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Alpha 1.0.1

Community Update

It has been awesome seeing all the cool things the community has been doing over the week. The game is finally in early access, and everyone is now able to play. Here are some highlights from the community.

[h3]FloppySword's Gameplay Video[/h3]
[previewyoutube][/previewyoutube]

[h3]Fan Made Unofficial Trailer[/h3]
[previewyoutube][/previewyoutube]

[h3]rcjoe69 and dmyress's new base[/h3]


Difficulty Settings

On the world menu you will now find an option for changing the difficulty of the game. Switching to peaceful will disable all weather, and stop monsters from spawning. You can change the difficulty whenever you load the world.



Building Privilege Notifications

Notifications informing you of your current building privilege status have been added. They will appear when holding a deployable item or hammer. If you aren't in a building restricted zone there will be no notification. if you are, it will either say "Building Blocked" or "Building Privilege" to inform you why you can or cannot place/upgrade/destroy anything.



Crafting/Inventory Button

In the inventory menu you will find a button at the top to take you to the crafting menu. In the crafting menu you will find a button at the top to take you to the inventory menu. This was added to help new players find their way around the game.



Thirst/Hunger Changes

Dehydration, and starvation kick in a little sooner. They used to kick in at around 5% which basically made them not even an issue worth considering. They will now kick in at around 25%. Further tweaks may be made in the near future.

Food/Water Changes

Various changes have been made to Food and Water items. All meat has been nerfed, bottled water has been buffed, and more have had subtle changes and balancing.

Improved Node Regeneration

The node regeneration has been refined based on player feedback. It now checks if an individual node type(stone, metal, sulfur) is scarce in your area, and regenerates only that specific type. The system used to check the total node count around the player. If there were 0 nodes then it would regenerate in batches or 3-5. This works okay, but if you have harvested all the metal nodes around you, and you are wanting more metal, the only way to get metal was to also destroy the stone and sulfur nodes to get more nodes to spawn. Now if you harvest all the metal nodes, more metal nodes will automatically spawn.

Demo Changes

The demo has been upgraded to same custom version of unreal engine as the full game. A prompt explaining the shortcomings of the demo, and asking the player to buy the full game was also added.



Bug Fixes/Small Changes
  • Rename world prompt will now automatically auto fill with the existing world name, this should make it easier to fix typos.
  • Feedback button now takes you to the Steam discussions.
  • Fixed Hammer ignoring building privilege.
  • Fixed low mouse sensitivity braking aim.
  • Fixed unable to place walls after reloading on demo.
  • Fixed host parody bug.
  • World Items shouldn't roll as much as they used to.