In anticipation of the rapidly approaching December release, I am committed to incorporating significant enhancements such as rifles, two-handed grabbing, additional sights, custom rifle sights, SMGs, and more. I am delighted to share that many of these features are nearing completion and will soon be integrated into the game, featuring dual grabbing capabilities for all weapon types.
Furthermore, I have enhanced the audio elements by introducing realistic-sounding weapon shots, reloading, and magazine reloading, departing from the prototype versions. Speaking of reloading, I am also introducing realistic reloading mechanics with the option to choose between infinite ammo or manual ammo management.
I believe in the importance of individual tasks and their appeal, surpassing the usage of playlists. In the future, my goal is to introduce individual leaderboards for each task, fostering competitive engagement within each task. While these task leaderboards may not be available at the game's launch, they are undoubtedly part of the game's future.
Discussing individual tasks, I am working on implementing a non-intrusive loadout for individual scenes, enabling players to seamlessly switch between chosen weapons. This summarizes the current developments I would like to share at the moment, and I hope it sparks enthusiasm among those who enjoy using the aim trainer.
If you haven't already, please join the Discord community! The Dirty Games development Discord offers dedicated sections for suggestions, bug reports, and general chat, providing real-time updates on my work and more. Additionally, I encourage you to wishlist the game.
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