1. Kagura Survivors: Endless Night
  2. News
  3. Update Notes for December 19

Update Notes for December 19

* Rebalanced early game level-ups to provide Kagura's base ability upgrades earlier.
* Only Player-owned abilities are now highlighted in the spell book.
* Improved collision interactions between players and enemies.
* Enhanced enemy pathfinding behavior.
* Fixed blurry visuals for collectibles and destructible props.
* Fixed "Game Over" screen displaying incorrect gold and zero gold after full-duration runs.
* Improved enemy knockback behavior.
* Fixed dash not dealing damage. This is a temporary small fix; all abilities will undergo a damage overhaul in the coming weeks.
* Added total damage display to the "Game Over" screen.
* Fixed multiple collectible masks causing unintended behavior; duration now resets instead.
* Fixed main menu media playback stopping after one playthrough.
* Enhanced how Destructible Props are spawned. They spawn once now in somewhat random but hand-placed locations across the map. These props are shown on the mini-map and do not respawn until a new round starts.
* Fixed audio issues when reloading the game.
* Improved Kagura's damage mechanics to prevent multiple enemies from damaging her simultaneously.
* Fixed dialogue display bugs.
* Fixed max-level auto-select reward bug.
* Fixed Kagura's ultimate magnet causing unintended leveling during her ultimate scene.
* Adjusted stacked enemies to detach more easily.
* Updated slime audio to be less aggressive.
* Reduced character base movement speed to balance against improved enemy navigation and knockback mechanics, preventing overly easy combat evasion. This is temporary as we aim to give enemy balancing another overhaul, which will most likely speed things up overall to allow for easier traveling.
* Fixed bosses becoming non-interactable after player losing a boss fight.
* Resolved a bug where pausing during a boss fight could break the minigame UI.
* Fixed getting stuck in the Settings menu.
* Adjusted music volume to resolve low audio class levels.
* Fixed a bug where having the exact required gold amount prevented shop purchases.
* Corrected diagonal movement speed inconsistencies.
* Synced walk flipbook play rate with adjusted movement speed.
* Fixed closing the Settings menu also closing the pause menu.
* Resolved a number of "Win" and "Lose" screen issues.
* Updated Kagura's dash evolution to look more dynamic.
* Added outlines to characters and enemies for better visibility.
* Fixed closing Settings causing the game to resume.
* Moved the spell book to the center and paused the game when opened.
* Fixed inconsistent pause menu allow condition issues.
* Fixed abilities with zero knockback still applying knockback.
* Fixed a bug where pausing just before losing a boss fight allowed the game to resume.
* Fixed mods not showing which abilities unlock evolutions.
* Resolved a bug where reopening the restart menu after pausing caused UI overlap.
* Stage 1: Players can now move immediately without waiting for the portal to close.
* Moved the spell book to the center for better visibility. This is work in progress, we´re looking for feedback on spell book placement!
* Updated mini-map icons for magnet and gold.
* Resolved XP collectibles granting extra levels.

Known Issues:

* Some enemies remain stuck in their hurt animation.
* Enemies continue moving during their death animations.
* Spell Book placement isn't perfect yet.
* Attack Audio Hit Response needs more work.