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Slime 3K: Rise Against Despot News

Slime 3K Is Available on Mobile!



โ˜ฃ๏ธ Slime 3K Is Out on iOS and Android!


[h3]๐Ÿ“ฑ Play now:[/h3]
App Store (iOS) Google Play (Android)

Also, we have 5 Slime 3K Mobile activation codes to give away! Comment under this post before April 3rd, 17 CET / 9 am PDT / 12 pm EDT for a chance to win one. We'll randomly select 5 commenters and send them a code for either iOS or Androidโ€”whatever they prefer.


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UPDATE 1.2: New Achievements, Fresh DNA Upgrade, Sound Design Enhancements


[h3] 38 New Achievements [/h3]
First off, we added some fun trophies we thought would be cool: clearing a level without taking damage, surviving five minutes in survival mode, and so on. Second, thereโ€™s now an achievement for every unlockable upgradeโ€”whether itโ€™s something you buy with DNA points or a new starting trait set for Slime. We also figured Steamโ€™s achievement system is a great way to let players know theyโ€™ve unlocked something fresh in-game!

[h3] A new DNA upgrade [/h3]
Not This Time: Upon taking lethal damage, Slime briefly gains invincibility. One more clutch upgrade to help you scrape through a tough level at the last moment.

Hope you dig the upgrade's icon.๐Ÿ‘‡ I mean, it's called "Not This Time," so...



[h3] Other Changes [/h3]
  • Revamped UI sounds. Hopefully, youโ€™ll love the way menus click and clack now!
  • Added camera shake for certain events. But hey, no worriesโ€”thereโ€™s a toggle in the settings if shaking ainโ€™t your thing.
  • Reworked the settings menu and added credits with names of puny humans from the dev and publishing teams.
  • Since you've been asking, we've made tag filters pop more visually in the deck builder.

[h3] Bug Fixes [/h3]
Fixed a ton of slimy little bugs. Hopefully, we didnโ€™t add new ones in the process! Feel free to report any issues you come across here.


Have fun!

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By the way, all our games are on sale until March 20th:

๐ŸงชDespotism 3kโ€”where the whole Despot thing started
๐Ÿค–Despot's Game (& DLC)โ€”the Despot has the remnants of the human race under control
โ˜ฃ๏ธSlime 3Kโ€”a pile of sentient green goo has suddenly risen against the Despot

Check out the whole catalog here:

Konfa Games

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Festive Mood and a 40% Discount!


[h3]"slime love holidayz! squishin well fed humanz fun"[/h3]
XOXO,


Christmas is upon us, so it's about time we brought back the ๐ŸŽ„ festive decor to the game. Enjoy!

Slime 3K is 40% off until January 2nd; pick a copy up for a friend (or yourself if you somehow still don't own it):

store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot

Future plans: Our team is preparing to launch Update 1.2 somewhere in January 2025.

Merry Christmas (and Happy New Year in advance, in case we don't see you before EoY)!

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Version 1.1.1

  • Fixes an issue where an achievement would not unlock if its condition had already been met before the game launched

New Abilities and DNA Upgrades, Balance Adjustments


[h3] Three New Abilities [/h3]
They're at the far end of your category progress, so if you don't have Triangle of Darkness yet, you won't be seeing these ones anytime soon. And they're cool, so you should work on that!


1. Haaaands
2. Anomalies
3. Passive Ability Friendly Neighbor There is a known issue with the achievements tied to these abilities not working properly. Our team is looking into this.

[h3] 2 New DNA upgrades [/h3]
  1. Dignified Exit: kills all enemies on the map once a level is complete.
  2. Extra Lightning: lightning strikes after every 10th proc of other Electric abilities. Lightning for the lightning god!

[h3] Reworked Abilities [/h3]
Boomerang of Darkness and Cold Snap have been completely reworked.
  • Cold Snap happens once you hit 50 other ability procs. It combines well with rapid-fire abilities.
  • Boomerang of Darkness flies out after every 66 kills. Use it on levels with huge hordes of enemies.

[h3] Other Changes [/h3]
  • The Despot's robot arms now spin ability cards when selecting your starting setup. No, this doesn't affect gameplay. But it sure looks nice!
  • The free abilities from Golden Goose are different now. It will almost always drop A- and S-tier abilities. Note: if your inventory is full, the bonus cards will be auto-sold when you close the window.
  • The name of the level will now display at the start of each level, along with an additional message, which could be advice or just the creative ramblings of the game designer.
  • Added a window to confirm session relaunch. We got some complaints about random relaunching, so we fixed that.
  • Now when you add a card to your deck in a slot that's not visible on-screen, the deck will scroll to that card. We made some other, less important UI improvements, too.
  • The abilities from Goose no longer unlock cards in the shop.
  • We fixed a few other bugs, which should result in improved overall performance.

[h3] Balance Adjustments [/h3]
  1. We took another look at level 6. Again. It's longer now, which lets you get better prepared for the Black Swordsmen and boss. We're absolutely certain it's easier now!
  2. A lot of abilities have been buffed. No nerfs. But we tried not to buff the current most imbalanced decks, just provide healthy alternatives to them. We won't provide the whole list, just the main highlights:
  • The secret ability granted for the Fiery tag has been buffed
  • Boomerangs and several other abilities are better at hitting (hit radius increased)
  • Summoned creatures are more varied: tiny slimes appear more often, big slimes are slower and stronger, Doc Ocs now have a Claws ability that deals AoE damage.
  • A lot of less popular abilities have had their damage increased by 50-100%. Something you may have previously ignored might be crazy OP now!

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