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  3. DFHack 50.08-r4rc1

DFHack 50.08-r4rc1

[h2]New Plugins[/h2]
  • logistics: automatically mark and route items or animals that come to monitored stockpiles. options are toggleable on an overlay that comes up when you have a stockpile selected.
[h2]Fixes[/h2]
  • dig-now: clear item occupancy flags for channeled tiles that had items on them
  • emigration: reassign home site for emigrating units so they don't just come right back to the fort
  • gui/create-item: allow blocks to be made out of wood when using the restrictive filters
  • RemoteFortressReader: fix a crash with engravings with undefined images
[h2]Misc Improvements[/h2]
  • Dreamfort: full rewrite and update for DF v50
  • autonick: additional nicknames based on burrowing animals, colours, gems, and minerals
  • gui/autodump: add option to clear the trader flag from teleported items, allowing you to reclaim items dropped by merchants
  • gui/control-panel:
    • add some popular startup configuration commands for autobutcher and autofarm
    • add option for running fix/blood-del on new forts (enabled by default)
  • prioritize: add wild animal management tasks and lever pulling to the default list of prioritized job types
  • quickfort: now handles zones, locations, stockpile configuration, hauling routes, and more
  • stockpiles: added barrels, organic, artifacts, and masterworks stockpile presets
  • suspendmanager:
    • now suspends construction jobs on top of floor designations, protecting the designations from being erased
    • suspend blocking jobs when building high walls or filling corridors
[h2]Removed[/h2]
  • gui/automelt: replaced by an overlay panel that appears when you click on a stockpile
[h2]Documentation[/h2]
  • blueprint-library-guide: update Dreamfort screenshots, add aquifer_tap screenshot