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  3. Patch Notes 0.11.1

Patch Notes 0.11.1

[h2]Major issues[/h2][p][/p]
  • [p]Fixed a game crash when using the bottom action of the Deathwalker card "Strength of the Abyss”.[/p]
  • [p]Fixed more Multiplayer desyncs.[/p]
  • [p]Destroying the debris in Quest 35 “Scrap Pit” is no longer possible.[/p]
  • [p]The game no longer gets soft locked when using “Death on Arrival" perk in Quest 43 “Overrun Barricade”.[/p]
  • [p]Meteor card “Living Magma” bottom action is now correctly classified as a burn card.[/p]
  • [p]The game no longer soft locks in Multiplayer when a client leaves in the middle of burning cards from a short rest burn phase.[/p]
[h2]Minor issues[/h2][p][/p]
  • [p]The shield of the Vermling Warchief in Road to Frosthaven Quest 4 “Assault on the Warchief” is now getting correctly removed when all Vermling scouts are dead for the current round.[/p]
  • [p]Fixed inconsistencies between text and effect on some monster cards.[/p]
  • [p]The “Ice Shiv” item can now be obtained![/p]
  • [p]When traveling to quest, now correctly only the quest icon on this specific quest is shown.[/p]
  • [p]Inspecting the “Giant Piranha Pig” now properly displays the monster’s ability cards info.[/p]
  • [p]Fixed a bug where if Meteor was casting “Cloud of ash”, and did not perform an ability, he was still gaining XP.[/p]
  • [p]Traps now only show the icons of effects that they possess.[/p]
  • [p]Added a picture to Winter Road Event 44.[/p]
  • [p]The World Map now cannot be moved while you are in the process of travelling.[/p]
  • [p]Fixed an issue that was showing incorrect damage values after drawing a modifier.[/p]
  • [p]Added missing Quest effects from the special rules text in Quest 35 “Scrap Pit”.[/p]
  • [p]Fixed the event log, when Meteor uses “Hardened Spike”, to say +3 damage and not +1.[/p]
  • [p]You can now correctly skip the second part of the Meteor card “Rain of Fire”.[/p]
  • [p]All pushes drawn from the Meteor perk “Elbow” now get combined into a big push.[/p]
  • [p]Reduced the delay between all players being ready and the round starting.[/p]
  • [p]All negative conditions added to a summon of the Prism get transferred onto him correctly if he uses “Transfer”.[/p]
  • [p]Fixed a few issues with the Meteor card “Deep Fury”.[/p]
  • [p]Fixed the monster spawners round timing in Quest 82 “Expedition North”.[/p]
  • [p]You can now correctly only trap one bear per trap in Quest “A Waiting Game”.[/p]
  • [p]Prism is no longer untargetable for heals when he places “Plague Protocol” as a mode token at the start of a Quest.[/p]
  • [p]Updated the special rules in Quest 15 “Ancient Spire” to more clearly explain when and how much the Chaos Lieutenant will heal.[/p]
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