Going Gold | Devblog #29
Releasing Tomorrow
Wild Omission will be releasing into early access tomorrow November 24th 2023! I am genuinely so excited, I cannot wait to see what you all create! When I first started planning out the game in December last year I never in a anticipated the game to do quite as well as it has. It was and still is just my little labor of love game. I make it because it's the kind of game I always wanted to play. It's so neat to see that others are equally fond of it. Thank you all!
Chairs
This was also a suggestion from the community. It's the perfect addition for your table.

Large Storage Box
There is now a Large Storage Box. It's like the smaller one, but bigger, with more slots to put things.

Fall Damage Sound
Now when falling from a high place, when you hit the ground you will hear a crunch sound.
[previewyoutube][/previewyoutube]
Custom Player Limit
In the world menu under the multiplayer options, I have added a slider that will let you specify a custom number of maximum players allowed to join your world.

Credits Menu
The demo has a credits menu. I have now updated it and brought it to the full version.
UI Refinements
I have added a drop shadow to all text in the game. This should improve readability. The Join Server button in the servers menu is now grayed out until a server is selected.
Bug Fixes/Small Changes
- Increased the human ragdoll despawn time from 10 minutes to 20 minutes.
- Increased Torch durability.
- Increased arrow stack size from 64 to 128.
- Changed metal tool node drops to be more useful.
- Updated the hammer description to be more accurate.
- Updated world items for various items to make them more consistent.
- Update item categories of various items to make them more consistent.
- Fixed deployable rotation for those that follow surface normals.
- Fixed Human Ragdolls not saving properly.