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Slime 3K: Rise Against Despot News

Slime 3K / Heretic's Fork Bundle Is Live!



[h2]The Build a Deck, Crush the Horde bundle is live![/h2]

Purchase the bundle to get 10% off Slime 3K and Herectic's Fork, a deck-building tower defense rogue-lite about punishing sinners in Hell.

https://store.steampowered.com/bundle/37591/Build_a_Deck_Crush_the_Horde/


Our buddies at 9FingerGames, the folks behind Heretic's Fork, added a Slime/Despotism-related character to their game earlier today! Check this wicked stuff out:

Despotic Slime

Slime infiltrated Hell and demanded to be hired to punish sinners. Capable of mimicking Hell's employees, he possesses an ability to combine completely different structures. Depending on your luck level, you can get a higher-tier structure or money.

We will respond next week by adding a new ability card that pays tribute to Heretic's Fork. Yeah, that means, "Expect an update in a few days!" Here's a little teaser:

Community Survey



Howdy, everybody.


Before bringing our next update to you, our team has decided to expose ourselves to some constructive criticism. See that link below? Click on it and share with us your thoughts about the current state of Slime 3K:

[h3]๐Ÿ‘‰ TAKE THE SURVEY HERE ๐Ÿ‘ˆ[/h3]

The questionnaire takes about 5 minutes to fill in. Feedback is crucial for us, we appreciate any and every response.

Oh, and about that upcoming update: The plan is to deliver that big boy in early Feb, give or take.

Cheers,

Patch v0.7.2

  • Fixed a freeze which sometimes happened when Slime had summons and Critical Strike
  • Slime no longer burns himself when he has Soul Eating
  • Berserker Mode level 2 is now correctly given, not level 3 (therefore tooltip for level 1 is not mangled)

Controller Support, Hidden Passive Abilities, Festive Mood, and More!


[h3]"slime love holidayz! squishin well fed humanz fun"[/h3]
Hey there, all!


This update is quite big, and we're glad we could time it with the holidays. Here's what we've added.


[h2]๐ŸŽฎ Controller Support ๐ŸŽฎ[/h2]
Yes, we've finally added controller support. Enjoy, and let us know if you have any feedback.



[h2]๐Ÿคซ Hidden Passive Abilities ๐Ÿคซ[/h2]
The most significant change in this update. The mechanic can be described in one sentence:
If Slime collects N abilities with the same tag during a run, it gains a passive ability that doesn't occupy a slot and remains until the end of the run.

You can see your hidden passive abilities in the top left corner of the screen. Not sure why we called those passives "hidden," then if you can see them on your screen... I guess it's because there's no telling how to get a hidden passive until you get it... Ugh, never mind.


This mechanic has long been planned; it's aimed to deepen deck-building. Now, it makes sense to include certain abilities in your deck, bearing in mind that you'll need to sell as the run progresses. It makes more sense now to have certain cards in your deck as "transitory," leading to the acquisition of the necessary passive ability.

Some abilities you might have grown fond of have migrated to hidden passivesโ€”sorry, it'll be better for everyone! You may miss the Dual Wielding card; leveling it up to level 3 is now significantly more challenging, but it seemed too powerful for a regular deck ability. When it comes to deck-building, we didn't want to have too many "mandatory" abilities. The overall number of ability cards seems to have decreased, but in reality, we've only added new mechanics. Now it's time to test this new take on the gameplay. If you like it, we will proceed and add content on top of it. And if you don't... Well, we'll have to redo it then, I guess. =D


[h3]โš–๏ธ Balance Changes โš–๏ธ[/h3]
Due to the hidden passive abilities, the game balance has undergone significant adjustments. Some areas may seem easier, while others might appear more challenging. Late-stage enemies now deal more damage, but the Slime has become deadlier, too!


[h3]๐ŸŽจ Visuals ๐ŸŽจ[/h3]
We've also added various new projectiles for ranged enemies, so now they don't shoot only pink balls. Additionally, we've included an animation for the loading screen:

...and a Christmas-themed main menuโ€”see the GIF above in this post. There are some other minor visual changesโ€”only improvements, promise!

[hr][/hr]
Anyway, that would be it for this update. Please provide feedback about it; it greatly influences the direction the Slime will crawl in next!


๐ŸŽ„ Merry Christmas from our team, and enjoy shopping during the Winter Sale.

Speaking of the sale: Slime 3K is 20% off until January 4th; pick a copy up for a friend (or yourself if you somehow still don't own it):

store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot

[hr][/hr]
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slime 20% off omg what an offer bring out your savings




[h3]"buy game pls! slime thank"[/h3]

You heard the man thing! Slime 3K will be on sale until December 16th, so break your piggy banks open and...

Get the game while the offer stands:


https://store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot/

We're working on the first big update, so be prepared.