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Going Gold | Devblog #29

Releasing Tomorrow

Wild Omission will be releasing into early access tomorrow November 24th 2023! I am genuinely so excited, I cannot wait to see what you all create! When I first started planning out the game in December last year I never in a anticipated the game to do quite as well as it has. It was and still is just my little labor of love game. I make it because it's the kind of game I always wanted to play. It's so neat to see that others are equally fond of it. Thank you all!

Chairs

This was also a suggestion from the community. It's the perfect addition for your table.



Large Storage Box

There is now a Large Storage Box. It's like the smaller one, but bigger, with more slots to put things.



Fall Damage Sound

Now when falling from a high place, when you hit the ground you will hear a crunch sound.

[previewyoutube][/previewyoutube]

Custom Player Limit

In the world menu under the multiplayer options, I have added a slider that will let you specify a custom number of maximum players allowed to join your world.



Credits Menu

The demo has a credits menu. I have now updated it and brought it to the full version.

UI Refinements

I have added a drop shadow to all text in the game. This should improve readability. The Join Server button in the servers menu is now grayed out until a server is selected.

Bug Fixes/Small Changes
  • Increased the human ragdoll despawn time from 10 minutes to 20 minutes.
  • Increased Torch durability.
  • Increased arrow stack size from 64 to 128.
  • Changed metal tool node drops to be more useful.
  • Updated the hammer description to be more accurate.
  • Updated world items for various items to make them more consistent.
  • Update item categories of various items to make them more consistent.
  • Fixed deployable rotation for those that follow surface normals.
  • Fixed Human Ragdolls not saving properly.