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DFHack 50.07-r2rc3

Beta release for those subscribed to the "beta" release channel. Please tell us if you like the new "Hide armok tools" preference in the control panel!
[h2]Fixes[/h2]
  • autoclothing: eliminate game lag when there are many inventory items in the fort
  • buildingplan: fixed size limit calculations for rollers
  • dig-now: properly detect and complete smoothing designations that have been converted into active jobs
  • suspendmanager: Fix over-aggressive suspension of jobs that could still possibly be done (e.g. jobs that are partially submerged in water)
[h2]Misc Improvements[/h2]
  • buildingplan:
    • planner panel is minimized by default and now remembers minimized state
    • can now filter by gems (for gem windows) and yarn (for ropes in wells)
  • gui/gm-editor: new --freeze option for ensuring the game doesn't change while you're inspecting it
  • gui/launcher: DFHack version now shown in the default help text
  • gui/prerelease-warning: widgets are now clickable
  • overlay: add the DFHack version string to the DF title screen
  • Dwarf Therapist: add a warning to the Labors screen when Dwarf Therapist is active so players know that changes they make to that screen will have no effect. If you're starting a new embark and nobody seems to be doing anything, check your Labors tab for this warning to see if Dwarf Therapist thinks it is in control (even if it's not running).
  • version: add alias to display the DFHack help (including the version number) so something happens when players try to run "version"
[h2]Removed[/h2]
  • title-version: replaced by an overlay widget
[h2]Lua[/h2]
  • gui.ZScreenModal: ZScreen subclass for modal dialogs
  • widgets.RangeSlider: new mouse-controlled two-headed slider widget