as she’ll update her stock throughout Season of the Construct. One such rarefied find from the far reaches of Sanctuary is the barbarian Lord Eater Cosmetic Bundle, which contains the Lord Eater‘s Armor Set, 2 Lord Eater’s Weapon Cosmetics, and a Lord Eater’s Legend marking.
[h2]Stay Up to Date with Diablo IV News[/h2]
On January 18 at 9 a.m. PST, there will be a Developer Update Livestream, which will take a deep dive into everything coming with Season of the Construct. Join community director Adam Fletcher and members of the Development team as they discuss the all-new Seneschal companion, Vaults, the Seasonal Questline, and more.

Watch the Diablo IV Developer Update Livestream on our Twitch or YouTube Channels on January 18.

Fight back the devilish machinations that threaten all we hold dear in Season of the Construct!

-The Diablo IV Team