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Border Pioneer News

Patch v0.99.21

  • Fixed a bug where newly created maps sometimes had incorrect map sizes.
  • Fixed a bug where movable buildings could not be placed at map boundaries.
  • Fixed incorrect textures for the Stone Cannon.
  • Added validation for spawn points in the map editor to reduce incorrect spawn point placement.
  • Fixed a bug where the Crystal Tower would fire multiple missiles after upgrading.
  • Fixed incorrect charge bonuses for Orc Cavalry.
  • High-quality blueprints now have a small chance to add a card with 1 usage count.
  • Taverns no longer have a minimum food requirement for harvesting gold.
  • Updated the assets for Spearmen and Spear Guards, thanks to the help of a talented group member.
  • Fixed incorrect duration for the Strong Paralysis effect.
  • Enhanced the upgrade effects of Rolling Logs.
  • Optimized code to reduce lag.
  • Fixed a bug where custom maps could cause errors in endless mode due to monster spawning.
  • Fixed a bug where walls had incorrect health after upgrading.

Patch v0.99.19

  • Map editor uploads now use a map screenshot as the cover (the screen display at the time of upload).
  • The map editor now supports spawn point grouping for configuring spawn points at different locations.
  • Fixed a bug where the effect range and visual range of permanent fortification were inconsistent.
  • Fixed a bug where enemies could sometimes pass directly through walls.
  • "Golems," "Frost Golems," and "Giant Mushy" now have resistance and cannot be directly devoured by the Dragonling.
  • Fixed a bug where the movement cost through walls was too low.
  • Fixed incorrect attack reduction for some upgrades in treasure chests, such as "Frost Missile."
  • Fixed incorrect attack boosts for some upgrades in treasure chests, such as "Giant Log."
  • Reduced the food bonus of "Cauldron Stew."
  • Increased the construction cost of the "Magic Cauldron."
  • Improved the attributes of "Bandits."
  • Limited custom map size to a maximum of 96*96.
  • "Trade Tax" now caps at a maximum of 100 gold.
  • Language selection can now be cycled in reverse using the right mouse button.
  • Removed map boundary restrictions.
  • Fixed a bug where the Bridgehead could take effect without requiring an upgrade.
  • Fixed a bug where the Demon Eye could cause a significant increase in unit movement speed.
  • The editor can now copy the month list for spawn points.
  • The healing effect of the Nature Well has been increased by 4 times, and the cooldown has been extended to 60 seconds.
  • The Dragonling's defense has been increased to 10.
  • The base production of mines has been increased by +1.

Patch v0.99.17

  • Fixed a bug where the "Prince's" "Defense Command" effect incorrectly increased damage.
  • Fixed a bug where the "Fairy's" attack projectile lingered for too long.
  • Fixed a bug where the "Demon Eye" could repeatedly cast the same skill.
  • Fixed incorrect display of the "Druid Cabin" in non-Chinese languages.
  • Fixed a bug where the 12th card in hand was invisible.
  • Fixed a bug where the foundation remained after demolishing a building.
  • Fixed incorrect interaction animations for the "Nature Well."
  • Fixed a bug where dispatch missions allowed too many participants.
  • Fixed incorrect "Commercial Goods" bonuses.
  • Fixed a bug where monster spawn points could appear in the top-left corner of random maps.
  • Fixed a bug where monsters prioritizing buildings would switch targets repeatedly, causing them to spin in place.
  • Orc Airship: Now uses flying unit AI. If it dies in an unreachable location, no orcs will spawn.
  • Walls: Increased the cost and health of all walls.
  • Conscript Militias: No longer consumes the current available population.
  • Ballista: Renamed to "Ballista Tower" and updated its animation assets.
  • Orc Cavalry: Reduced attack power and increased attack interval. Increased damage of the first attack during "Charge."
  • Demons: Removed the splash effect from fireballs. Fireballs can no longer hit multiple units.
  • Level 5-3: Adjusted the enemy spawn sequence for October. Enemies now appear in two distinct waves.
  • Level 5-3 (First Clear): Reduced the number of monsters summoned by the Demon Eye boss after resurrection. (In subsequent playthroughs, the Demon Eye's resurrection will not open additional portals.)
  • Level 1-3: Adjusted monster spawns for November and December to smooth the difficulty curve.
  • Giant Mushy: Adjusted strength.
  • Bosses: Delayed the appearance of all bosses.
  • Level 3-3: Adjusted monster spawn cycles.
  • Updated the display style for locked tiles.
  • Enemy AI: Reduced the probability of enemies attacking walls.
  • Treant: Increased attack power, attack growth, and experience required for leveling up.
  • Old Tree: Increased attack power, attack growth, and experience required for leveling up.
  • Priests: Improved healing spells. Priests can now heal 4 units simultaneously, but healing amount is reduced by 50%.
  • Movement Penalty: Reduced the penalty for moving through forests.
  • Falconer: Reduced rarity.
  • Rich Mine: Can now be demolished.
  • Ghosts and Frost Ghosts: Now become visible when approaching a target within a certain distance, rather than after attacking.
  • Enemy Golems: Reduced their damage bonus against buildings.
  • Baby Dragon: Now grows in size and increases skill range when learning new skills. Reconstructed the Baby Dragon's fire breath.
  • Fairies: Reduced range by 0.5.
  • Thatch House: Fixed incorrect sound effects and effect range after upgrading.
  • Natural Faction Development Packs: Added "Afforestation" to all packs.
  • Improved monster AI targeting buildings.
  • Adjusted the display of locked tiles for better clarity.

Patch v0.99.16

  • Fixed a bug where the screen would remain black after canceling the discard window in the card pack interface.
  • Fixed an incorrect description for the "Furnace."
  • Fixed a bug where the Repair Hut could repair the "Purification Tower" and "Resist Tower."
  • Fixed a bug where loading a save file with empty slots could cause misplacement (e.g., spawn points appearing outside the map).
  • Increased the hand size limit to 12 cards. If the hand exceeds the limit, a reminder will appear when new cards are sent to the discard pile.
  • Adjusted the "Tavern": increased gold production, reduced food consumption, and removed penalties for multiple taverns.
  • Increased the base attack and attack growth of the "Multi Tower" but increased its attack interval.
  • Increased the hitbox width of "Ballista" attacks.
  • "Bomb Trap" can now be attacked by enemies (including ranged enemies). Removed chain explosions but significantly increased their health and defense.
  • Increased the defense of "Beast Companion."

Patch v0.99.12

  • Fixed a bug where the abandoned mine could not be clicked.
  • Resolved an issue where empty save files were incorrectly displayed as deleted.
  • Fixed a bug where summoned caravans would disappear after loading a save file.
  • Fixed an issue in the map editor where invalid saves were allowed.
  • Fixed a bug in Level 4-3 where the monster wave in June was incorrect.
  • Resolved an issue where monster spawn points were abnormal after loading a save file.