Monsters of Frosthaven – Meet the Vermlings
[p]In Frosthaven, you’ll be testing your skills against an array of menacing enemies. It’s time to shine the spotlight on them, so you can learn more about them and increase your chances of survival out there in the cold!
Learn all about the Algox here: [dynamiclink][/dynamiclink]
Missed our series about the Unfettered? Here it is: [dynamiclink][/dynamiclink]
Take a peek across the planes and read about the Demons: [dynamiclink][/dynamiclink]
Prepare to face off against the Lurkers: [dynamiclink][/dynamiclink]
Don't be scared of the Undead: [dynamiclink][/dynamiclink]
Get to know the Abael: [dynamiclink][/dynamiclink]
[h3]Meet the Vermlings[/h3]
Of all the peoples of the Empire, none are so widely hated or so loudly cursed as the Vermlings. And it’s not difficult to see why. Their primal ways - feasting on the flesh of the dead, scavenging, marauding, raiding their own kind as often as anyone else - repulse most civilized folk. Many would rather put an arrow in a Vermling on sight than risk discovering what’s on their mind.
Yet reputation only tells half the story. For all their wild, animalistic behavior, Vermlings are neither stupid nor dull. Desperation breeds cunning, and a Vermling life is a constant struggle to meet the most basic needs. That struggle twists into ruthlessness. It’s why trusting a Vermling is as wise as trusting a trap with a welcome sign nailed to it.
The cold North is no kind place for them. Their bodies are poorly made for snow and ice, but the ceaseless pressure from human settlers in the south has driven some clans to make a difficult choice: flee north or die where they stand. Many ended up near Frosthaven, taking refuge in the Radiant Forest - unnaturally warm, but far from safe. Even there, things hunt them, stalk them, and drive them into the trees like frightened animals. Survival is a thin line, constantly fraying.
Because of this, Vermlings are few in number so far north, and crossing paths with them is relatively rare. But if you do find yourself face-to-face with a Vermling war party, understand this: there will be almost no distance between you and losing everything you own -including your skin - before they scatter back into the dusk.

[h3]Vermling Priests[/h3]
Usually leading a Vermling war party are the so-called “Priests”. Strange fellows, they are. Squishier than your average Vermling, yet somehow harder to hit. You’ll find that landing a blow on one is as difficult as striking a fully plated Red Guard - despite the fact that the Priests appear to wear little more than half-rotted rags. Clearly, there is some manner of magic at work.
One useful trick against them is to push or pull them into traps. Whatever arcane protection shields them from blades and arrows does absolutely nothing to stop them from being hurled into something sharp and unfortunate. Wounding attacks can help as well - though not reliably, since the Priests have the irritating ability to heal themselves and their allies whenever your patience starts to fray.
And their bag of tricks doesn’t end there. A Priest can spit out a shrieking bolt of magic that can immobilize you - or worse, disarm you entirely, often before you can even get your thoughts straight. Add in the occasional curse that turns a sure hit into a humiliating miss, and you’ll quickly learn why underestimating these rag-clad rodents is often the last mistake you ever make.

[h3]Vermling Scout[/h3]
A Vermling Priest will usually be in charge of several Vermling Scouts, and in truth the name fits well enough - their original purpose is to search for anything worth scavenging, and they are thoroughly ill-suited for combat. On the battlefield, they’re pushovers at best, barely able to pass for adequate combatants.
Yes, they can wield shortbows and daggers. And yes, there is some tactical value in being unpredictable - one moment firing from afar, the next darting in to jab an ankle. But this unpredictability rarely matters for more than a heartbeat, as even the toughest Vermling Scout can seldom withstand more than one or two hits before collapsing into a limp, furry heap.
Even in the thick of battle, many seem far more interested in rifling through the pockets of their freshly fallen comrades than actually fighting. When they do engage you directly, their priority often seems to be stripping gear off your body rather than subduing you.
Their only real danger lies in their numbers… and in the one trick they all seem to know: coating their weapons with poison.
A lone poisoned dagger isn’t much. Half a dozen, however - that can turn into a problem rather quickly. Even rabbits can be dangerous in high numbers.
So when you run into a pack of Vermling Scouts, bring your area of effect attacks and treasure the experience. It’s not every day you get the chance to practice them, after all.
[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2
Learn all about the Algox here: [dynamiclink][/dynamiclink]
Missed our series about the Unfettered? Here it is: [dynamiclink][/dynamiclink]
Take a peek across the planes and read about the Demons: [dynamiclink][/dynamiclink]
Prepare to face off against the Lurkers: [dynamiclink][/dynamiclink]
Don't be scared of the Undead: [dynamiclink][/dynamiclink]
Get to know the Abael: [dynamiclink][/dynamiclink]
[h3]Meet the Vermlings[/h3]
Of all the peoples of the Empire, none are so widely hated or so loudly cursed as the Vermlings. And it’s not difficult to see why. Their primal ways - feasting on the flesh of the dead, scavenging, marauding, raiding their own kind as often as anyone else - repulse most civilized folk. Many would rather put an arrow in a Vermling on sight than risk discovering what’s on their mind.
Yet reputation only tells half the story. For all their wild, animalistic behavior, Vermlings are neither stupid nor dull. Desperation breeds cunning, and a Vermling life is a constant struggle to meet the most basic needs. That struggle twists into ruthlessness. It’s why trusting a Vermling is as wise as trusting a trap with a welcome sign nailed to it.
The cold North is no kind place for them. Their bodies are poorly made for snow and ice, but the ceaseless pressure from human settlers in the south has driven some clans to make a difficult choice: flee north or die where they stand. Many ended up near Frosthaven, taking refuge in the Radiant Forest - unnaturally warm, but far from safe. Even there, things hunt them, stalk them, and drive them into the trees like frightened animals. Survival is a thin line, constantly fraying.
Because of this, Vermlings are few in number so far north, and crossing paths with them is relatively rare. But if you do find yourself face-to-face with a Vermling war party, understand this: there will be almost no distance between you and losing everything you own -including your skin - before they scatter back into the dusk.

[h3]Vermling Priests[/h3]
Usually leading a Vermling war party are the so-called “Priests”. Strange fellows, they are. Squishier than your average Vermling, yet somehow harder to hit. You’ll find that landing a blow on one is as difficult as striking a fully plated Red Guard - despite the fact that the Priests appear to wear little more than half-rotted rags. Clearly, there is some manner of magic at work.
One useful trick against them is to push or pull them into traps. Whatever arcane protection shields them from blades and arrows does absolutely nothing to stop them from being hurled into something sharp and unfortunate. Wounding attacks can help as well - though not reliably, since the Priests have the irritating ability to heal themselves and their allies whenever your patience starts to fray.
And their bag of tricks doesn’t end there. A Priest can spit out a shrieking bolt of magic that can immobilize you - or worse, disarm you entirely, often before you can even get your thoughts straight. Add in the occasional curse that turns a sure hit into a humiliating miss, and you’ll quickly learn why underestimating these rag-clad rodents is often the last mistake you ever make.

[h3]Vermling Scout[/h3]
A Vermling Priest will usually be in charge of several Vermling Scouts, and in truth the name fits well enough - their original purpose is to search for anything worth scavenging, and they are thoroughly ill-suited for combat. On the battlefield, they’re pushovers at best, barely able to pass for adequate combatants.
Yes, they can wield shortbows and daggers. And yes, there is some tactical value in being unpredictable - one moment firing from afar, the next darting in to jab an ankle. But this unpredictability rarely matters for more than a heartbeat, as even the toughest Vermling Scout can seldom withstand more than one or two hits before collapsing into a limp, furry heap.
Even in the thick of battle, many seem far more interested in rifling through the pockets of their freshly fallen comrades than actually fighting. When they do engage you directly, their priority often seems to be stripping gear off your body rather than subduing you.
Their only real danger lies in their numbers… and in the one trick they all seem to know: coating their weapons with poison.
A lone poisoned dagger isn’t much. Half a dozen, however - that can turn into a problem rather quickly. Even rabbits can be dangerous in high numbers.
So when you run into a pack of Vermling Scouts, bring your area of effect attacks and treasure the experience. It’s not every day you get the chance to practice them, after all.
[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2