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Frosthaven News

Hotfix for 0.11.3.28821

[p]Fixes:
[/p]
  • [p]Re-rolled the unintended Personal Quest for all characters that received it after the patch yesterday.[/p]
  • [p]Duplication of Personal Quests is no longer possible.
    [/p]
[p] Keep in mind that if your quest re-rolled into any other quest that is not the unintended one there are two options:
[/p]
  1. [p]Continue playing with the newly drawn Personal Quest.[/p]
  2. [p]Load a save from before the patch yesterday and continue with your previous Personal Quest.[/p]

Upcoming Hotfix 16.12.2025

[p]Hello adventurers,[/p][p]

With the patch released today, we introduced a fix intended to resolve a longstanding issue with duplicate Personal Quests for characters who progressed through the Road to Frosthaven campaign. Unfortunately, this fix resulted in an issue where some Personal Quests were re-rolled, rather than only the duplicated ones. In rare cases, this also caused a Personal Quest to be assigned that should not become available until our third planned major content update. This issue only occurs on characters that played through "Road to Frosthaven" and moved into the main campaign in "Frosthaven". [/p][p][/p][p]We sincerely apologize for the inconvenience this has caused, particularly to players whose Personal Quests were unexpectedly re-rolled. We fully acknowledge the disruption this may have had on your progression and gameplay experience. To address this issue, we will be deploying a hotfix on 16.12.2025 that will:[/p][p][/p]
  1. [p]Re-roll the unintended Personal Quest for all characters that received it after the patch today;[/p]
  2. [p]Fix correctly the duplicate Personal Quest issue for saves from before the 15.12.2025 patch;[/p]
  3. [p]It WILL NOT fix other re-rolled quests from today's patch.
    [/p][p][/p]
[p]After the Hotfix, If you wish to keep your previous Personal Quest we suggest you load a save from before the 15.12.2025 patch and continue your progress from there. Alternatively you can also continue your progress with the Personal Quest you have after the patch.
[/p][p] We deeply regret this oversight and appreciate your patience and understanding as we work to resolve the issue as quickly and carefully as possible. Thank you for your continuous support. [/p]

Monsters of Frosthaven – Meet the Beasts of the Northern Range

[p]In Frosthaven, you’ll be testing your skills against an array of menacing enemies. It’s time to shine the spotlight on them, so you can learn more about them and increase your chances of survival out there in the cold!

Learn all about the Algox here: [dynamiclink][/dynamiclink]
Missed our series about the Unfettered? Here it is: [dynamiclink][/dynamiclink]
Take a peek across the planes and read about the Demons: [dynamiclink][/dynamiclink]
Prepare to face off against the Lurkers: [dynamiclink][/dynamiclink]
Don't be scared of the Undead: [dynamiclink][/dynamiclink]
Get to know the Abael: [dynamiclink][/dynamiclink]
Don't underestimate the Vermlings: [dynamiclink][/dynamiclink]
The Savvas will give you a hard time: [dynamiclink][/dynamiclink]
[h3]Meet the Beasts of the Northern Range[/h3]
The lands north of the Copperneck and Imperial Mountains are home to an astonishing variety of creatures - some found nowhere else in the known world, others familiar species that have adapted with remarkable tenacity to the brutal conditions of the far North. Those beasts that do endure here tend to be among the hardiest and most aggressive of their kind; survival in this climate demands nothing less.

Unfortunately, these same unforgiving conditions make the proper study of northern fauna exceptionally difficult. Extreme cold, erratic weather, and the scarcity of safe observation sites mean that our knowledge remains fragmentary at best. Many species have yet to be catalogued, and the behavior, life cycles, and ecological roles of even the more commonly sighted creatures remain only partially understood.

Nevertheless, what little has been recorded paints a picture of an ecosystem shaped by relentless competition, scarce resources, and the constant pressure of predation. Continued study may one day allow us to classify and comprehend these remarkable beasts fully - provided, of course, that the researchers survive their encounters long enough to write them down.


[h3]Piranha Pig (Porcifera vorax)[/h3]
Among the most well-known inhabitants of the Biting Sea, Porcifera vorax - colloquially called the Piranha Pig - holds a place of unusual prominence. This notoriety is due not only to its aggressive temperament but, more importantly, to its remarkable culinary value. The meat of the Piranha Pig, rich in omega-3 oils and uniquely flavored by the mineral composition of the Biting Sea and the creature’s mixed marine-terrestrial diet, is considered a delicacy across the Empire. Its trade forms a substantial portion of Frosthaven’s commerce. Few visitors leave without trying a cut, and fewer still can afford more than one.

[h3]Habitat and Physiology[/h3]
Piranha Pigs are amphibious predators, capable of surviving on land for up to a week depending on subspecies. On land, they locomote using four short but powerfully muscled limbs. These legs may look comically short, but they allow for surprisingly strong leaps, and combined with their elongated, streamlined bodies - well suited for aquatic life - they can cover distance faster than most people expect.

In the water they are even more dangerous - quick, agile, and hard to trap. Traditional nets work only if the timing is perfect, and bait lines rarely last long before being shredded.

The species possesses 24 knife-like teeth, all designed for rending flesh. Wounds inflicted by a Piranha Pig are typically deep, ragged, and slow to close - even with skilled medical attention - posing significant danger to both prey and careless fishermen.

[h3]Behavior and Hunting Patterns[/h3]
Piranha Pigs are schooling animals, and their hunts are typically coordinated affairs. Members of a school work in rapid succession, overwhelming prey with a flurry of bites that prevent escape and induce rapid blood loss. The collective frenzy of a feeding school is considered one of the more dangerous natural phenomena in the Biting Sea.

On the rare occasions a lone Piranha Pig hunts alone, it shows a different sort of patience: it will wound a larger creature, then shadow it from a distance, waiting for it to weaken before moving in for the final strike. Hunters who have seen this behavior firsthand insist the creature knows exactly what it’s doing.

[h3]Notes for Those Who Wish to Catch One[/h3]
Your best chance of capturing a Piranha Pig is during one of its trips onto land, when it wanders ashore to search for shoreline prey. However, even on land, caution is required; their speed and ferocity remain considerable.


[h2]Lightning Eel (Electrophorus glacialis)[/h2]
Another highly valued - and just as dangerous - inhabitant of the Biting Sea is Electrophorus glacialis, commonly known as the Lightning Eel. While less prominent in trade than the Piranha Pig, it is nonetheless prized for its meat and oil, and feared for the difficulty and risk involved in harvesting it.

The Lightning Eel’s name is entirely literal. While these eels are capable of extremely rapid movement in water, their most notable trait is their ability to generate powerful electrical discharges. These are used both to incapacitate prey and to defend against larger predators. Such discharges are far from minor deterrents; recorded encounters suggest shocks strong enough to leave even a fully grown Algox stunned and helpless.

[h3]Habitat and Physiology[/h3]
Lightning Eels possess long, smooth bodies that are exceptionally difficult to grip, making physical capture hazardous even before their electrical defenses are considered. Fishermen report that traditional nets and lines can be used, but only with exceptional care and extensive preparation.

Though fully aquatic by preference, Lightning Eels demonstrate a surprising tolerance for time spent out of water. While their movement on dry land is slow and awkward, they can survive for extended periods and are capable of short, sudden lunges by violently flexing their elongated bodies. Given access to another pool of water - even a shallow one - they regain full mobility almost immediately.

[h3]Behavior and Defensive Traits[/h3]
What distinguishes the Lightning Eel from other dangerous marine fauna is its apparent ability to discharge ambient lightning elemental energy into the surrounding water. When threatened or hunting, the eel seems capable of drawing this dispersed energy back into itself and releasing it in a concentrated, stunning electrical burst.

This process is often preceded by a low, rising hum or buzzing in the water - a warning sign that experienced hunters treat as an immediate signal to withdraw.

Once released, the electrical shock radiates through the surrounding water, stunning prey and potential threats alike. This makes any engagement in confined or flooded environments especially dangerous.

[h3]Unusual Encounters[/h3]
Under ordinary circumstances, Lightning Eels would remain a concern primarily for fishermen and coastal patrols. However, sightings far from the shoreline have been reliably linked to Lurker Wavethrowers, who are known to hurl large volumes of seawater across the battlefield - sometimes with Lightning Eels carried within.

While stranded eels are slow and vulnerable, their ability to leap or wriggle into nearby pools means they should never be dismissed as harmless.

[h3]Notes for Those Who Wish to Catch One[/h3]
Any attempt to harvest a Lightning Eel should be treated as a contest of speed and awareness. Keep all senses alert - and if you hear the rising hum, retreat immediately and put as much distance between yourself and the water as possible.

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2

Patch Notes 0.11.3.28821

[h2]Misc.
[/h2]
  • [p]The festive spirit has fallen upon the Plains!
    [/p]
[h2]Major fixes
[/h2]
  • [p]You can no longer use “Horn of Command” more than once.[/p]
  • [p]The game no longer gets stuck when using the top action of Geminate’s card “Drag Down” in combination with “Heavy Sword”or “Metallic Scrap Sword”.[/p]
  • [p]The game no longer gets stuck when a Hero character uses movement points to destroy a snowdrift in Quest 82 “Expedition North”.[/p]
  • [p]No error screen occurs when selecting the top action of the Blinkblade’s “Temporal Displacement” while Slow.[/p]
  • [p]The game no longer crashes when using the undo feature after using “Restful Slippers” in Multiplayer.[/p]
  • [p]Fixed some Multiplayer desyncs.[/p]
  • [p]No error occurs when Snowflake opens a door in Quest 108 “Lustrous Pit” while having the perk “Blinding Flurries”.[/p]
  • [p]Prism’s Repair drone summon is now visible on the map and no longer breaks the game when taking its turn.[/p]
  • [p]The game no longer gets stuck if a Trapper Character pushes or pulls an Enemy through a Trap with an Attack Ability that draws an Attack Modifier that creates an additional Trap[/p]
  • [p]The game no longer softlocks when Deathwalker uses the bottom action of "When your time comes" and another player kills an enemy in the same round in Multiplayer.[/p]
  • [p]In Multiplayer the client can now correctly burn a card for an ally NPC if there is a dialogue window open while the ally NPC is attacked and the host has selected the client to lose a card[/p]
  • [p]Characters with perks that ignore quest effects, can now correctly still damage the console in Quest 94 “A Grand View”.
    [/p]
[h2]Minor fixes
[/h2]
  • [p]The Deathwalker card “Vengeful storm”, no longer gives xp if the wound/stun part of the card is skipped.[/p]
  • [p]The Ooze card “Plasma ward” now correctly says that it will poison the targets of its push after the push.[/p]
  • [p]“Boots of Speed”are now correctly reset on long rest if used in the same turn the long rest was performed.[/p]
  • [p]You no longer receive XP from many of the Deathwalker cards, if you skip their attack after a shadow has been consumed.[/p]
  • [p]The Bannerspear card “Set for Charge” no longer loses its VFX after undoing the top action.[/p]
  • [p]Enemies no longer take more than 2 damage from the effect of the top action of Bannerspear’s “Set for Charge”.[/p]
  • [p]The Deathwalker shadows now correctly move to the other rooms in Quest 69 ”Sacred Soil” after using the undo feature.[/p]
  • [p]When transitioning from “Road to Frosthaven” to “Frosthaven”, Personal Quests no longer get added back to the deck and available to pick, if they were already picked during “Road to frosthaven”.[/p]
  • [p]Fixed an area of effect enhancement on the card “Rallying cry”[/p]
  • [p]Ward now correctly gets removed when you receive 1 damage.[/p]
  • [p]Update the special rules for Quest 94 “A Grand View”.[/p]
  • [p]The Meteor card “Igneous Path” no longer previews and starts its VFX on hexes that are invalid.[/p]
  • [p]In Quest 95 “To Bury the Dead” now only the host can move the Sarcophagus.[/p]
  • [p]Meteor’s perk “Eruption” now gives a prompt to choose which of the two elements to infuse.[/p]
  • [p]The statistic hex now changes when switching characters in the “Create Character” menu.[/p]
  • [p]Skeleton’s attack is no longer changed when restarting a round.[/p]
  • [p]Fixed a visual issue of missing hexes in Quest 108 “Lustrous Pit”.[/p]