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Devblog #13

Guns

I have began experimenting with projectile based weapons. My plan is to have a Bow, Handgun, Rifle, and Shotgun. Currently I have just been doing some testing with a "Bean Gun" which you can see in the following video

https://www.youtube.com/watch?v=rE1J0QOyXTM

Animal Animations

Last week I showed some pictures of the new animals in Wild Omission. However they didnt yet have any animations, and would just walk around without moving their legs. I have now made some (admittedly janky looking) animations for walking and idling. They will also swim when in water.

https://youtu.be/-WDVdSJkp60

New food items (Meat)

Because there are now animals it only makes since that they would drop food when killed. There are now three new types of food items, Pork, Beef, and Mutton. Each food item has a raw, and cooked version. Raw meat can be cooked in a campfire or furnace. Eating raw meat will deal damage.



Water Shader Improvements

The water shader has been given some touchups. Previously it had some weird normal shading artifacts, and the shore ripples were flowing in the wrong direction. Both of these issues have been resolved, and the water looks much better.



Improved Impact Decal

I have made a much higher quality impact decal texture.



Blood Effects

Along with the new decal texture, a new Blood Decal, Particle, and Sound effect have been added for impact on anything living.



Small Changes/Bug Fixes
  • Made footstep sound effects quieter based on player feedback.
  • Centered consumption sounds.
  • Fixed Escape not closing the pause menu.
  • Fixed items falling through ground.
  • Fixed quick moving items to full crate from causing items to go missing.
  • Fixed item name tags from staying on screen when the inventory menu is closed.
  • Fixed animal spawning causing game to crash.
  • Fixed bug that caused low health effects to not show up.