Devblog #17
Demo
The Singleplayer Demo for Wild Omission has been released! So go check it out, and let me know your thoughts. I'm very eager to hear any and all feedback. This is the first release I have ever done on Steam. The game will still have an Early Access release, and a Full release, this is just the beginning!

Crafting Recipe Changes
The recipes for building materials have had their ingredient requirements lowered. I will not bore you with the quantities of all of them, but on average they have been halved. Along with this the tools, and furnace have had their ingredient requirements also reduced. This should make crafting items much less of a grind.

Zombies
The damage dealt by zombies has been increased.
Small Changes/Bug Fixes
Because there has been a huge ramp in play testing given that the demo has been right around the corner. A lot of issues and bugs have been found and addressed.
- Optimized Foliage.
- Optimized AI Ragdolls for multiplayer.
- Chat Menu now scrolls to bottom on open.
- Decreased Auto Exposure ramp up/down time.
- Fixed Zombie's fire effects not showing up on clients.
- Fixed Pause Menu getting stuck on screen if player dies while game is paused.
- Fixed Campfire and Furnace spawning with no durability.
- Fixed Tornados spawning outside of Storm.
- Fixed Wooden Doors not loading.
- Fixed Item duplication exploit.