Devblog #12
This weeks devblog is unfortunately a little bit lacking when it comes to things to talk about. This was because I have spent some time planning rather than developing, I also upgraded the power supply in my computer. Hopefully next week I'll have more to talk about. With that said, these are the changes made to Wild Omission this week.
I have finally added animals to Wild Omission. Currently I have only made Pigs, Cows, and Sheep, but in the future I plan on adding more. They spawn around areas where players are, and will despawn when you go far away. They will wander around and make noises, but cannot currently be killed, and they aren't currently saved in the save file, so reloading the game will make them dissapear, however I might change this in the future.
https://www.youtube.com/watch?v=oISNgsSHqBs


Animals
I have finally added animals to Wild Omission. Currently I have only made Pigs, Cows, and Sheep, but in the future I plan on adding more. They spawn around areas where players are, and will despawn when you go far away. They will wander around and make noises, but cannot currently be killed, and they aren't currently saved in the save file, so reloading the game will make them dissapear, however I might change this in the future.
https://www.youtube.com/watch?v=oISNgsSHqBs

Fixed Name Tag Bug
Fixed bug that caused nametags to not show up when hovering over items in an opened container.