Devblog #20
Crash Fix
The last update created a serious crash that I only found Wednesday. It was relating to the despawning of human corpses. It has now been fixed, so if the game was crashing for you and you weren't sure why, see if its fixed now. If it's still crashing, please make a post in the Disscusions.
Jumping Improvements
I have made a number of tweaks to the jumping physics. In all it should be much easier to get into your base, and the jump should feel more "Robust."
[previewyoutube][/previewyoutube]
Aiming and Movement Accuracy Detriment
I have implemented a system that allows the player to Aim with a weapon. If you hold the secondary button your movement will slow, you field of view will narrow, and your look sensitivity will slow. Another change is that now when firing a projectile weapon, you will notice that your accuracy is tied to your movement speed. Take your time and line up your shot and you will always hit where you aim. However, if you are running while shooting, chances are you will hit everything but the target.
[previewyoutube][/previewyoutube]
Audio Options and Ambient Music
I have been working on music for the game on and off for the whole length of development so far. I have added some of these tracks to the game now as ambient music. There are five songs total. Along with the music I have overhauled the options for audio, you can now adjust or turn off the individual categories of sound(Sub-mixing).

[previewyoutube][/previewyoutube]
Camera Shake Effects
This was a feature that after adding it, I had a moment of "This is what was missing." This feature is camera shake. Now when jumping the camera will kind of spring down, when using tools the camera will lightly shake as if the character where striking with such force as to move his vision, and while shooting a gun there is now recoil. If you do not like camera shake you can turn it off in the gameplay settings.
[previewyoutube][/previewyoutube]
Small Changes and Bug Fixes
- Arrows now stay at the location they originally attached to when a creature dies and its ragdoll spawns.
- Increased the shadow map page pool, this should stop weird blocky artifacting around areas with lots of light sources.
- Fixed an internal issue when quick moving from an empty slot.
- Changed projectile multiplayer replication.
- Fixed gun fire sounds playing in one ear.
- Removed some legacy code.