What happens if strong winds hit your base? | Devblog #22
New Resources
There are several new resources in Wild Omission. The list of new items is Leather, Sulfur Ore, Sulfur, Reinforced Metal, Gold, Charcoal, and Gunpowder. They are each unique in their methods of obtainment and uses so I'll give them each their own section
[h2]Leather[/h2]
[h3]How to obtain it?[/h3]
Leather is obtained by harvesting animals, it drops with a 50/50 chance of meat or leather.
[h3]What is it used for?[/h3]
None at the moment, but I have future plans for it.
[h2]Sulfur[/h2]
[h3]How to obtain it?[/h3]
Sulfur nodes can be found spawning throughout the world, you can harvest them, or find a collectable sulfur patch, both will yield the ore. Sulfur is also a rare drop when harvesting zombies. You can smelt Sulfur Ore into Sulfur in the furnace.
[h3]What is it used for?[/h3]
Sulfur is a key ingredient in gunpowder.
[h2]Reinforced Metal[/h2]
[h3]How to obtain it?[/h3]
Reinforced Metal is most easily obtained by harvesting metal nodes with metal tools, stone tools cannot gather it. It is also a rare drop when harvesting zombies. It can be crafted, 15 metal turns into 4 reinforced metal.
[h3]What is it used for?[/h3]
Anything that needs a stronger metal, right now only guns, but more is planned.
[h2]Gold[/h2]
[h3]How to obtain it?[/h3]
Rare drop when harvesting zombies.
[h3]What is it used for?[/h3]
Nothing at the moment, but like leather, I have future plans for it.
[h2]Charcoal[/h2]
[h3]How to obtain it?[/h3]
Burn wood in a furnace or campfire and it will be produced as a byproduct.
[h3]What is it used for?[/h3]
Gunpowder.
[h2]Gunpowder[/h2]
[h3]How to obtain it?[/h3]
Crafted with 20 Sulfur and 25 Charcoal.
[h3]What is it used for?[/h3]
Ammunition, or anything that needs to go boom.
Item Information Panel
If you press the middle mouse button on any item, it will now open a menu that shows you more information about said item. The information includes things like the description, and various stats relating to the item.

Graphics Options
The graphics options menu has been given a slight facelift, to make it match the other menus better. A button has also been added to auto detect the optimal graphics settings for your hardware configuration. The game has always tried to auto detect the optimal graphics settings on first launch; However, it was never calibrated. Now it is, so if you felt the game gave you unreasonable settings, you might want to try clicking the button, assuming you aren't happy with your current framerate and graphics settings.

Improved Wind Damage System
I have made improvements to the wind damage system. Previously wind damage from tornadoes was applied to every deployable regardless of there being a wall in between the deployable and the tornado. Now damage is calculated based on a line of sight check. So the more layers of walls and floors you have in your base, the more resistant your house will be to wind damage

Feedback Button
There have been many instances in the past, where a very noticeable bug has plagued the game, and no one has said anything to me. My theory for why this is the case is that, I havent made it clear where to report an issue. All of that changes today, there is no longer a reason not to report an issue. Now on the main menu and the pause menu you will find a feedback button, clicking it will take you to a google form where you can write about the issue and report it directly to me.

New Artwork
I have once again changed the capsule images for Wild Omission. I felt the last one didn't stand out enough against the background of steam so I have created a new one.

Bug Fixes/Small Changes
Fixed furnace and campfire spawning excess items under the world.
Fixed chat messages getting stuck on screen(this required completely changing how chat messages work.)