Devblog #18
Change In Pricing
I would like to start off this devblog by bringing some important news to light. When I started working on Wild Omission back in December I never expected to get this far. My plan was to release a small free survival game in June. However as time has gone by I have pushed that date back to November, and the game now features much more content than I originally planned to ship for free. For this reasoning the full version of Wild Omission will now be paid. Fear not though if you still want to play the game for free, as I will continue to maintain the free demo for as long as there is still demand for it. The difference between the full game and the demo, is that the demo lacks multiplayer, and you can only have one world, If you should choose to upgrade to the full game later down the line, your demo world will transfer over to the full game.
Options Menu Improvements
A number of improvements and new options have been added to the options menu. You will now find that every category is broken into it's own separate tab for cleanliness. Along with this there are now options for remapping keys, changing mouse settings, and adjusting the post processing.

Future Updates
My plan as of the moment is to keep the demo as up to date as the full version as possible. Current update plans for the future are the following, but also subject to change.

How To Play?
Because the Wild Omission Demo is now available for anyone to pick up and play, there is a chance of someone not being familiar with the game or understanding how to play. This could result in them quitting out a frustration, which is never a good thing. To make this much less likely I have added a "How To Play" button to the pause menu. This will take you to the guide which I made to help explain the basics of the game.

Bug Fixes
An honestly embarrassing bug that I can't believe I didn't think about, Is that for the longest time if you died while looking in a storage box you would not be able to open it again until you reloaded the save. This has been fixed. I have also made it possible to dodge zombie attacks, and decreased frequency of animal idle sounds.