Patch Notes 0.11.3
[h3]New Features[/h3]
- Item tooltips now display persistence/duration bonuses.
- Added a setting for disabling action combat camera rotation in combat. The setting is located in Options -> Gameplay -> Action Combat Camera Rotation.
- Added a confirmation window in the process of using Morale to construct buildings.
- Character abilities that place overlay tiles or tokens on featureless hexes now can be used on the hexes that the executing character stands.
- In Quest 94, your character will no longer perform an escape action when pressing the "Skip" button to end their turn while they are on an escape tile. You now need to use the proper "Escape" button to perform an escape action while on an escape tile.
- The item "Sword of Mastery" can now only be used with melee attacks.
- Fixed a game freeze when viewing tooltips of "flip" items.
- Killing the "Reluctant Ghost" when they enter the starting hex in the same round will now lose the quest's objective in Quest 95.
- In Quest 114 the Detonation Charge can no longer be moved by using the "Spike Pit" ability card.
- The top ability of the "Gathering Force" ability card is now only applied to "Push/Pull" abilities and Forced Movement abilities affecting enemies.
- "Winged Shoes" are now correctly marked as a turn bonus.
- Display innates and immunities in summons' inspect window.
- Resolved an issue where actors are doing their death dissolve when moving fast at low framerates.
- Updated ability card layout for the following characters in - Crain, Faye, and Vermling Scout.
- Fixed Orphan's movement in its Basic Attack ability card.
- Fixed XP display in Character Info panel when a character reaches max level.
- Added 1 Snowthistle to Quest 82's loot table.
- Fixed an issue where the Personal Quest "Greed is Good" incorrectly displayed progress in the New Campaign setup phase.