Patch Notes 0.11.2
[h2]New Features[/h2]
- [p]Added a character unlock window for new characters.[/p]
- [p]Fixed more Multiplayer desyncs.[/p]
- [p]Fixed a desync that happens with the Bannerspear perk “Tireless Leadership”.[/p]
- [p]Hazardous terrain created by Meteor is no longer considered a negative hex by allies, if you possess the perk “Measured”.[/p]
- [p]Heroes who ignore quest effects no longer gain curse from Quest effects.[/p]
- [p]Fixed a number of bugs and errors with the Boneshaper.[/p]
- [p]When Fist uses the ruined Machine pet it no longer leads to an error screen.[/p]
- [p]Fixed a critical error screen in Quest 24 “Upper spire” that occurred when enemies tried to push heroes in the last room.[/p]
- [p]Ruined Machines now strictly follow the special rule in Quest 26 “Quatryl Library” to prioritize the Pressure Plate.[/p]
- [p]Created a series of icicles as obstacles in Quest 82 “Expedition North”.[/p]
- [p]You can now walk on all hexes in Quest 82 “Expedition North”.[/p]
- [p]The interaction between the bottom action of “Metamorphic Rock” and the Bottom action of “Quenched Rage” no longer end up in an error when playing with the Meteor.[/p]
- [p]Made some UI improvements to the menu screen.[/p]
- [p]Fixed some minor inconsistencies with event resolutions.[/p]
- [p]Fixed an issue with distributing potions to your party.[/p]
- [p]Potion items are now marked as used and can be recovered, even if they have an ongoing effect during the whole turn or round.[/p]
- [p]The Prism can no longer receive wound when having the perk “Overcome”.[/p]
- [p]Fixed a bug where “Hobnail Boots” were giving their bonus not on the turn of the user.[/p]
- [p]Both sides of “Converging Lenses” now correctly give +1 damage.[/p]
- [p]You can no longer use “Parrying Gauntlet” when disarmed.[/p]
- [p]"Living Magma" now correctly infuses Fire at the end of the turn and not immediately.[/p]
- [p]When reloading a save in Quest 95 “To Bury the Dead” the sarcophagus no longer resets and keeps the position in which it was pushed.[/p]
- [p]You can now end your turn on the second door hex in Quest 21 “A Realm Of Endless Frost”.[/p]
- [p]When using “Slippery Sword”, disarm applies after the first attack that you perform.[/p]
- [p]Fixed a bug with the effect of “Star Earring".[/p]
- [p]Fixed the initiative of the Chaos demon card “Arcane Explosion”.[/p]
- [p]Fixed an issue with how the Drifter mastery “Move Fast Hit Hard” works.[/p]
- [p]The Prism perk “Regroup” now correctly costs 2 perk points instead of 1.[/p]
- [p]Fixed “Sturdy Boots” to only work on your turn.[/p]
- [p]Fixed an issue with Undo and “Cleaving Axe”.[/p]
- [p]The Prism card “Launch Pod” top action is no longer being skipped if the modifier you draw is obtained from his perk “Mobilize”.[/p]
- [p]Biting Gauntlet gives retaliate even if you already have retaliate from another source.[/p]
- [p]The prism can successfully select his summons if they are in the snow in Quest 82 “Expedition North”.[/p]
- [p]Fixed an issue with “Rejuvenating Charm”.[/p]
- [p]Post-Quest auto saves now first play the outro narration and do not skip it.[/p]