A Thank You Note from Snapshot Games & What’s Next
[h2]Thank You for Playing Frosthaven in Early Access![/h2][p]It’s been a real joy to finally see you guys jump into Frosthaven when it launched in Early Access on July 31 after years of hard work and dedication! And it was incredible seeing some of you at Gen Con this year and giving you all the chance to chat with Cephalofair Games and Forteller Games who helped us bring the beloved board game to life in the video game world. But this is just the beginning of our journey, as we’re looking to add more content to the game and to improve your gameplay experience throughout our Early Access campaign. We’ve read through a lot of your valuable feedback already, and we’re looking forward to shaping the game together with you. Friendly reminder, the best way to ensure we see your feedback and concerns is to post in the #game-feedback channel on our Discord: https://discord.gg/FUNmzWVfz2. To report bugs and issues specifically, you can also press F10 on your keyboard in-game and enter your report, which will send all the information directly to our development team.
That said, let’s dive into the current top issues we’ve received from you and how we’re addressing them!
[/p][h2]Top Issues We’re Looking Into & Addressing[/h2][p]
[/p][h3]Game Stability[/h3][p]We've received reports from players experiencing desyncs and other multiplayer issues. These problems are difficult to reproduce on our end, but we've created a small focus group of affected players to help us investigate further. In the meantime, we're continuously working to improve game stability and are deploying frequent bugfix patches to address known issues. [/p][h3]UI/UX[/h3][p]We understand there’s a lot of room for improvement in the UI/UX department, and we’re excited to tackle this with input from the community. Some highly requested quality-of-life fixes have already been implemented, but we're looking into even more UI/UX changes we can make over the course of Early Access thanks to your help. While certain improvements will take more time, we aim to roll out improvements in updates throughout Early Access and get your feedback on each set of improvements we make. [/p][h3]Translations/Localization[/h3][p]At launch, some of the game’s translations were still a work in progress. As a result, the localized experience hasn’t always been ideal. We're actively working to improve translations across all supported languages, as we want all players from around the world to have the best experience possible. Please note that some English text is also being refined, and updates to it may temporarily cause a delay in translation updates for other languages. [/p][h3]Onboarding [/h3][p]The Early Access version currently includes a basic 3-mission tutorial, which we know is insufficient for a game of this depth and complexity. Our initial focus was on expanding content and improving the overall experience. That said, we’re now working on new onboarding features—such as an Outpost Tutorial and an Intro Adventure —to better support both new and returning players. Additionally, we've received feedback that the game can be a bit too challenging, even on Story Mode. We're looking into how to improve gameplay balance elements overall, including overall difficulty, and will work closely with you all on what improvements we can make on this front. [/p][h2]What’s Next[/h2][p]We’ve already gone out with a few hotfixes, and we’re hard at work resolving the most pressing bugs and issues throughout the next few weeks, so keep your reports coming! Once we’re ready, we’ll also share an Early Access Roadmap with you, which will roughly outline our plans and update cadence for Early Access and what these updates will be focusing on. We shared this before, but we plan to go out with more content intended to be added in game updates that are expected to be released in intervals approximately 3 months of each other. Additionally, we'll be going out with smaller updates as well in-between these major content updates as well -- so there's plenty more content to come![/p][p]Once again, we’d like to thank you for joining us on this journey from the very beginning. We’ll see you on our Discord! - The Snapshot Games Team [/p][h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2[/p]
That said, let’s dive into the current top issues we’ve received from you and how we’re addressing them!
[/p][h2]Top Issues We’re Looking Into & Addressing[/h2][p]
[/p][h3]Game Stability[/h3][p]We've received reports from players experiencing desyncs and other multiplayer issues. These problems are difficult to reproduce on our end, but we've created a small focus group of affected players to help us investigate further. In the meantime, we're continuously working to improve game stability and are deploying frequent bugfix patches to address known issues. [/p][h3]UI/UX[/h3][p]We understand there’s a lot of room for improvement in the UI/UX department, and we’re excited to tackle this with input from the community. Some highly requested quality-of-life fixes have already been implemented, but we're looking into even more UI/UX changes we can make over the course of Early Access thanks to your help. While certain improvements will take more time, we aim to roll out improvements in updates throughout Early Access and get your feedback on each set of improvements we make. [/p][h3]Translations/Localization[/h3][p]At launch, some of the game’s translations were still a work in progress. As a result, the localized experience hasn’t always been ideal. We're actively working to improve translations across all supported languages, as we want all players from around the world to have the best experience possible. Please note that some English text is also being refined, and updates to it may temporarily cause a delay in translation updates for other languages. [/p][h3]Onboarding [/h3][p]The Early Access version currently includes a basic 3-mission tutorial, which we know is insufficient for a game of this depth and complexity. Our initial focus was on expanding content and improving the overall experience. That said, we’re now working on new onboarding features—such as an Outpost Tutorial and an Intro Adventure —to better support both new and returning players. Additionally, we've received feedback that the game can be a bit too challenging, even on Story Mode. We're looking into how to improve gameplay balance elements overall, including overall difficulty, and will work closely with you all on what improvements we can make on this front. [/p][h2]What’s Next[/h2][p]We’ve already gone out with a few hotfixes, and we’re hard at work resolving the most pressing bugs and issues throughout the next few weeks, so keep your reports coming! Once we’re ready, we’ll also share an Early Access Roadmap with you, which will roughly outline our plans and update cadence for Early Access and what these updates will be focusing on. We shared this before, but we plan to go out with more content intended to be added in game updates that are expected to be released in intervals approximately 3 months of each other. Additionally, we'll be going out with smaller updates as well in-between these major content updates as well -- so there's plenty more content to come![/p][p]Once again, we’d like to thank you for joining us on this journey from the very beginning. We’ll see you on our Discord! - The Snapshot Games Team [/p][h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2[/p]