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Devblog #9

New Grass

I have added grass models to the game. I added grass back in march, however the performance was terrible so I removed it. Now I'm back at it, and this time I have optimized it and it runs much better.



Durability Bars

The durability bar in the inventory now interpolates to red as its item is damaged. Along side the inventory durability bar, the building hammer durability UI has also been improved. It now displays the name of the deployable, and its current health fraction.



Options Menu Improvements

I have broken the options menu into categories to make it easier to read. An option has also been added to adjust foliage quality.



Finished Refactoring

I have finally finished the refactoring, and can now go back to normal development. See last devblog for more info.

Multiplayer Networking Improvements

I have made a number of enhancements and refinements to the networking this week. I have improved the replication flow of the inventory. previously on slow connections, when gathering resources the adding of items to your inventory would be slow and very unreliable. Now it is much more responsive, and I haven't seen it stutter unless under really poor circumstances (Host running less than 20fps, over a 400ms connection).

Bug Fixes
  • Fixed a bug that caused the chat menu to shrink.
  • Fixed bug that caused doors to get stuck shut.
  • Fixed bug that prevented inventory durability bar from updating.
  • Fixed crash caused by equipping items.