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Slime 3K: Rise Against Despot News

Big Update: Survival Mode! | Version 1.0 Release Date!

Hey!


Konfa Games here, and we have big news!
[h2]Slime 3K: Rise Against Despot is officially launching into Version 1.0 on October 31st![/h2]
[previewyoutube][/previewyoutube]

The game will be available on Steam, PlayStation, Xbox, and Nintendo Switch. But before we talk about all the awesome stuff coming in the full release, let's see what’s new in today's final Early Access update.

[h3]Survival Mode[/h3]

The big thing in this update? Survival Mode. It’s all about earning as much XP as possible in one run, and the more puny humans you destroy, the more XP you get. So yeah, just running away isn’t gonna cut it here—you need to smash everything.

Survival Mode unlocks after you hit Level 10, so if you’ve already blown through the Early Access content, you’ve got something new to dive into.

[h3]Quality of Life Updates[/h3]
We've delivered several QoL enhancements, among which are:
  • Ability Highlights: In the shop, abilities that can be upgraded will now be highlighted, making it easier to spot what’s ready to level up.
  • Hidden Combo Alerts: You’ll get a flashy effect when you unlock hidden passive combos.


[h2]What’s Coming in Version 1.0?[/h2]
You’ve been asking, so here’s the deal: Version 1.0 will bring TEN new levels, fresh abilities, a total rebalance of the old ones, and other content. And yeah, an old "friend" will be waiting for you at the end as the final boss.



[h3]A Short Retrospective[/h3]
In the previous update, we've added mini-bosses to keep you on your toes, and the main bosses now have some serious new abilities. No more just cruising around from one pick-up to the next—you’re gonna need to dodge some heavy attacks!

Don’t worry, though; Slime 3K is still all about building a killer deck. It’s not just about fast reflexes; you'll have to move more. Of course, there will still be times when you can just stand still and mow down everything in sight. That’s always fun.

[hr][/hr]
Get ready to jump back in, take on Despot, and experience all the new content. You've marked your calendars already, right? It's October 31st—yes, precisely on Halloween, baby. Don't miss it.

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Boss Abilities, Mini-Bosses, Reworked Levels: A Big Slime 3K Update!

[h2]Honk-honk, ya mammals! Mysterious Goose here.[/h2]
I’ve flown to tell ya about how Slime's life has changed with the new update. I'm not sure if it's easier for him to escape from d'Spot now, but it's definitely more fun! At least for me.



[h3] Boss Abilities & Mini-Bosses [/h3]
Now, all bosses have their own abilities! There are also mini-bosses on the levels now—their health is displayed above them so that ya won't mistake those guys. They all charge at Slime, shoot beams, balls, and what have ya—pure fun, I'll tell ya!

[h3] Upgraded Tutorial (Featuring Me, the Mysterious Goose) [/h3]
I, the Mysterious Goose, now narrate the tutorial at the beginning of the game. I’ll work on my speech a tad more, but it should already be clearer for newcomers how to play.

[h3] Info On Hidden Passive Abilities [/h3]
Ya can now view information about Combo Passives on the deck building screen. Very convenient, I suggest ya make use of it.


[h3] Reworked Levels [/h3]
The appearance of levels has greatly improved. It’s more pleasant to kill humans in a nicer environment, let me tell ya.

[h3] Balance Changes [/h3]
The level balance has also been radically reworked. Enemies spawn in a different fashion now; Slime's starting parameters and many abilities have been tweaked—the devs have adjusted everything and surely broke a lot of things in the process, I'm telling ya.

These changes may seem unusual for those who have already played, as most projectiles now travel a shorter distance—less than the width of the screen—so ya need to control the distance to enemies more closely. Since we are in Early Access, let the devs know what ya think about this change. And other changes from this update, too!

[hr][/hr]
Meanwhile, Slime is confidently crawling towards release. Next in production is the Endless Mode, also known as the “Survival Mode,” and after that—a huge pack of new abilities, levels, achievements, and starter Slime conditions. Watch the devs closely, just like D'Spot watches his humans. Se ya!
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📼 RARE FOOTAGE OF SLIME 📼

[h2]Slime Spotted Roaming Surface of Earth[/h2]



We strongly recommend that humans stay home and use caution. Our Discord server is a safe place—hide there.

Ability Card Contest: Announcing the Winners

[h3]"slime praud ov humanz. meny gud ideaz [/h3]
Sup, people.


The Projectile Ability Card Contest we had initiated in late February concluded last week, and our team has chosen the winners whose projectiles will be added to the game as a new ability for Slime. Yes, the WINNERS! Plural. We decided to select not one, but two since there were just too many rad ideas.

Okay, let's see who our triumphants are.

[h3]🏆THE WINNERS ARE...🏆[/h3]

1. pelaaja (Steam)

[h2]Projectile: The Moon[/h2]
[Tag: Satellite]
Description: Slowly orbits around Slime, dealing heavy damage and knocking back anything it hits.

2. elgato (Discord)

[h2]Projectile: Electricity Bill[/h2]
[Tag: Targeted, Electricity, Boomerang, Money]
Description: Comes back to you every month and damages hard these days.


We've drawn these two projectiles already! Check them out:


We found the Electricity Bill's description to be straight-up hilarious—and very relatable too! And speaking of The Moon, it just matches our game's tone so perfectly and makes a lot of sense as a Satellite ability. Congratulations, you guys. We will add your projectiles to Slime 3K as soon as they are ready. Don't worry if they don't end up in the game in a week or two—implementing stuff like this takes some time. Also, keep your eyes peeled for a friend request from our community manager George—he'll send you one Steam key for Slime 3K and one Steam key for the game of your choosing from the tinyBuild portfolio.

We've also chosen three random contest participants who are also getting a Slime 3K Steam key and a tinyBuild game Steam key:



Congratulations, folks. Please check your friend requests/direct messages. And to everybody else—thanks for participating!

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Auto-Aim, Ability FIlter, New Reward Screen

[h3]"slime luv confeti! luk laik puny human badi partz C:"[/h3]
What's going on, all.


Konfa Games here. In this update, we've finally added a feature many of you have requested. Along with it come QoL changes, balance tweaks, and the REAL version of the reward screen. Here we go.

[h3]🎮 Controls 🎮[/h3]
We've added an option to toggle automatic aiming on and off. Hold down the R key (⌨️ keyboard) / right stick (🎮​ controller) to switch between the automatic and manual aiming modes. Enjoy, you filthy casuals.



[h3]🃏 UI 🃏[/h3]
Now, you can easily find that ability you're looking for by filtering cards by tags.



[h3]🎨 Visuals 🎨[/h3]
The reward screen that shows new ability cards you've just unlocked is now so much prettier and flashier—just like we promised! ✨🥰🎀🎉 See the GIF at the top of this post.


[h3]⚖️ Minor Balance Changes ⚖️[/h3]
This mainly concerns some enemies on some levels. Let's not delve too deeply into details, but if something seemed to you like it seemed, maybe it didn't seem to you after all.

[hr][/hr]
Next on our agenda: rolling out abilities for bosses (sorry that we didn't include them in this update—ran into some minor complications and the lack of time.) After that, we'll keep going according to our Roadmap. Stay tuned for updates. Piece.

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