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Devblog #16

Zombies

I have added the first hostile NPC to Wild Omission. A bit pressed for time, the first thing that came to mind is zombies. They spawn in hordes at night, and will roam around. If one manages to see you, it will begin walking toward you, and if it gets within arms reach it will claw at you, dealing damage. They also burn in daylight.



Demo
Pretty soon I will be releasing a sort of preview of Wild Omission. It will have most of the features of the main game, with the exceptions of more than one world, and multiplayer, both of these have been removed from the demo. The demo should not be taken as example of the final product. The game is still very much in development and will be updated frequently, with new features and improvements. The reasoning for coming out with a demo is to get player impressions and opinions, before launching into proper early access. The demo should be out in about a week based on current plans, accompanying the demo will be a trailer. Stay tuned for an announcement!