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The Little Things | Devblog #23

This Is A Very Short Devblog

This devblog is going to be really short and sweet. Because of Nextfest I have not had quite as much time to work on anything really cool, but I have still fixed some bugs and improved the game a little with the time I have had.

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Refactoring

I have spent some time refactoring various parts of the game that were a bit janky. Not much of interest to say here other than, I took out some bad code, and put in some slightly better code.

Serious Lag Issue Fixed After Months

Those who have been following the development of the game for a while, will know that I have been trying to track down the cause a serious lag issue that occurs when harvesting resources. The bandwidth usage of the game was excellent, most other actions in game were smooth and snappy in multiplayer, but harvesting resources was slow and unreliable. It was soo bad, that sometimes you could hit a tree and get nothing from it. I finally tracked down the cause and fixed it. Now there is no more harvesting lag in multiplayer, and the game is absolutely butter smooth when it comes to multiplayer latency performance.

Bug Fixes/Small Changes

  • Fixed the building hammer widget getting stuck on the screen.
  • Fixed Human/Zombie ragdolls spinning around.
  • Fixed bug where interaction prompt would say "Interaction" for the first frame when loading in.
  • Music system now checks if music is already playing before trying to play another track, this was not ever a problem, but if console commands are ever added it could become an issue.
  • Made the rain sounds slightly quieter under high severity storms.