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Kagura Survivors: Endless Night News

Kagura Survivors: Endless Night 0.1.6.8 Patch Notes

[h2]Patch Notes 0.1.6.8[/h2]

Tip: Current modes like hyper mode and difficulty multiplier are unlocked through playtime.
Explanation: Highscore applies only when you beat the stage.

  • New: 8 New Achievements added
  • New: Difficulty Modifier System added
  • Fix: Bosses in stage 2 now spawn chests
  • Fix: Collider issues in Stages 1 & 3
  • Fix: Dialogue is now closing properly
  • Fix: Enemy Spawn System
  • Rework: Enemies now slightly push each other towards the player.
  • Rework: Stage 1 Water areas with Stones on them are now walkable
  • New: Hyper Mode
  • Fix: Key Remapping
  • Fix: Dash no longer cancels Hotdog Heal
  • Fix: Enemies no longer show up on the minimap
  • Fix: Increased Lightning Barrage effectiveness
  • Fix: Enemies now properly get knocked back
  • Rework: Increased performance by removing unnecessary engine features
  • Fix: Set enemies to not show in the minimap
  • Balance: Early orcs from stage 2 appear later in the round
  • Fix: Minor fixes to tab and ESC buttons conflicts
  • Fix: White/empty sprite texture in dialogue animation are now gone
  • Rework: Ability and Modifier Icons now load reliably into inventory slots


[h2]Known Issues:[/h2]
  • UI loses mouse focus at certain points in the game
  • BALANCING!
  • It's too easy to lose ALL style ranks (need derank CDR)
  • Some pickups are duplicated over time, revealing a secondary pickup that doesn't do anything
  • Ultimate end frames hide characters 100%
  • ALL passives value descriptions are off the mark in the shop RNG? DMG?
  • How do modifiers affect any ability? Make it clear.
  • White frames in rewards animation bug
  • Stage 2 has some fps/performance drops
  • Fps settings are not getting saved properly
  • Some ultimate modifiers don't unlock inside the shop after finding them
  • Stage 2 demon lord is too weak
  • Power Ups sometimes land in unreachable areas
  • Orcs have black bars above their heads
  • Dash lock bug


[h2]Planned for:[/h2]
  • Controller Support!
  • Increase late-game bosses' health for stage 1
  • Check out the monk boss in stage 2. The damage output is too high
  • Research: Level Up RNG Sorting System
  • Rework: End of the stage now shows gold acquired
  • RESEARCH: Overwatch Event (found in-game)
  • RESEARCH: Shop Refund
  • Add precise numbers to the description of “Head Hunter passive”
  • Synergize System

Kagura Survivors: Endless Night 0.1.6.7 Patch Notes

[h2]Patch Notes 0.1.6.7 [/h2]

  • NEW: New Achievements added. Check them out now!
  • TRANSLATION: CN Translation update
  • TRANSLATION: JP Translation update
  • FIX: Gallery Rewards now properly save
  • UI: Added Gallery Reward Anims Skip Option in Settings
  • FIX: Modifier stat conflict now properly recognize attribute slot stats
  • FIX: Stage Complete Soft Block should not occur anymore
  • FIX: Pickup Achievements should be working now
  • FIX: Modifier stat bugs now properly considering the attribute slot
  • REWORK: Removed random pickup spawners and replaced them with more reliable destructible props that spawn random pickups.
  • REWORK: Destructible props (boxes) now respawn after a time, but only if not on screen
  • REWORK: Leftover Pickups now show up on the mini-map
  • FIX: Pickup lifetime is now infinite
  • FIX: Chest now gets removed after being opened
  • FIX: Small audio variation delay for bosses so the sound doesn't stack anymore
  • REWORK: Enemies now run away after Stage Completion
  • FIX: Added skippable Dialogue Option in Settings
  • Rework: Leaderboard now opens steam leaderboard in steam overlay
  • FIX: End Screen Highscore Value is now BLUE, so it is not confused with Gold Value
  • UI: Visual Update to Settings
  • UI: Added Numbers to Level Up selections to try and communicate the hotkeys. Let us know if this helps!
  • UI: Added Patchnotes to the game as UI Element. Stay updated easier!


[h2]Known Issues:[/h2]

  • UI loses mouse focus at specific points in-game
  • BALANCING!
  • Enemies shrink weirdly at times
  • Enemies spawning inside or super close to you


[h2]Planned for:[/h2]

  • RESEARCH: HyperMode (Post 25 minutes)
  • RESEARCH: Overwatch Event (found ingame)
  • RESEARCH: Shop Refund
  • Add clear numbers to description of “Head Hunter passive”