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Devblog #10

Day/Night Cycle

After seven months of development, it's finally here. In Wild Omission you will notice that the sun now moves throughout the sky, and once it sets, you will see the newly added moon. The moon also has phases going from new to full. Along with the visual changes that come with night, the ambient sounds have now been made dynamic depending on the time of day. During the day you will hear birds, at night crickets.



Campfire

Because it now gets dark out, I figured now would be a good time to add a new deployable source of light. It works similar to the furnace, taking wood as fuel, but it cannot smelt anything, making it only useful as a light source.



Deployable Preview Fix

Previously the deployable preview would not update every material on its mesh, only the first material. this would break when deployables have more than one material. The preview now properly updates all materials.



Network Optimizations with a surprising turn of events

I have been trying to track down the source of some serious multiplayer lag issues for weeks. It had driven me mad. I have optimized every part of the multiplayer down to the smallest possible bit, and the problem still persisted. However as of Monday I have figured out the problem has nothing to do with my netcode, and that the problem is Instead related to my router or computer. I found this when ZONER was able to take part in a playtest, he observed no lag or stutter despite the fact the I was constantly lagging. The only good that has come of this, is that the game's bandwidth usage is really good, the bad thing is that I have spent a month tracking down a problem that wasn't real.

Small Changes/Bug Fixes

These changes were too minor, or not quite interesting enough to get their own section, but should still be mentioned.
  • Fixed scaling issue that caused game chat to shrink.
  • Fixed Building Hammer not playing effects for clients.
  • Fixed selected item slot not getting refreshed.
  • Fixed furnace effects not playing.
  • Made equip sound quieter.
  • Deployable placement rotation tweaks.
  • Changed attenuation of deployable placement sounds to make them cut out sooner.
  • Fixed players spawning in under the world and dying instantly.
  • Fixed players not being able to deal damage to other players.
  • Made it easier to open and close doors.
  • Improved fog rendering.
  • Improved door open and close animation.
  • Fixed selected item durability bar not interpolating to red.
  • Fixed sapling deployable preview rendering incorrectly.
  • Made some resources spawn aligned to landscape surface normal.