Devblog #21
Next Fest
Wild Omission will be taking part in Steam's October Next Fest, this will run from October 9th - October 16th 10AM Pacific. During this even I will be doing live streams, so stay tuned for the dates and times. I will also be chatting with the community regarding the game, and collecting feedback and opinions. Because of this progress in regards to updates may be slow for the first half of October, but I should be back to normal development, with new ideas and fresh inspiration shortly after the festival.
Patch Notes
There where two patches released earlier in the week, you can read about Pre Alpha 0.9.7_03 (Demo Preview 1.3.3) and Pre Alpha 0.9.7_04 (Demo Preview 1.3.4) on their respective pages. I have been working in a state of "Full Steam Ahead," and haven't included all changes in this devblog, so instead if you really must know everything that has happened regarding new features and bug fixed please also read the patch notes mentioned above. With that out of the way here are the highlights of the past week of development.
New Store Branding Images
I have changed the branding images on Wild Omission store page. My reasoning for changing them is that, I kept getting the impression that people were under the impression that Wild Omission is just another generic survival game. Wild Omission's primary differentiating feature is its weather system, so I figured I would show it off in the header pictures for the game.

Animal AI Improvements
Animals Used to act like they didn't care that you were dealing damage to them. Now they certainly do care very much thank you. They will enter a state of panic after being hurt, they will run around for a few seconds. Along with this all AI creatures (including zombies) should now rotate smoothly, rather than snapping into new rotations.
[previewyoutube][/previewyoutube]
Hit Marker Sounds
Hit marker sounds have been added. They are triggered when you hit a living creature with a projectile (Player, Zombie, or Animal.) If you land a head shot a different hit marker sound will play. Speaking of headshots, landing head shots now deals more damage than body shots.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
New Growable Plants
For a while there have been tree saplings. These are a great way to farm trees. However, both cotton and berries have always regenerated on their own. But that changes, now when collecting cotton or berry plants, they will give you two seeds in addition to cloth or berries. These seeds can be planted, and just like saplings, they will grow into mature plants that can be harvested and replanted.

Quick Move Improvements
Made it possible to quick move from inventory and toolbar slots.
Improved Music Playing
Music is now tied to time of day.
Zombie Improvements
Zombies will now stop burning if they find shade, or it is raining. There was also a bug with the zombies that allowed them to not burning if you reloaded your save, this has been fixed. There was also a bug that caused zombies to become harmless, this was also fixed.