Spooky Scary Skeletons! | Devblog #25
Community Update
Over the course of Nextfest, Wild Omission has gained many new players. A few of them have been very active in the discord server, and have shared their creations with me there. I really want to show them off here, these are rcjoe69 and dmyress's two bases. I think they are absolutely fantastic!

Sleeping Bags
This was a community suggestion. These are like a spawn point. You can place one down and set it as your current spawn point, and when you die you will respawn there.

Torches
I have added torches to see when it gets dark at night. You can also hit things with it. This was also a community suggestion

Pumpkins
Pumpkins now spawn throughout the world. They can be gathered, eaten, farmed, and turned into the next new addition.

Jack o Lanterns
Because of Halloween being right around the corner, this is the perfect festive addition.

Tables
I have added tables. You can put things on them, including the new Jack o Lanterns. I look forward to seeing whatever cool things you guys can think of.

Melee Hit Markers/Tool Refactoring
I have plans of adding melee weapons at some point in the not too distant future. I have refactored the melee code to make it easier to make melee weapons. Along with this hitmarkers are now played when hitting living things with tools, like the rock, hatchets, or pickaxes.
Bug Fixes/Small Changes
- Fixed Stone Tools using old wood shader.