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Dirty Aim Trainer VR News

Upcoming Playtest!

[p]Hey trainers, [/p][p][/p][p]A playtest wave will come out on October 10th 2025! Make sure you requested access on the Steam page to participate. [/p][p]The playtest will be up for 3 days and allow for players to have fun, test out the game, send any bugs / issues they find, or send suggestions.[/p][p][/p][p]For questions, issues, feedback and more, please visit the official Discord server or use the Discussion Board.[/p]

Revamped Attachment System & Review System



Patch 6.3

  • Pitch and Yaw issue is now fixed on most controllers (please report any issues in the discord)
  • As a result the pitch panel has been removed from settings but is getting revamped and will come back.
  • Rifles have been added however, a better virtual stock is needed.
  • You can add sights to rifles.
  • Barrier has been added to Gridshots.
  • Getting out of the map on specific maps have been fixed.
  • Added titles to Menu buttons to be more descriptive.
  • Bad marks now have a TV demo to help explain what they mean.
  • Panic Flick no longer gets stuck on 0.00 seconds.
  • TV has been moved to be in peripheral while in the Menu.
  • New AI that shoot back have been slowly added with 2 new maps.
  • Started to replace the old AI with the new ones - hint why Multi Task is gone.
  • TTK (Time to Kill) has been completely revamped and works better than the previous.
  • The Review system now can detect the new TTK and give out more accurate task results.
  • The Review system has been updated for TTK to be faster than previously needed to be considered a good or bad task completion.
  • The Review system now shows location based damage for the NEW AI when the appropriate task has been used.
  • The Review system will now have a second page giving a detailed description on your results. (A third page will be added)
  • Added in Discord Requirement for specific menu options ONLY for playtest phase.
  • IK System now uses a more fitting character.
  • Fixed issue that stopped players from loading into the game.
  • Fixed issue with Save now being overwritten.
  • And many more fixes and issues have been patched.
  • Known Issues:
  • Hand Placement on pistols looks a little weird


Patch 6.3-b

  • Fixed issue were players could not load into the game.


Patch 6.4

  • More music has been added into the Music Player.
  • Old Attachment system and weapon selection has been revamped and is easier to work with.
  • 3 New sights have been added.
  • Pistols can have an silencer attachment.
  • Lasers have been added to attachments.
  • Temporarily removed the M4.


    Upcoming changes:

    Reimplementation of a hand menu that opens when looked at.
    Hand menu to include back & skip button for songs.
    Hand menu to include task timer.
    Hand menu to include song and artist name.
    Distance reviews added.
    Distance based feedback.
    Distance based tasks.
    Recoil to weapons.
    Alternative grip attachment.
    Change all old AI to use new AI (Slowly being done).

New Content Plans

In anticipation of the rapidly approaching December release, I am committed to incorporating significant enhancements such as rifles, two-handed grabbing, additional sights, custom rifle sights, SMGs, and more. I am delighted to share that many of these features are nearing completion and will soon be integrated into the game, featuring dual grabbing capabilities for all weapon types.

Furthermore, I have enhanced the audio elements by introducing realistic-sounding weapon shots, reloading, and magazine reloading, departing from the prototype versions. Speaking of reloading, I am also introducing realistic reloading mechanics with the option to choose between infinite ammo or manual ammo management.

I believe in the importance of individual tasks and their appeal, surpassing the usage of playlists. In the future, my goal is to introduce individual leaderboards for each task, fostering competitive engagement within each task. While these task leaderboards may not be available at the game's launch, they are undoubtedly part of the game's future.

Discussing individual tasks, I am working on implementing a non-intrusive loadout for individual scenes, enabling players to seamlessly switch between chosen weapons. This summarizes the current developments I would like to share at the moment, and I hope it sparks enthusiasm among those who enjoy using the aim trainer.

If you haven't already, please join the Discord community! The Dirty Games development Discord offers dedicated sections for suggestions, bug reports, and general chat, providing real-time updates on my work and more. Additionally, I encourage you to wishlist the game.

Discord